No-Reference Video Quality Estimation Based on Machine Learning for Passive Gaming Video Streaming Applications
Open accessAbstract
Recent years have seen increasing growth and popularity of gaming services, both interactive and passive. While interactive gaming video streaming applications have received much attention, passive gaming video streaming, in-spite of its huge success and growth in recent years, has seen much less interest from the research community. For the continued growth of such services in the future, it is imperative that the end user gaming quality of experience (QoE) is estimated so that it can be controlled and maximized to ensure user acceptance. Previous quality assessment studies have shown not so satisfactory performance of existing No-reference (NR) video quality assessment (VQA) metrics. Also, due to the inherent nature and different requirements of gaming video streaming applications, as well as the fact that gaming videos are perceived differently from non-gaming content (as they are usually computer generated and contain artificial/synthetic content), there is a need for application-specific light-weight, no-reference gaming video quality prediction models. In this paper, we present two NR machine learning-based quality estimation models for gaming video streaming, NR-GVSQI, and NR-GVSQE, using NR features, such as bitrate, resolution, and temporal information. We evaluate their performance on different gaming video datasets and show that the proposed models outperform the current state-of-the-art no-reference metrics, while also reaching a prediction accuracy comparable to the best known full reference metric.
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Research works printed but not linked: 2
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Cited by
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QoE Management of Multimedia Streaming Services in Future Networks: A Tutorial and Survey
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Self-citation
- Authors
- Barman, N., Jammeh, E., Ghorashi, S. A., & Martini, M. G.
- Affiliations
- Kingston University London (GB)
- Shahid Beheshti University (IR)
- Venue
- IEEE Access
- Published
- 2019
- Volume
- 7
- Pages
- 74511-74527
- ISSN
- 2169-3536 (ISSN-L)
- OpenAlex
- W2948397451
- Cited by
- 71
- References
- 51
- Citations by year
- 2026: 4 · 2025: 5 · 2024: 10 · 2023: 12 · 2022: 24 · 2021: 7 · 2020: 7 · 2019: 2
- FWCI
- 4.48
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Locations
- IEEE Access (publishedVersion, cc-by)
- Research Repository (Kingston University London) (acceptedVersion)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Funders
- H2020 Marie Skłodowska-Curie Actions (643072)
- Kingston University
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Image and Video Quality Assessment
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Video Analysis and Summarization
- Physical Sciences › Computer Science › Signal Processing › Video Coding and Compression Technologies
- Keywords
- no-reference video quality assessment, quality of experience, synthetic content, temporal features
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