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RGB-(D) scene labeling: Features and algorithms

Xiaofeng Ren, Liefeng Bo, Fox, D.·2012·2012 IEEE Conference on Computer Vision and Pattern Recognition

Abstract

Scene labeling research has mostly focused on outdoor scenes, leaving the harder case of indoor scenes poorly understood. Microsoft Kinect dramatically changed the landscape, showing great potentials for RGB-D perception (color+depth). Our main objective is to empirically understand the promises and challenges of scene labeling with RGB-D. We use the NYU Depth Dataset as collected and analyzed by Silberman and Fergus [30]. For RGB-D features, we adapt the framework of kernel descriptors that converts local similarities (kernels) to patch descriptors. For contextual modeling, we combine two lines of approaches, one using a superpixel MRF, and the other using a segmentation tree. We find that (1) kernel descriptors are very effective in capturing appearance (RGB) and shape (D) similarities; (2) both superpixel MRF and segmentation tree are useful in modeling context; and (3) the key to labeling accuracy is the ability to efficiently train and test with large-scale data. We improve labeling accuracy on the NYU Dataset from 56.6% to 76.1%. We also apply our approach to image-only scene labeling and improve the accuracy on the Stanford Background Dataset from 79.4% to 82.9%.

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Metadata

Authors
Ren, X., Bo, L., & Fox, D.
Venue
2012 IEEE Conference on Computer Vision and Pattern Recognition
Publisher
IEEE
Published
2012-06
Pages
2759-2766
ISSN
1063-6919 (ISSN-L)
OpenAlex
W2066813062
Cited by
392
References
1
FWCI
32.36
Type
conference paper
Language
en
Open access
closed

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Ren, X., Bo, L., & Fox, D. (2012). RGB-(D) scene labeling: Features and algorithms. 2012 IEEE Conference on Computer Vision and Pattern Recognition. https://doi.org/10.1109/cvpr.2012.6247999

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