Cited by 71Image and Video Quality AssessmentVideo Analysis and SummarizationVideo Coding and Compression Technologies

No-Reference Video Quality Estimation Based on Machine Learning for Passive Gaming Video Streaming Applications

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Barman, Nabajeet, Jammeh, Emmanuel, Ghorashi, Seyed Ali, Martini, Maria G.·2019·IEEE Access

Abstract

Recent years have seen increasing growth and popularity of gaming services, both interactive and passive. While interactive gaming video streaming applications have received much attention, passive gaming video streaming, in-spite of its huge success and growth in recent years, has seen much less interest from the research community. For the continued growth of such services in the future, it is imperative that the end user gaming quality of experience (QoE) is estimated so that it can be controlled and maximized to ensure user acceptance. Previous quality assessment studies have shown not so satisfactory performance of existing No-reference (NR) video quality assessment (VQA) metrics. Also, due to the inherent nature and different requirements of gaming video streaming applications, as well as the fact that gaming videos are perceived differently from non-gaming content (as they are usually computer generated and contain artificial/synthetic content), there is a need for application-specific light-weight, no-reference gaming video quality prediction models. In this paper, we present two NR machine learning-based quality estimation models for gaming video streaming, NR-GVSQI, and NR-GVSQE, using NR features, such as bitrate, resolution, and temporal information. We evaluate their performance on different gaming video datasets and show that the proposed models outperform the current state-of-the-art no-reference metrics, while also reaching a prediction accuracy comparable to the best known full reference metric.

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  1. B. Girod, ''What's wrong with mean-squared error?'' in Digital Images and Human Vision, 1993, pp. 207-220. [Online]. Available: http://dl.acm.org/citation.cfm?id=197765.197784
  2. S. Göring, R. R. R. Rao, and A. Raake, ''nofu-A lightweight no-reference pixel based video quality model for gaming content,'' in Proc. 11th Int. Conf. Qual. Multimedia Exper. (QoMEX), Jun. 2019, pp. 1-6. [Online]. Available: https://stg7.github.io/pdfs/2019/nofu_paper.pdf NABAJEET BARMAN received the B.Tech. degree in electronics engineering from the National Institute of Technology, Surat, India, in 2011, with a focus on wireless networks, the M.Sc. degree in information technology with specialization in communication engineering and media technology from the Universität Stuttgart, Germany, during which he worked at Bell Labs, Stuttgart, Germany, in 2014, as part of his intern- ship and master's thesis. He is currently pursuing the Ph.D. degree in the field of quality of experience of gaming video stream- ing applications with the Wireless Multimedia and Networking Research Group (WMN), Kingston University London, where he is currently a Research Associate, involved in QoE-aware video coding strategies as part of MSCA ITN QoE-Net. He is currently a Video Quality Expert Group (VQEG) Board member as a part of Computer Graphics Imagery (CGI) project and is also involved in ITU-T standardization activities. His research interests include wireless networking, multimedia communications, and machine learning.

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Authors
Barman, N., Jammeh, E., Ghorashi, S. A., & Martini, M. G.
Affiliations
  • Kingston University London (GB)
  • Shahid Beheshti University (IR)
Venue
IEEE Access
Published
2019
Volume
7
Pages
74511-74527
ISSN
2169-3536 (ISSN-L)
OpenAlex
W2948397451
Cited by
71
References
51
Citations by year
2026: 4 · 2025: 5 · 2024: 10 · 2023: 12 · 2022: 24 · 2021: 7 · 2020: 7 · 2019: 2
FWCI
4.48
Type
journal article
Language
en
Open access
Locations
  • IEEE Access (publishedVersion, cc-by)
  • Research Repository (Kingston University London) (acceptedVersion)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
Funders
  • H2020 Marie Skłodowska-Curie Actions (643072)
  • Kingston University
Topics
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Image and Video Quality Assessment
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Video Analysis and Summarization
  • Physical Sciences › Computer Science › Signal Processing › Video Coding and Compression Technologies
Keywords
no-reference video quality assessment, quality of experience, synthetic content, temporal features

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