Cited by 43Cinema History and CriticismVisual Culture and Art TheoryShakespeare, Adaptation, and Literary Criticism

The Unattainable Text

Bellour, R.·1975·Screen

Abstract

The Unattainable Text Raymond Bellour Raymond Bellour Search for other works by this author on: Oxford Academic Google Scholar Screen, Volume 16, Issue 3, Autumn 1975, Pages 19–28, https://doi.org/10.1093/screen/16.3.19 Published: 01 October 1975

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Crossref · 10.1093/screen/16.3.19

Cites

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Claims other papers make about this one

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  • If the fragmentation of a game is central to an approach, then that approach has taken up a textual perspective and is doing textual analysis.

    “Extrapolated to games, this suggests that if the fragmentation of a game is central to my approach, then I have”

    From Methodology, Representation, and Games (2019) · cites this paper as Bellour (1975, p. 20)

  • Bellour's (1975) essay 'The Unattainable Text' lists difficulties associated with the textual analysis of music, image, theatre, and especially film.

    “In Bellour's (1975) playful, melancholy essay 'The Unattainable Text', he lists some of the difficulties associated with the textual analysis of music, image, theatre, and especially film.”

    From Methodology, Representation, and Games (2019) · cites this paper as Bellour, 1975

  • Bellour argues that in order to grasp the full experience of the multiplicity of operations within a text, the analyst requires a fragment or quote.

    “In The Unattainable Text, Bellour (1975, p. 20) draws on Barthes' work to argue that in order to grasp at the”

    From Methodology, Representation, and Games (2019) · cites this paper as Bellour (1975, p. 20)

  • Bellour states that film fragments fulfil the contradictory function of opening up textuality just as they interrupt unfolding.

    “As Bellour (1975, p. 25) states when discussing film stills, such fragments fulfil”

    From Methodology, Representation, and Games (2019) · cites this paper as Bellour (1975, p. 25)

  • Game theorists attempting textual analysis face a similar conundrum to film analysts, and it is not merely an issue of hardware.

    “Bellour is writing at a time when film analysts were compelled to depend on stills, but, for all the differences in context and technology, game theorists attempting textual analysis face a similar conundrum, and it is not merely an issue of hardware.”

    From Methodology, Representation, and Games (2019) · cites this paper as Bellour (1975)

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Sorted by citations

Authors
Bellour, R.
Corresponding author
Bellour, R.
Venue
Screen
Published
1975-09-01
Volume
16
Issue
3
Pages
19-28
ISSN
  • 0036-9543 (ISSN-L)
  • 1460-2474
OpenAlex
W2317875706
Cited by
43
References
0
Citations by year
2025: 2 · 2023: 2 · 2022: 3 · 2020: 3 · 2019: 3 · 2018: 1 · 2017: 5 · 2016: 2 · 2015: 2 · 2014: 1 · 2013: 6 · 2012: 1
FWCI
0.00
Type
journal article
Language
en
Open access
closed
Locations
  • Screen (publishedVersion)
  • HighWire Press Open Archive (submittedVersion)
Topics
  • Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Cinema History and Criticism
  • Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Visual Culture and Art Theory
  • Social Sciences › Arts and Humanities › Literature and Literary Theory › Shakespeare, Adaptation, and Literary Criticism
Keywords
film text, film theory, film criticism, Raymond Bellour

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