Grouping with Asymmetric Affinities: A Game-Theoretic Perspective
Abstract
Pairwise grouping and clustering approaches have traditionally worked under the assumption that the similarities or compatibilities between the elements to be grouped are symmetric. However, asymmetric compatibilities arise naturally in many areas of computer vision and pattern recognition. Hence, there is a need for a new generic approach to clustering and grouping that can deal with asymmetries in the compatibilities. In this paper, we present a generic framework for grouping and clustering derived from a game-theoretic formalization of the competition between the hypotheses of group membership, and apply it to perceptual grouping. In the proposed approach groups correspond to evolutionary stable strategies, a classic notion in evolutionary game theory. We also provide a combinatorial characterization of the stable strategies, and, hence, of the elements that belong to a group. Experiments show that our approach outperforms both state-of-the-art clustering-based perceptual grouping approacheswith symmetric compatibilities, and other approaches explicitly designed to make use of asymmetric compatibilities.
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Finding a large set of correspondences with high mutual compatibility can be formulated as an inlier selection process of a non-cooperative game.
“Finding a large set of correspondences that express a high level of mutual compatibility can be formulated as an inlier selection process of a non-cooperative game [101].”
From Registration of 3D Point Clouds and Meshes: A Survey from Rigid to Nonrigid (2013) · cites this paper as [101]
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Registration of 3D Point Clouds and Meshes: A Survey from Rigid to Nonrigid
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- Authors
- Torsello, A., Bulo, S. R., & Pelillo, M.
- Affiliations
- Ca' Foscari University of Venice (IT)
- ORCID
- Pelillo, M.
- Venue
- 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1 (CVPR'06)
- Publisher
- IEEE
- Published
- 2006-07-10
- Volume
- 1
- Pages
- 292-299
- ISSN
- 1063-6919 (ISSN-L)
- OpenAlex
- W2171707672
- Cited by
- 71
- References
- 19
- Citations by year
- 2025: 3 · 2024: 2 · 2021: 1 · 2020: 1 · 2019: 1 · 2018: 3 · 2017: 9 · 2016: 6 · 2015: 6 · 2014: 8 · 2013: 7 · 2012: 6
- FWCI
- 1.92
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings - IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings (publishedVersion)
- ARCA (Università Ca' Foscari Venezia) (submittedVersion)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Advanced Clustering Algorithms Research
- Social Sciences › Economics, Econometrics and Finance › Economics and Econometrics › Game Theory and Voting Systems
- Social Sciences › Sociology and Political Science › Evolutionary Game Theory and Cooperation
- Keywords
- perceptual grouping, clustering, evolutionarily stable strategy, evolutionary game theory, combinatorial characterization, computer vision
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