Cited by 152Security and Verification in ComputingVirtual Reality Applications and ImpactsInformation and Cyber Security

Immersive virtual reality attacks and the human joystick

Casey, Peter, Baggili, Ibrahim, Yarramreddy, Ananya·2021·IEEE Transactions on Dependable and Secure Computing

Abstract

This is one of the first accounts for the security analysis of consumer immersive Virtual Reality (VR) systems. This work breaks new ground, coins new terms, and constructs proof of concept implementations of attacks related to immersive VR. Our work used the two most widely adopted immersive VR systems, the HTC Vive, and the Oculus Rift. More specifically, we were able to create attacks that can potentially disorient users, turn their Head Mounted Display (HMD) camera on without their knowledge, overlay images in their field of vision, and modify VR environmental factors that force them into hitting physical objects and walls. Finally, we illustrate through a human participant deception study the success of being able to exploit VR systems to control immersed users and move them to a location in physical space without their knowledge. We term this the Human Joystick Attack. We conclude our work with future research directions and ways to enhance the security of these systems.

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Crossref · 10.1109/tdsc.2019.2907942

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Authors
Casey, P., Baggili, I., & Yarramreddy, A.
Affiliations
University of New Haven (US)
Venue
IEEE Transactions on Dependable and Secure Computing
Published
2021-03-01
Volume
18
Issue
2
Pages
550-562
ISSN
  • 1545-5971 (ISSN-L)
  • 1941-0018
  • 2160-9209
OpenAlex
W2933955319
Cited by
149
References
24
Citations by year
2026: 13 · 2025: 36 · 2024: 34 · 2023: 35 · 2022: 16 · 2021: 7 · 2020: 7 · 2019: 1
FWCI
3.58
Type
journal article
Language
en
Open access
closed
Locations
  • IEEE Transactions on Dependable and Secure Computing (publishedVersion)
  • Digital Commons - New Heaven (University of New Haven) (submittedVersion)
Funders
National Science Foundation (1748950)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Security and Verification in Computing
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Computer Science › Information Systems › Information and Cyber Security
Keywords
head-mounted displays, HTC Vive, Oculus Rift, user disorientation

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