Cited by 1,151Virtual Reality Applications and ImpactsSimulation and Modeling ApplicationsComputer Graphics and Visualization Techniques

3D Virtual worlds and the metaverse: Current status and future possibilities

Open access
Dionisio, John David N., III, William G. Burns, Gilbert, Richard·2013·ACM Computing Surveys

Abstract

Moving from a set of independent virtual worlds to an integrated network of 3D virtual worlds or Metaverse rests on progress in four areas: immersive realism, ubiquity of access and identity, interoperability, and scalability. For each area, the current status and needed developments in order to achieve a functional Metaverse are described. Factors that support the formation of a viable Metaverse, such as institutional and popular interest and ongoing improvements in hardware performance, and factors that constrain the achievement of this goal, including limits in computational methods and unrealized collaboration among virtual world stakeholders and developers, are also considered.

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Crossref · 10.1145/2480741.2480751

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2 of 2 references verified0 citation errors · 0 not checkable

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Authors
Dionisio, J. D. N., III, W. G. B., & Gilbert, R.
Affiliations
  • Loyola Marymount University (US)
  • Object Interoperability Lead for IEEE Virtual World Standard Group
Venue
ACM Computing Surveys
Published
2013-06
Volume
45
Issue
3
Pages
1-38
ISSN
  • 0360-0300 (ISSN-L)
  • 1557-7341
OpenAlex
W2166821106
Cited by
1,151
References
2
Citations by year
2026: 106 · 2025: 202 · 2024: 228 · 2023: 331 · 2022: 207 · 2021: 19 · 2020: 11 · 2019: 7 · 2018: 6 · 2017: 9 · 2016: 7 · 2015: 11 · 2014: 6 · 2013: 1
FWCI
15.07
Type
journal article
Language
en
Open access
Locations
ACM Computing Surveys (publishedVersion, cc-by-sa)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Engineering › Control and Systems Engineering › Simulation and Modeling Applications
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Computer Graphics and Visualization Techniques
Keywords
3D virtual worlds, metaverse, interoperability, scalability, virtual identity, ubiquitous access

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