From presence to consciousness through virtual reality.
Open accessAbstract
Immersive virtual environments can break the deep, everyday connection between where our senses tell us we are and where we are actually located and whom we are with. The concept of 'presence' refers to the phenomenon of behaving and feeling as if we are in the virtual world created by computer displays. In this article, we argue that presence is worthy of study by neuroscientists, and that it might aid the study of perception and consciousness.
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By changing the visual perspective, it is possible to induce the feeling of being in a different place or illusory out-of-body experiences where people seem to lose ownership of their own body when observing it from the point of view of another person.
“By changing the visual perspective, it is possible to induce the feeling of being in a different place [21], [22], [23] or, even, illusory ‘out-of-body experiences’ where people seem to lose ownership of their own body when observing it from the point of view of another person (which we refer to as the third person perspective) [6].”
From If I were you: Perceptual illusion of body swapping (2008) · cites this paper as [22]
A recent observation [24] is that the strong illusion of being in the place depicted by virtual reality occurs when sensorimotor contingencies for perception [25], [26] are similar to those of physical reality, that is, when a participant can use their body for perception in much the same way as normally [27].
“This also ties in with a recent observation that the strong illusion of being in the place depicted by the virtual reality [24] occurs when sensorimotor contingencies for perception [25], [26] are similar to those of physical reality, that is, when a participant can use their body for perception in much the same way as normally [27].”
From First person experience of body transfer in virtual reality (2010) · cites this paper as [24]
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Cites
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Research works printed but not linked: 9
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“INTRODUCTION In consciousness science, psychiatry, and virtual reality (VR), the concept of presence is used to refer to the subjective sense of reality of the world and of the self within the world (Metzinger, 2003; Sanchez-Vives and Slater, 2005).”
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Self-citationEmbodying self-compassion within virtual reality and its effects on patients with depression
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Virtual reality study of paranoid thinking in the general population
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A Separate Reality: An Update on Place Illusion and Plausibility in Virtual Reality
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Multisensory stimulation can induce an illusion of larger belly size in immersive virtual reality.
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Self-citationHow we experience immersive virtual environments: the concept of presence and its measurement *
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Self-citationVirtual Reality for Research in Social Neuroscience
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Immersive Virtual Reality and Virtual Embodiment for Pain Relief
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Visual Realism Enhances Realistic Response in an Immersive Virtual Environment - Part 2
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Self-citationIs the rubber hand illusion induced by immersive virtual reality?
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Self-citationImmersive Virtual Reality in Post-Stroke Rehabilitation: A Systematic Review
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- Authors
- Sanchez-Vives, M. V., & Slater, M.
- Affiliations
- Instituto de Neurociencias (ES)
- University College London (GB)
- Corresponding author
- Slater, Mel
- Venue
- Nature reviews. Neuroscience
- Published
- 2005-04
- Volume
- 6
- Issue
- 4
- Pages
- 332-339
- ISSN
- 1471-003X (ISSN-L)
- 1471-0048
- OpenAlex
- W1528045197
- Cited by
- 1,831
- References
- 73
- Citations by year
- 2026: 101 · 2025: 119 · 2024: 137 · 2023: 163 · 2022: 164 · 2021: 156 · 2020: 149 · 2019: 130 · 2018: 128 · 2017: 88 · 2016: 71 · 2015: 60 · 2014: 59 · 2013: 64 · 2012: 32
- FWCI
- 2.11
- Type
- journal article
- Language
- en
- Open access
- green
- hdl.handle.net
- Licence
- www.springer.com/tdm (tdm)
- Locations
- Nature reviews. Neuroscience (publishedVersion)
- PubMed (publishedVersion)
- DIGITAL.CSIC (Spanish National Research Council (CSIC)) (submittedVersion)
- UCL Discovery (University College London) (submittedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Philosophy and Theoretical Science
- Social Sciences › Psychology › Developmental and Educational Psychology › Flow Experience in Various Fields
- Keywords
- presence, virtual reality, immersive virtual environments, consciousness, perception, embodiment
- MeSH terms
- Computer Simulation, Consciousness, Humans, Perception, Photic Stimulation, User-Computer Interface
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