Cited by 1,831Virtual Reality Applications and ImpactsPhilosophy and Theoretical ScienceFlow Experience in Various Fields

From presence to consciousness through virtual reality.

Open access
Sanchez-Vives, Maria V., Slater, Mel·2005·Nature reviews. Neuroscience

Abstract

Immersive virtual environments can break the deep, everyday connection between where our senses tell us we are and where we are actually located and whom we are with. The concept of 'presence' refers to the phenomenon of behaving and feeling as if we are in the virtual world created by computer displays. In this article, we argue that presence is worthy of study by neuroscientists, and that it might aid the study of perception and consciousness.

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Crossref · 10.1038/nrn1651

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  • By changing the visual perspective, it is possible to induce the feeling of being in a different place or illusory out-of-body experiences where people seem to lose ownership of their own body when observing it from the point of view of another person.

    “By changing the visual perspective, it is possible to induce the feeling of being in a different place [21], [22], [23] or, even, illusory ‘out-of-body experiences’ where people seem to lose ownership of their own body when observing it from the point of view of another person (which we refer to as the third person perspective) [6].”

    From If I were you: Perceptual illusion of body swapping (2008) · cites this paper as [22]

  • A recent observation [24] is that the strong illusion of being in the place depicted by virtual reality occurs when sensorimotor contingencies for perception [25], [26] are similar to those of physical reality, that is, when a participant can use their body for perception in much the same way as normally [27].

    “This also ties in with a recent observation that the strong illusion of being in the place depicted by the virtual reality [24] occurs when sensorimotor contingencies for perception [25], [26] are similar to those of physical reality, that is, when a participant can use their body for perception in much the same way as normally [27].”

    From First person experience of body transfer in virtual reality (2010) · cites this paper as [24]

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Research works printed but not linked: 9

  1. Slater, M. & Usoh, M. Presence in Immersive Virtual Environments. in Proceedings of the IEEE Conference -Virtual Reality Annual International Symposium 90-96 (IEEE Neural Networks Council, Seattle, WA, 1993).
  2. Prothero, J., Parker, D., Furness, T. & Wells, M. Towards a Robust, Quantitative Measure of Presence. in Proceedings of the Conference on Experimental Analysis and Measurement of Situational Awareness 359-366 (Embry-Riddle Aeronautical University Press, Datona Beach, FL, 1995).
  3. Welch, R.B. The Presence of Aftereffects. in Proceedings of the Seventh International Conference on Human-Computer Interaction-Volume 1 -Volume I 273-276 (Elsevier Science Inc., 1997).
  4. Slater, M., Brogni, A. & Steed, A. Physiological Responses to Breaks in Presence: A Pilot Study. in The 6th Annual International Workshop on Presence Vol. 2003 (Aalborg, Denmark, 2003).
  5. Väljamäe, A., Larsson, P., Västfjäll, D. & Kleiner, M. Auditory Presence, Individualized Head-Related Transfer Functions, and Illusory Ego-Motion in Virtual Environments. in 7th International Conference on Presence - Proceedings of Presence 2004 141-147 (Valencia, Spain, 2004).
  6. Sallnas, E.-L., Rassmus-Grohn, K. & Sjostrom, C. Supporting presence in collaborative environments by haptic force feedback. ACM Trans. Comput.- Hum. Interact. 7, 461-476 (2000).
  7. Hoffman, H.G., Garcia-Palacios, A., Kapa, V., Beecher, J. & Sharar, S.R. Immersive virtual reality for reducing experimental ischemic pain. International Journal of Human-Computer Interaction 15, 469-486 (2003).
  8. Hoffman, H.G. et al. Water-friendly virtual reality pain control during wound care. Journal of Clinical Psychology 60, 189-195 (2004).
  9. Armel, K.C. & Ramachandran, V.S. Projecting sensations to external objects: evidence from skin conductance response. Proceedings of the Royal Society of London Series B-Biological Sciences 270, 1499-1506 (2003).

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Authors
Sanchez-Vives, M. V., & Slater, M.
Affiliations
  • Instituto de Neurociencias (ES)
  • University College London (GB)
Corresponding author
Slater, Mel
Venue
Nature reviews. Neuroscience
Published
2005-04
Volume
6
Issue
4
Pages
332-339
ISSN
  • 1471-003X (ISSN-L)
  • 1471-0048
OpenAlex
W1528045197
Cited by
1,831
References
73
Citations by year
2026: 101 · 2025: 119 · 2024: 137 · 2023: 163 · 2022: 164 · 2021: 156 · 2020: 149 · 2019: 130 · 2018: 128 · 2017: 88 · 2016: 71 · 2015: 60 · 2014: 59 · 2013: 64 · 2012: 32
FWCI
2.11
Type
journal article
Language
en
Open access
Locations
  • Nature reviews. Neuroscience (publishedVersion)
  • PubMed (publishedVersion)
  • DIGITAL.CSIC (Spanish National Research Council (CSIC)) (submittedVersion)
  • UCL Discovery (University College London) (submittedVersion)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Philosophy and Theoretical Science
  • Social Sciences › Psychology › Developmental and Educational Psychology › Flow Experience in Various Fields
Keywords
presence, virtual reality, immersive virtual environments, consciousness, perception, embodiment
MeSH terms
Computer Simulation, Consciousness, Humans, Perception, Photic Stimulation, User-Computer Interface

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