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Texture mapping using surface flattening via multidimensional scaling
Abstract
Presents a novel technique for texture mapping on arbitrary surfaces with minimal distortion by preserving the local and global structure of the texture. The recent introduction of the fast marching method on triangulated surfaces has made it possible to compute a geodesic distance map from a given surface point in O(n lg n) operations, where n is the number of triangles that represent the surface. We use this method to design a surface flattening approach based on multi-dimensional scaling (MDS). MDS is a family of methods that map a set of points into a finite-dimensional flat (Euclidean) domain, where the only data given is the corresponding distance between every pair of points. The MDS mapping yields minimal changes of the distances between the corresponding points. We then solve an "inverse" problem and map a flat texture patch onto a curved surface while preserving the structure of the texture.
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Cites
Golub, G. (2012) · doi:10.56021/9781421407944 · Cited by 34,505
Cited by
Least squares conformal maps for automatic texture atlas generation
Lévy, B., Petitjean, S., Ray, N., & Maillot, J. (2002) · ACM Transactions on Graphics · doi:10.1145/566654.566590 · Cited by 699
Bronstein, A. M., Bronstein, M. M., Kimmel, R., Mahmoudi, M., & Sapiro, G. (2010) · International Journal of Computer Vision · doi:10.1007/s11263-009-0301-6 · Cited by 267
Self-citationEfficient groupwise non-rigid registration of textured surfaces
Sidorov, K. A., Richmond, S., & Marshall, D. (2011) · CVPR 2011 · doi:10.1109/cvpr.2011.5995632 · Cited by 22
Metadata
- Authors
- Zigelman, G., Kimmel, R., & Kiryati, N.
- Venue
- IEEE Transactions on Visualization and Computer Graphics
- Published
- 2002
- Volume
- 8
- Issue
- 2
- Pages
- 198-207
- ISSN
- 1077-2626 (ISSN-L)
- OpenAlex
- W2134921160
- Cited by
- 259
- References
- 1
- FWCI
- 34.85
- Type
- journal article
- Language
- en
- Open access
- closed
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- Zigelman, G., Kimmel, R., & Kiryati, N. (2002). Texture mapping using surface flattening via multidimensional scaling. IEEE Transactions on Visualization and Computer Graphics. https://doi.org/10.1109/2945.998671
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