Cited by 210Reinforcement Learning in RoboticsAutonomous Vehicle Technology and SafetyArtificial Intelligence in Games

End-to-End Race Driving with Deep Reinforcement Learning

Open access
Jaritz, Maximilian, de Charette, Raoul, Toromanoff, Marin, Perot, Etienne, Nashashibi, Fawzi·2018·2018 IEEE International Conference on Robotics and Automation (ICRA)

Abstract

We present research using the latest reinforcement learning algorithm for end-to-end driving without any mediated perception (object recognition, scene understanding). The newly proposed reward and learning strategies lead together to faster convergence and more robust driving using only RGB image from a forward facing camera. An Asynchronous Actor Critic (A3C) framework is used to learn the car control in a physically and graphically realistic rally game, with the agents evolving simultaneously on tracks with a variety of road structures (turns, hills), graphics (seasons, location) and physics (road adherence). A thorough evaluation is conducted and generalization is proven on unseen tracks and using legal speed limits. Open loop tests on real sequences of images show some domain adaption capability of our method.

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Integrity signals

Registry

Crossref · 10.1109/icra.2018.8460934

Cites

25 of 25 references verified0 citation errors · 0 not checkable

Statistics

Claims the paper makes

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • Although continuous control with DRL is possible, the most common strategy for DRL in autonomous driving is based on discrete control.

    “Although continuous control with DRL is possible, the most common strategy for DRL in autonomous driving is based on discrete control [26].”

    From A survey of deep learning techniques for autonomous driving (2020) · cites this paper as [26]

Self-check

Percentages, sums and reported differences re-computed from the paper’s own numbers.

The self-check needs the paper’s full text.

Cites

Flagged first, then by citations

Research works printed but not linked: 2

  1. S. Gu, T. Lillicrap, I. Sutskever, and S. Levine. Continuous deep q- learning with model-based acceleration. In M. F. Balcan and K. Q. Weinberger, editors, Proceedings of The 33rd International Conference on Machine Learning, volume 48 of Proceedings of Machine Learning Research, pages 2829-2838, New York, New York, USA, 20-22 Jun 2016. PMLR.
  2. V. Mnih, A. P. Badia, M. Mirza, A. Graves, T. P. Lillicrap, T. Harley, D. Silver, and K. Kavukcuoglu. Asynchronous methods for deep reinforcement learning. In International Conference on Machine Learning, 2016.

Cited by

Sorted by citations

Authors
Jaritz, M., de Charette, R., Toromanoff, M., Perot, E., & Nashashibi, F.
Affiliations
Institut national de recherche en sciences et technologies du numérique (FR)
Venue
2018 IEEE International Conference on Robotics and Automation (ICRA)
Publisher
IEEE
Published
2018-05
Pages
2070-2075
ISSN
1050-4729 (ISSN-L)
OpenAlex
W2869375357
Cited by
210
References
25
Citations by year
2026: 4 · 2025: 24 · 2024: 31 · 2023: 22 · 2022: 36 · 2021: 39 · 2020: 31 · 2019: 21 · 2018: 2
FWCI
9.45
Type
conference paper
Language
en
Open access
Locations
  • Proceedings - IEEE International Conference on Robotics and Automation/Proceedings (publishedVersion)
  • arXiv (Cornell University) (submittedVersion)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
  • Physical Sciences › Engineering › Automotive Engineering › Autonomous Vehicle Technology and Safety
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
Keywords
end-to-end driving, deep reinforcement learning, reward function design, RGB camera, forward-facing camera, vehicle control, domain adaptation

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review