The DOI matches its Crossref record; 28 of the 28 references it cites were found in a registry or an index.
Visual to Sound: Generating Natural Sound for Videos in the Wild
Abstract
As two of the five traditional human senses (sight, hearing, taste, smell, and touch), vision and sound are basic sources through which humans understand the world. Often correlated during natural events, these two modalities combine to jointly affect human perception. In this paper, we pose the task of generating sound given visual input. Such capabilities could help enable applications in virtual reality (generating sound for virtual scenes automatically) or provide additional accessibility to images or videos for people with visual impairments. As a first step in this direction, we apply learning-based methods to generate raw waveform samples given input video frames. We evaluate our models on a dataset of videos containing a variety of sounds (such as ambient sounds and sounds from people/animals). Our experiments show that the generated sounds are fairly realistic and have good temporal synchronization with the visual inputs.
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Many works are using cross-modal deep generative models such as GAN in data synthesis, such as from video to audio, from text to image and vice versa.
“If we take a broader view, many works are using cross-modal deep generative models (such as GAN) in data synthesis, such as from video to audio [267], from text to image and vice versa [268,269].”
From Deep Learning in Human Activity Recognition with Wearable Sensors: A Review on Advances (2022) · cites this paper as [267]
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Research works printed but not linked: 1
- aytar, 2016, Soundnet: Learning sound representations from unlabeled video, NIPS
Cited by
Sorted by citations
Deep Learning in Human Activity Recognition with Wearable Sensors: A Review on Advances
Zhang, S., Li, Y., Zhang, S., Shahabi, F., Xia, S., Deng, Y., & Alshurafa, N. (2022) · Sensors · doi:10.3390/s22041476 · Cited by 625
“If we take a broader view, many works are using cross-modal deep generative models (such as GAN) in data synthesis, such as from video to audio [266], from text to image and vice versa [267, 268].”
BackgroundSoundSpaces: Audio-Visual Navigation in 3D Environments
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Metadata
- Authors
- Zhou, Y., Wang, Z., Fang, C., Bui, T., & Berg, T. L.
- Affiliations
- University of North Carolina at Chapel Hill (US)
- Adobe Systems (United States) (US)
- Venue
- 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition
- Publisher
- IEEE
- Published
- 2018-06
- Pages
- 3550-3558
- ISSN
- 1063-6919 (ISSN-L)
- OpenAlex
- W2963807156
- Cited by
- 201
- References
- 28
- Citations by year
- 2026: 11 · 2025: 21 · 2024: 22 · 2023: 38 · 2022: 23 · 2021: 36 · 2020: 23 · 2019: 21 · 2018: 6
- FWCI
- 16.22
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings - IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Signal Processing › Music and Audio Processing
- Physical Sciences › Computer Science › Signal Processing › Speech and Audio Processing
- Physical Sciences › Computer Science › Artificial Intelligence › Speech Recognition and Synthesis
- Keywords
- audio-video synchronization, waveform generation, environmental sounds, virtual reality audio
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