The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.
A constraint-based god-object method for haptic display
Abstract
Haptic display is the process of applying forces to a human "observer" giving the sensation of touching and interacting with real physical objects. Touch is unique among the senses because it allows simultaneous exploration and manipulation of an environment. A haptic display system has three main components. The first is the haptic interface, or display device, generally some type of electro-mechanical system able to exert controllable forces on the user with one or more degrees of freedom. The second is the object model-a mathematical representation of the object containing its shape and other properties related to the way it feels. The third component, the haptic rendering algorithm, joins the first two components to compute, in real time, the model-based forces to give the user the sensation of touching the simulated objects. This paper focuses on a new haptic rendering algorithm for generating convincing interaction forces for objects modeled as rigid polyhedra. We create a virtual model of the haptic interface, called the god-object, which conforms to the virtual environment. The haptic interface can then be servo-ed to this virtual model. This algorithm is extensible to other functional descriptions and lays the groundwork for displaying not only shape information, but surface properties such as friction and compliance.
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Citations
Cites
The PHANToM Haptic Interface: A Device for Probing Virtual Objects
Massie, T. H., & Salisbury, J. K. (1994) · Dynamic Systems and Control: Volume 1 — Control Theory/Methodology; Robust Control; Applied Nonlinear Control Systems; QFT Designs in Industrial, Government, Academic Settings; Robot Control; Impedance Planning for Robotics; Haptic Interfaces for Virtual Environment/Teleoperator Systems; Intelligent Control Systems; Intelligent Process Control; Neural Networks · doi:10.1115/imece1994-0452 · Cited by 1,372
Self-citationVirtual Reality: Scientific and Technological Challenges
Durlach, N. I., & Mavor, A. S. (1994) · Cited by 408
Salisbury, K., Brock, D., Massie, T., et al. (1995) · ACM Symposium on Interactive 3D Graphics (I3D) · doi:10.1145/199404.199426 · Cited by 255
Cited by
Haptics in virtual environments: Taxonomy, research status, and challenges
Srinivasan, M. A., & Basdogan, C. (1997) · Computers & Graphics · doi:10.1016/s0097-8493(97)00030-7 · Cited by 559
Cutaneous force feedback as a sensory subtraction technique in haptics
Prattichizzo, D., Pacchierotti, C., & Rosati, G. (2012) · IEEE Transactions on Haptics · doi:10.1109/toh.2012.15 · Cited by 172
Review of Designs for Haptic Data Visualization
Paneels, S., & Roberts, J. C. (2010) · IEEE Transactions on Haptics · doi:10.1109/toh.2009.44 · Cited by 135
The Task-Dependent Efficacy of Shared-Control Haptic Guidance Paradigms
Powell, D., & O'Malley, M. K. (2012) · IEEE Transactions on Haptics · doi:10.1109/toh.2012.40 · Cited by 94
The design and testing of a force feedback dental simulator
Thomas, G., Johnson, L., Dow, S., & Stanford, C. (2001) · Computer Methods and Programs in Biomedicine · doi:10.1016/s0169-2607(00)00089-4 · Cited by 73
Metadata
- Authors
- Zilles, C. B., & Salisbury, J. K.
- Venue
- Proceedings 1995 IEEE/RSJ International Conference on Intelligent Robots and Systems. Human Robot Interaction and Cooperative Robots
- Publisher
- IEEE Comput. Soc. Press
- Published
- 2002-11-19
- Volume
- 3
- Pages
- 146-151
- OpenAlex
- W2112420768
- Cited by
- 819
- References
- 3
- FWCI
- 96.74
- Type
- conference paper
- Language
- en
- Open access
- closed
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- Zilles, C. B., & Salisbury, J. K. (2002). A constraint-based god-object method for haptic display. Proceedings 1995 IEEE/RSJ International Conference on Intelligent Robots and Systems. Human Robot Interaction and Cooperative Robots. https://doi.org/10.1109/iros.1995.525876
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