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Will Metaverse Be NextG Internet? Vision, Hype, and Reality
Open accessAbstract
Metaverse, with the combination of the prefix “meta” (meaning transcending) and the word “universe,” has been deemed as a hypothetical next-generation (NextG) Internet. It aims to create a shared virtual space that connects all virtual worlds via the Internet, where users, represented as digital avatars, can communicate and collaborate as if they are in the physical world. Nevertheless, there is still no unified definition of the Metaverse. This article first reviews what has been heavily advocated by the industry and the positions of various high-tech companies. It then presents our vision of what the key requirements of Metaverse should be. After that, it briefly introduces existing social virtual reality (VR) platforms that can be viewed as early prototypes of the Metaverse, and conducts a reality check by diving into the network operation and performance of two representative platforms: Workrooms from Meta and AltspaceVR from Microsoft. Finally, it concludes by discussing several opportunities and future directions for further innovation.
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“Research shows that individuals can experience psychological and physiological responses to virtual events as though they occurred in the physical world (Cheng et al., 2022; Patel, 2021), raising urgent questions about harm, consent, and protection in immersive spaces.”
From Virtual Reality Risks for Children in the Metaverse: An Examination through Criminological Perspectives (2026) · cites this paper as Cheng et al., 2022
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Items 101–187 of 187
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Branding tourism destinations in the metaverse: insights from professionals and researchers
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The metaverse as an opportunity for entrepreneurship and innovation
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“Through the integration of decentralized blockchain platforms, the metaverse offers secure ” (Cheng et al., 2022: 197).”
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Mismatches between 3D Content Acquisition and Perception Cause More Visually Induced Motion Sickness
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“The metaverse is defined as a hypothetical next-generation Internet, which aims to generate a shared virtual environment that connects all virtual worlds (Cheng et al., 2022).”
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InfluentialIncentive Mechanism and Semantic Communication for Edge Computing-Assisted Metaverse
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“To make the Metaverse a reality, advanced and computation-intense capabilities of computing servers are required to deliver near “zero” latency services [11].”
BackgroundModeling and Designing Clinical Sessions with Hybrid Environments in the Metaverse
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“With the development of communication technology and virtual reality (VR) technology, virtual Metaverse services gradually enter people’s lives, giving people an immersive experience different from the real world [1], [2].”
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Joint DRL and GCN-based Cloud-Edge-End collaborative cache optimization for metaverse scenarios
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“…concept has also been considered as the next-generation Internet, with many high-tech companies engaging in this area to build the infrastructure [2] and gain access to of the metaverse and its underlying technologies grows in adoption, there are also new research questions and challenges that…”
BackgroundChallenges in Metaverse Research: An Internet of Things Perspective
Abdelzaher, T., Caesar, M., Mendis, C., Nahrstedt, K., Srivastava, M. B., & Yu, M. (2023) · IEEE International Conference on Metaverse Computing, Networking and Applications (MetaCom) · doi:10.1109/metacom57706.2023.00042 · Cited by 3
Unified, User and Task (UUT) Centered Artificial Intelligence for Metaverse Edge Computing
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“Metaverse applications have stringent technical requirements to deliver a seamless, fluid, high-quality and fully immersive experience to the masses [3], [5].”
BackgroundMetaverse for Developing Engineering Competency
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“Users can also produce content and design the world the way they want [7], making life in virtual and real worlds more seamless [8], [9], [10].”
BackgroundHierarchical Forwarding Resource Allocation With Proactive Frame Dropping for VR Video Streaming
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Metaverse Non Fungible TokensPreprint
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“As a direction for the next generation of the digital revolution, the vision of the Metaverse is to create a digital world interconnected with the real world [1].”
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Dissecting User Experience of Social Virtual Reality: A Tale of Five Platforms
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“…are not limited to social media and that Meta did not invent the metaverse or VR and AR, it is reasonable and realistic to consider the company as a reference player, since, currently, it is the most involved one in the development of a metaverse for social purposes, as also mentioned in [7].”
BackgroundCon-Metaverse: Its Potentiality, Challenges, and Possible Applications through NLP and Review
Park, J., Yu, C., Jang, Y.-J., & Kim, S. (2024) · Computing in Civil Engineering · doi:10.1061/9780784485231.063 · Cited by 2
Design Frameworks for Spatial Zone Agents in XRI Metaverse Smart Environments
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“Metaverse has been considered as the next generation of the internet in both industry and academia [19].”
BackgroundHyflex Learning with Snoopathon for Metaverse
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Eye-Gaze Tracking Based on Head Orientation Estimation Using FMCW Radar Sensor
Jung, J., Kim, J., Kim, S.-C., & Lim, S. (2024) · IEEE Transactions on Instrumentation and Measurement · doi:10.1109/tim.2024.3472779 · Cited by 2
“Eye-based interactions are applied extensively, such as for enhancing security in smart devices [4], monitoring drivers in advanced driver assistance systems [5], incorporating augmented reality glasses into virtual reality and gaming industries [6], and enabling health diagnoses in healthcare [7].”
BackgroundCan You See Me, GenAI? Characterizing Video-Based Conversational Interaction with Generative AI
Cheng, R., Xie, G., & Han, B. (2026) · ACM Internet Measurement Conference (IMC) · doi:10.1145/3777912.3839793 · Cited by 1
“…studies on various RTC systems, including video conferencing [6, 46, 57], cloud gaming [28, 60, 69], immersive telepresence systems [15], and social virtual reality platforms in the metaverse [13, 14, 39], examining different aspects such as bandwidth demand, scalability, and resiliency.”
Self-citationLyu, Q., Zhao, M., Liu, J.-L., Liang, Z., Chen, S.-P., & Bao, J. (2025) · 2025 International Conference on Cyber-Physical Social Intelligence (CPSI) · doi:10.1109/cpsi66656.2025.11343981 · Cited by 1
“It can perceive the physical world and control synthetic bodies [4], thereby assisting or substituting human labor.”
Self-citationAtalay, A., Perkumienė, D., Škėma, M., Vigricas, E., Čiuldienė, D., & Švagždienė, B. (2025) · Sustainability · doi:10.3390/su17209286 · Cited by 2
“Particularly relevant to the focus of this study is the growing use of metaverse technologies to develop and deliver educational content aligned with environmental sustainability goals [13,14].”
Secure Avatars via Environmental Fingerprints for Virtual Health Monitoring Services
Qu, Q., Sun, H., Chen, J., Nagothu, D., & Chen, Y. (2025) · ICC 2025 - IEEE International Conference on Communications · doi:10.1109/icc52391.2025.11161380 · Cited by 1
“As a virtual extension of our social and professional lives, Metaverse redefines how we live, work, and socialize by enabling a seamless interwoven of the physical world with a virtual cyberspace [6].”
Obeidat, J., Yusoff, M. N., & Doraisamy, V. (2025) · PaperASIA · doi:10.59953/paperasia.v41i2b.431 · Cited by 1
Factors Effecting on the Adoption of Metaverse in Higher Education: A Systematic Literature Review
Abdel, H., Mohammed, R., Foudeh, Yusoff, Y., Hazli, M., Zabil, M., & Cheng, L. K. (2025) · Journal of Information Systems Engineering & Management · doi:10.52783/jisem.v10i29s.4623 · Cited by 1
“( Maghaydah et al., 2024; Shi et al ., 2023; Cheng et al., 2022) Higher education institutions have shown growing interest in the notion of the metaverse, which has emerged as a crucial and increasingly prominent area of focus in the last few years.”
Securing Smart Grid Digital Twins via Real-World ENF Anchors Against Deepfake Attacks
Hatami, M., Qu, Q., Nagothu, D., Mohammadi, J., Chen, Y., Ardiles-Cruz, E., & Blasch, E. (2025) · 2025 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events (PerCom Workshops) · doi:10.1109/percomworkshops65533.2025.00097 · Cited by 1
“As a virtual extension of our social and professional lives, Metaverse redefines how we live, work, and socialize by enabling a seamless interwoven of the physical world with a virtual cyberspace [4].”
Ullah, F., He, J.-S., Zhu, N.-F., Cai, M.-H., Wajahat, A., Nazir, A., Qureshi, S. U., & Koondhar, M. Y. (2024) · 2024 IEEE 9th International Conference on Engineering Technologies and Applied Sciences (ICETAS) · doi:10.1109/icetas62372.2024.11119917 · Cited by 1
“Metaverse [6] [7] is a collective virtual shared space created by the convergence of virtually enhanced physical reality, augmented reality (AR), and the internet, introduces new dimensions to healthcare delivery [8].”
DeGONet: Decentralized Group-Oriented Interconnection Network for IoT-enabled Metaverse
Jiang, S., Cheng, X., Dai, H., Zhao, S., Lan, Y., Xie, H., Tao, X., & Guo, Z. (2024) · ACM Transactions on Internet Technology · doi:10.1145/3674972 · Cited by 1
“The metaverse has received extensive attention recently owing to its bright vision to connect the physical world with the cyber world via a number of enabling technologies, such as extended reality, digital twins, the Internet of Things (IoT), and blockchains [11, 12, 33].”
BackgroundA Metaverse Intelligent Classroom Construction Method for Multi-Domain Users
Li, Y., Wei, Y., Chen, Z.-M., & Zhang, Y. (2023) · 2023 9th International Conference on Big Data and Information Analytics (BigDIA) · doi:10.1109/bigdia60676.2023.10429394 · Cited by 1
“Horizon Workrooms [17] is an application for Facebook’s Horizon social platform dedicated to office scenarios.”
BackgroundŽidek, K., Nazim, A., Hosovsky, A., & Piteľ, J. (2026) · IEEE Access · doi:10.1109/access.2026.3691458 · Cited by 1
“Several studies propose taxonomies and conceptual frameworks centered on multi-user interaction, digital identity, and persistent virtual [12], [37], [38].”
Adapting P2P Mixnets to Provide Anonymity for Uplink-Intensive Applications
Buccafurri, F., de Angelis, V., & Lazzaro, S. (2023) · International Conference on Security and Cryptography · doi:10.5220/0012077100003555 · Cited by 1
“Finally, the evolution of social networks toward the so-called metaverse will result in significant growth in uplink-traffic demand (Cheng et al., 2022).”
Decentralized security for multi-user VR applications using multi-agent reinforcement learning
Andam, A., Bentahar, J., Amhoud, E. M., Younas, M., & Hedabou, M. (2026) · Internet of Things · doi:10.1016/j.iot.2026.102053
Navarro, B. F., Xu, D., Antwi, N. K. A., Albeaino, G., & Gurganus, C. F. (2026) · Construction Research Congress 2026 · doi:10.1061/9780784486993.019
Dream the Dream: Futuring Communication between LGBTQ+ and Cisgender Groups in the Metaverse
Wang, A., Han, L., Dong, J., Zhou, M., Yip, D. K. M., Wang, Y., & Hui, P. (2026) · Designing Interactive Systems Conference · doi:10.1145/3800645.3812884
“The Metaverse, often instantiated through social VR and virtual worlds [112], can be conceptualized as a speculative, future-oriented socio-spatial-technical infrastructure in which users in-habit persistent, interconnected virtual environments as embod-ied avatars [11, 28, 39].”
Dream the Dream: Futuring Communication between LGBTQ+ and Cisgender Groups in Metaverse
Wang, A., Han, L., Dong, J.-H., Zhou, M.-Z., Yip, D., Wang, Y., & Hui, P. (2026) · arXiv.org · doi:10.48550/arxiv.2603.18578
“Roadmaps emphasize technical requirements including scalability, accessibility, security, privacy, and legal frameworks [30], positioning the Metaverse as a potential catalyst for social transformation [11].”
A Multidimensional Maturity Model for the Metaverse: Stages, Dimensions and Architectural Alignment
Sabaté, J.-M. G., & Picó, E. C. (2026) · Future Internet · doi:10.3390/fi18030151
Toward sustainable virtual worlds? Exploring the convergence of the metaverse and GenAI
Sundberg, L. (2026) · Business Horizons · doi:10.1016/j.bushor.2026.03.006
TDID: A Three-Factor Decentralized Identity Authentication Scheme in Metaverse
Cui, J., Cheng, M., Zhang, J., Wang, L., Bolodurina, I., & Zhong, H. (2025) · International Conference on Parallel and Distributed Systems · doi:10.1109/icpads67057.2025.11323050
Bridging Virtual Bonds Enhancing Metaverse Social Interaction through Augmented Reality
Palanivel, N., C.Malarvizhi, K.Kartheeban, M.hemalatha, Muthulakshmi, R., & Alagarsamy, M. (2025) · 2025 International Conference on Emerging Research in Computational Science (ICERCS) · doi:10.1109/icercs65898.2025.11581009
“As mentioned in the previous literature, the avatar realism, expressiveness, and customization play an important role in the embodiment and identity representation of users [3].”
Semantic data sharing and pricing in web 3.0 using blockchain
Sitharamulu, V., Sucharitha, G., Gole, S. B., Battu, H. R., Osman, O., & Rasheed, J. (2025) · Discover Computing · doi:10.1007/s10791-025-09822-9
“Notably [18], introduced an attention-proximal policy optimization framework to assess semantic data importance [19]. designed a two-stage stochastic approach to optimize resource allocation for semantic communications [20]. proposed a resource distribution framework that prioritizes semantic…”
Metaverse ethics in libraries: Insights from global library professionals
Subaveerapandiyan, A. (2025) · IFLA Journal · doi:10.1177/03400352251385062
“Access to the metaverse requires speci fi c technological resources, such as VR headsets and a high-speed Internet connection, which may not be available to all users (Cheng et al., 2022).”
Alja’afreh, M., Tarawneh, S., Adhami, H., Karime, A., & Almiani, M. (2025) · International Conference on Intelligent Metaverse Technologies & Applications (iMETA) · doi:10.1109/imeta66706.2025.11306865
“This convergence is enabled by extended reality (XR) devices, real-time 3D engines, edge/cloud rendering, and identity/asset rails built on Web3 [1], [2].”
Quantum Jump to Virtual Worlds: High-Quality Multiple Virtual Metaspace Realization in Metaverse
Park, S., & Kim, J. (2025) · IEEE Multimedia · doi:10.1109/mmul.2025.3586665
Metaverse governance in international business: a systematic literature review (1990-2025)
Sharma, V., Stephens, M., Khurshid, S., & Pereira, V. (2025) · Review of International Business and Strategy · doi:10.1108/ribs-10-2024-0118
Enhancing Spanish speaking skills of undergraduate students with metaverse role-playing
Piriyasurawong, P. (2025) · International journal of innovative research and scientific studies · doi:10.53894/ijirss.v8i3.6664
“There are various definitions of metaverse proposed in recent researches, in Cheng [10] for example, indicates that metaverse is a new form of social network that allow users interact as in real-life in an immersive virtual environment via digital avatar.”
Gu, K., Ren, K., & Guan, Q. (2025) · Proceedings of the 2nd International Conference on Smart City and Sustainable Development · doi:10.1145/3821835.3821842
“The integration of drones, the metaverse, and blockchain offers a transformative so-lution to these challenges [1].”
Acquisition Analysis: Evidence from Microsoft’s Acquisition of Activision Blizzard
He, J.-H. (2024) · Highlights in Business, Economics and Management · doi:10.54097/qkj51y64
“With the help of the Internet, it seeks to establish a common virtual environment where users, portrayed as digital avatars, can interact and converse much like they would in the real world [6].”
Blockchain-Driven Networking and Communications in the Metaverse
Alja'afreh, M., Hasan, O., Mallah, R. A., & Karime, A. (2024) · International Conference on Blockchain Computing and Applications · doi:10.1109/bcca62388.2024.10844403
MetaScene: A Novel Metaverse large-scale 3D Scene Rendering Framework
Chang, Q., Meng, X., Hong, Z., & Xu, S. (2024) · IEEE International Conference on Social Computing · doi:10.1109/socialcom63172.2024.00010
“Much of the academic research on the Meta-verse has concentrated on defining its scope [2], technical requirements [3], and overall framework [4], as well as exploring its challenges and opportunities [5], [6].”
Misconceptions of metaverse: from etymology to technology
Putawa, R. A., Izumi, C., Sugianto, D., & Ghaffar, S. A. (2024) · International Journal of Informatics and Communication Technology (IJ-ICT) · doi:10.11591/ijict.v13i2.pp314-320
“Metamesta itself is popularized as a new generation of the internet, so the interactions within it are crafted to resemble those in the real world [4].”
BackgroundImmersive Computing: What to Expect in a Decade?
Chen, S.-Q., Han, B., Liu, Y., & Li, Q. (2024) · IEEE Internet Computing · doi:10.1109/mic.2024.3388808
Self-citationDiscovering the Metaverses: Towards Open Federated Immersive Authoring Platforms
Murray, J., Darman, J., & Beato, C. (2024) · 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) · doi:10.1109/vrw62533.2024.00090
“…to describe a socially engaged community of creators and participants in a persistent VR environment whose promises are further elaborated in [2], we want to also acknowledge that the definition is fluid and we believe there will be innovation and discovery over the next few years that will…”
BackgroundVPP-based Hybrid Connectivity Technology to Support Large-scale Metaverse Services
Jeong, J., Oh, G., Son, S.-M., & Huh, E.-N. (2024) · International Conference on Information Networking · doi:10.1109/icoin59985.2024.10572176
“Past research has focused mainly on bandwidth to solve this problem [3], but it is still insufficient to develop into a real service.”
BackgroundImmersive Computing: Vision, Infrastructure, and Use Cases
Han, B., Chen, S., Martin, J., Pathak, P. H., Varshney, A., Xue, H., Yu, L.-F., Zhang, J., & Zhao, X. (2023) · IEEE International Conference on Collaboration and Internet Computing (CIC) · doi:10.1109/cic58953.2023.00022 · Cited by 1
“It manifests as a vast, interconnected, and enduring virtual cosmos – an evolution of the Internet from which it springs [6].”
BackgroundSelf-citationLocalized Mobile Metaverse: 3GPP Standardization Progress
Mao, Z., Li, H.-J., Sun, C., Wang, X., & Wang, S. (2023) · 2023 IEEE/CIC International Conference on Communications in China (ICCC Workshops) · doi:10.1109/icccworkshops57813.2023.10233752
“The concept of the metaverse was noted in [1], which”
BackgroundCassaing, J. (2023) · doi:10.48550/arxiv.2305.09244
“Même si le concept de métaverse partage les mêmes préoccupations que de nombreuses applications XR indépendantes, il doit être considéré comme une discipline différente [1].”
Metadata
- Authors
- Cheng, R., Wu, N., Chen, S., & Han, B.
- Affiliations
- George Mason University (US)
- Venue
- IEEE Network
- Published
- 2022-09
- Volume
- 36
- Issue
- 5
- Pages
- 197-204
- ISSN
- 0890-8044 (ISSN-L)
- 1558-156X
- OpenAlex
- W4294643390
- Cited by
- 280
- References
- 24
- Citations by year
- 2026: 21 · 2025: 63 · 2024: 87 · 2023: 88 · 2022: 21
- FWCI
- 32.00
- Type
- journal article
- Language
- en
- Open access
- green
- arxiv.org
- Licence
- Locations
- IEEE Network (publishedVersion)
- arXiv (Cornell University) (submittedVersion)
- arXiv (Cornell University)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Computer Science › Computer Networks and Communications › Software-Defined Networks and 5G
- Physical Sciences › Engineering › Control and Systems Engineering › Simulation and Modeling Applications
- Keywords
- metaverse, virtual worlds, social virtual reality, avatars, network performance, workrooms, remote collaboration
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