The DOI matches its Crossref record; 57 of the 57 references it cites were found in a registry or an index.
PlenOctrees for Real-time Rendering of Neural Radiance Fields
Abstract
We introduce a method to render Neural Radiance Fields (NeRFs) in real time using PlenOctrees, an octree-based 3D representation which supports view-dependent effects. Our method can render 800×800 images at more than 150 FPS, which is over 3000 times faster than conventional NeRFs. We do so without sacrificing quality while preserving the ability of NeRFs to perform free-viewpoint rendering of scenes with arbitrary geometry and view-dependent effects. Real-time performance is achieved by pre-tabulating the NeRF into a PlenOctree. In order to preserve view-dependent effects such as specularities, we factorize the appearance via closed-form spherical basis functions. Specifically, we show that it is possible to train NeRFs to predict a spherical harmonic representation of radiance, removing the viewing direction as an input to the neural network. Furthermore, we show that PlenOctrees can be directly optimized to further minimize the reconstruction loss, which leads to equal or better quality compared to competing methods. Moreover, this octree optimization step can be used to reduce the training time, as we no longer need to wait for the NeRF training to converge fully. Our real-time neural rendering approach may potentially enable new applications such as 6-DOF industrial and product visualizations, as well as next generation AR/VR systems. PlenOctrees are amenable to in-browser rendering as well; please visit the project page for the interactive online demo, as well as video and code: https://alexyu.net/plenoctrees.
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Cites
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Cited by
Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction
Sun, C., Sun, M., & Chen, H.-T. (2022) · 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr52688.2022.00538 · Cited by 939
KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs
Reiser, C., Peng, S., Liao, Y., & Geiger, A. (2021) · 2021 IEEE/CVF International Conference on Computer Vision (ICCV) · doi:10.1109/iccv48922.2021.01407 · Cited by 668
ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes
Yeshwanth, C., Liu, Y.-C., Nießner, M., & Dai, A. (2023) · 2023 IEEE/CVF International Conference on Computer Vision (ICCV) · doi:10.1109/iccv51070.2023.00008 · Cited by 316
Sajjadi, M. S. M., Meyer, H., Pot, E., Bergmann, U., Greff, K., Radwan, N., Vora, S., Lucic, M., Duckworth, D., Dosovitskiy, A., et al. (2022) · 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr52688.2022.00613 · Cited by 143
Deep Learning for Visual Localization and Mapping: A Survey
Chen, C., Wang, B., Lu, C. X., Trigoni, N., & Markham, A. (2024) · IEEE Transactions on Neural Networks and Learning Systems · doi:10.1109/tnnls.2023.3309809 · Cited by 97
Metadata
- Authors
- Yu, A., Li, R., Tancik, M., Li, H., Ng, R., & Kanazawa, A.
- Venue
- 2021 IEEE/CVF International Conference on Computer Vision (ICCV)
- Publisher
- IEEE
- Published
- 2021-10
- Pages
- 5732-5741
- OpenAlex
- W3136656704
- Cited by
- 854
- References
- 57
- FWCI
- 185.10
- Type
- conference paper
- Language
- en
- Open access
- closed
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