Cited by 43Educational Games and GamificationIntelligent Tutoring Systems and Adaptive LearningOnline Learning and Analytics

The DOI matches its Crossref record; 21 of the 21 references it cites were found in a registry or an index.

Stealth Assessment in Computer-Based Games to Support Learning

Shute, Valerie J.·2011·Computer Games and Instruction

Overview

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Crossref · 10.1108/978-1-61735-410-620251025

Cites

21 of 21 references verified0 citation errors · 0 not checkable

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Citations

Cites

Research works printed but not linked: 35

  1. Anderson, 2001, A taxonomy for learning, teaching, and assessing: A revision of Bloom’s taxonomy of educational objectives
  2. Barab, 2006, From Plato’s Republic to Quest Atlantis: The role of the philosopher-king, Technology, Humanities, Education, and Narrative, 2, 22
  3. Bauer, 2003, Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003, 1495
  4. Black, 1998, Assessment and classroom learning, Assessment in Education: Principles, Policy, and Practice, 5, 7
  5. Black, 1998, Inside the black box: Raising standards through classroom assessment
  6. Bransford, 2000, How people learn: Brain, mind, experience, and school (expanded ed.)
  7. Brown, 1982, Intelligent tutoring systems, 227
  8. Bruner, 1961, The act of discovery, Harvard Educational Review, 31, 21
  9. Bull, 1995, Proceedings of the Artificial Intelligence in Education, 501
  10. Csikszentmihalyi, 1990, Flow: The psychology of optical experience
  11. Falmagne, 2003, The assessment of knowledge, in theory and in practice, ICF-CA, Vol. 3874, 61
  12. Hartley, 2002, Proceedings of the 6th International Conference on Intelligent Tutoring Systems, 453
  13. Kay, 1998, A scrutable user modelling shell for user-adapted interaction
  14. Mislevy, 2004, A brief introduction to evidencecentered design (CSE Report 632)
  15. Mislevy, 2003, On the structure of educational assessment, Measurement: Interdisciplinary Research and Perspective, 1, 3
  16. Novak, 2005, Game development essentials: An introduction
  17. Pearl, 1988, Probabilistic reasoning in intelligent systems: Networks of plausible inference
  18. Prensky, 2001, Digital game-based learning
  19. Quinn, 2005, Engaging learning: Designing e-learning simulation games
  20. Rupp, 2010, Evidence-centered design of epistemic games: Measurement principles for complex learning environments, Journal of Technology, Learning, and Assessment, 8, 1
  21. Salen, 2004, Rules of play: Game design fundamentals
  22. Shute, 2007, The future of assessment: Shaping teaching and learning, 139
  23. Shute, 1991, Improving Inquiry in Social Science: A Volume in Honor of Lee J. Cronbach, 333
  24. Shute, 2008, Handbook of Research on Educational Communications and Technology, 277
  25. Shute, 1989, Learning and Individual Differences, 279
  26. Shute, 2005, Technology-based education: Bringing researchers and practitioners together, 169
  27. Shute, Instructional Design for Complex Learning
  28. Shute, 2009, Serious games: Mechanisms and effects, 295
  29. Thai, 2009, Game changer: Investing in digital play to advance children’s learning and health
  30. Tobias, 2007, What research has to say about designing computer games for learning, Educational Technology, 47, 20
  31. Van Lehn, 2005, The Andes physics tutoring system: Lessons learned, International Journal of Artificial Intelligence and Education, 15, 1
  32. Vygotsky, 1978, Mind in society: The development of higher mental processes
  33. Vygotsky, 1987, The collected works of L. S. Vygotsky
  34. Zapata-Rivera, 2007, Artificial intelligence in education–Building technology rich learning contexts that work, 323
  35. Zuiker, 2007, Unpublished doctoral dissertation

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Metadata

Authors
Shute, V. J.
Affiliations
Florida State University (US)
Corresponding author
Shute, Valerie J.
Venue
Computer Games and Instruction
Published
2011-03-23
Pages
503-524
OpenAlex
W7113896895
Cited by
43
References
21
Citations by year
2026: 30 · 2025: 5 · 2023: 1 · 2021: 1 · 2020: 2 · 2019: 1 · 2018: 2 · 2015: 1
FWCI
0.00
Type
book chapter
Language
en
Open access
closed
Locations
Emerald Group Publishing Limited eBooks (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Artificial Intelligence › Intelligent Tutoring Systems and Adaptive Learning
  • Physical Sciences › Computer Science › Computer Science Applications › Online Learning and Analytics
Keywords
stealth assessment, video games, game-based learning, learning assessment

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