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Phantom-based haptic interaction with virtual objects

Salisbury, J.K., Srinivasan, M.A.·1997·IEEE Computer Graphics and Applications

Abstract

In 1993, haptic interaction with computers took a significant step forward with the development of the Phantom haptic interface. This simple device has spawned a new field analogous to computer graphics-computer haptics-defined as the discipline concerned with the techniques and processes associated with generating and displaying synthesized haptic stimuli to the human user. Inspired by the authors' previous work in interpreting robot touch sensor information and study of human touch perception, the Phantom interface permits users to feel the forces of interaction they would encounter while touching objects with the end of a stylus or the tip of their finger. The resulting sensations prove startling, and many first-time users are quite surprised at the compelling sense of physical presence they encounter when touching virtual objects. To appreciate why the Phantom system succeeded where others failed, you need to understand the nature and functioning of the human haptic system.

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Metadata

Authors
Salisbury, J. K., & Srinivasan, M. A.
Venue
IEEE Computer Graphics and Applications
Published
1997-09
Volume
17
Issue
5
Pages
6-10
ISSN
0272-1716 (ISSN-L)
OpenAlex
W2168120373
Cited by
230
References
0
FWCI
17.28
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Phantom-based haptic interaction with virtual objects. https://app.cochat.ai/papers/10.1109/mcg.1997.1626171
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Salisbury, J. K., & Srinivasan, M. A. (1997). Phantom-based haptic interaction with virtual objects. IEEE Computer Graphics and Applications. https://doi.org/10.1109/mcg.1997.1626171

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