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One-Minute Video Generation with Test-Time Training
Open accessAbstract
Transformers today still struggle to generate one-minute videos because self-attention layers are inefficient for long context. Alternatives such as Mamba layers struggle to produce coherent scenes because their hidden states are small and less expressive. We experiment with Test-Time Training (TTT) layers, whose hidden states themselves can be neural networks, therefore larger and more expressive. Adding TTT layers into a pre-trained Transformer enables it to generate one-minute videos from text storyboards. We curate a dataset based on Tom and Jerry cartoons as a proof-of-concept benchmark. Compared to baselines such as Mamba 2, Gated DeltaNet, and sliding-window attention layers, TTT layers generate much more coherent videos that tell complete stories, leading by 34 Elo points in a human evaluation of 100 videos per method. Although promising, our results are still limited in physical realism, and the efficiency of our implementation can be further improved.Sample videos, code and annotations are available at: https://test-time-training.github.io/video-dit
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Transformers have quadratic time and space complexity that limits their applicability in tasks requiring long context modeling.
“their quadratic time and space complexity limits their applicability in tasks that require long context modeling (Dalal et al. 2025; Li et al. 2024a; Liu et al. 2024b).”
From It's All Connected: A Journey Through Test-Time Memorization, Attentional Bias, Retention, and Online Optimization (2025) · cites this paper as Dalal et al. 2025
The passage labeled “Update rule” says self-attention costs increase quadratically with context length and identifies this as a fundamental obstacle to long-video generation. It supports the long-context limitation, but does not state that space complexity is quadratic. (LLM, conf=0.85)
Experimental — accuracy not yet measuredComputing pairwise token dependencies in attention causes quadratic space and time complexity, limiting applicability in long context understanding, memorization, or modeling.
“Computing this pairwise dependencies, however, while accurate, causes quadratic space and time complexity, limiting their applicability in long context understanding, memorization, or modeling (Dalal et al. 2025; Li, Huang, et al. 2024; Liu, Lin, et al. 2024).”
From ATLAS: Learning to Optimally Memorize the Context at Test Time (2025) · cites this paper as Dalal et al. 2025
The paper’s Update rule section says self-attention cost increases quadratically with context length, making long-context video generation difficult. Section 3.2 also says global attention becomes inefficient for long videos. Our copy does not state that both space and time complexity are quadratic, or attribute that cost specifically to computing pairwise token dependencies. (LLM, conf=0.86)
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Self-citation
Metadata
- Authors
- Dalal, K., Koceja, D., Xu, J., Zhao, Y., Han, S., Cheung, K. C., Kautz, J., Choi, Y., Sun, Y., & Wang, X.
- Affiliations
- University of California, Berkeley (US)
- Stanford University (US)
- Nvidia (United Kingdom) (GB)
- The University of Texas at Austin (US)
- Venue
- 2025 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
- Publisher
- IEEE
- Published
- 2025-06-10
- Pages
- 17702-17711
- ISSN
- 1063-6919 (ISSN-L)
- OpenAlex
- W4413146174
- Cited by
- 17
- References
- 0
- Citations by year
- 2026: 14 · 2025: 3
- FWCI
- 12.85
- Type
- conference paper
- Language
- en
- Open access
- green
- arxiv.org
- Locations
- IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings - IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings (publishedVersion)
- arXiv (Cornell University) (submittedVersion, cc-by)
- arXiv (Cornell University) (cc-by)
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Generative Adversarial Networks and Image Synthesis
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Multimodal Machine Learning Applications
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Advanced Neural Network Applications
- Keywords
- test-time training, video generation, text-to-video generation, self-attention, Mamba, storyboard generation
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