A real 3d embodied dataset for robotic active visual learning
Abstract
Active interaction with environments is one of the striking characteristics of robotic active vision, which allows robots to move to facilitate visual tasks. Recently, several embodied AI platforms have been proposed as the synthetic environments to study robotic active vision, without needing to interact in real world. However, by using synthetic data, model trained on these platforms will suffer performance degradation when applied in reality. In this letter, a real 3D embodied dataset is proposed for robotic active visual learning. The proposed dataset consists of real point cloud data densely collected in 7 real-world indoor scenes. In our embodied dataset, researchers are able to simulate the movements and interactions of robots in indoor environments and obtain real visual data, which will not lead to performance degradation in reality. Furthermore, we proposed a 3D divergency policy that can guide robots to move and collect data to improve visual performance in novel environments. The proposed policy is designed following a simple fact: a good 3D detector should produce consistent 3D detection results for the same object from different viewpoints. Therefore, our policy encourages the robot to explore the area where the detector generates different 3D bounding boxes for the same object and helps the robot improve its visual performance in novel scenes.
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AutoAlignV2 enhances cross-modal feature fusion through deformable feature alignment, making it more effective in small-object detection such as pedestrians and bicycles.
“AutoAlignV2 [259] enhances cross-modal feature fusion through deformable feature alignment, making it more effective in small-object detection (e.g., pedestrians and bicycles).”
From Multimodal fusion and vision–language models: A survey for robot vision (2026) · cites this paper as [259]
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Multimodal fusion and vision–language models: A survey for robot vision
Han, X., Chen, S., Fu, Z., Feng, Z., Fan, L., An, D., Wang, C., Guo, L., Meng, W., Zhang, X., et al. (2026) · Information Fusion · doi:10.1016/j.inffus.2025.103652 · Cited by 41 · see citing works
“Building upon Matterport3D [26], Room-to-Room (R2R) [261] was the first dataset to integrate natural language modalities, introducing the Vision-and-Language Navigation (VLN) task.”
Influential
- Authors
- Zhao, Q., Zhang, L., Wu, L., Qiao, H., & Liu, Z.
- Affiliations
- Chinese Academy of Sciences (CN)
- University of California, Santa Barbara (US)
- Venue
- IEEE Robotics and Automation Letters
- Published
- 2022-07
- Volume
- 7
- Issue
- 3
- Pages
- 6646-6652
- ISSN
- 2377-3766 (ISSN-L)
- 2377-3774
- OpenAlex
- W4226036061
- Cited by
- 17
- References
- 25
- Citations by year
- 2026: 1 · 2025: 12 · 2024: 1 · 2023: 2 · 2022: 1
- FWCI
- 1.61
- Type
- journal article
- Language
- en
- Open access
- closed
- Licence
- Locations
- IEEE Robotics and Automation Letters (publishedVersion)
- Funders
- National Key Research and Development Plan of China (2020AAA0108902)
- Chinese Academy of Science (XDB32050100)
- NSFC, China (61627808)
- Dongguan Core Technology Research Frontier Project (2019622101001)
- Topics
- Physical Sciences › Engineering › Control and Systems Engineering › Robot Manipulation and Learning
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Advanced Vision and Imaging
- Physical Sciences › Engineering › Aerospace Engineering › Robotics and Sensor-Based Localization
- Keywords
- embodied AI, 3D object detection, robot exploration
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