Cited by 9Software Engineering Techniques and PracticesSoftware Engineering ResearchCreativity in Education and Neuroscience

Developer productivity for humans, part 8: Creativity in software engineering

Open access
Inman, Sarah, D’Angelo, Sarah, Vasilescu, Bogdan·2024·IEEE Software

Abstract

Creativity is an essential part of software engineering. In this column, we describe our approach and insights into how software developers define creativity in their work. Our findings suggest that creativity in software engineering centers on the concepts of clever reuse over pure novelty.

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Crossref · 10.1109/ms.2023.3340831

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  • Creativity helps software teams address both everyday and major software tasks.

    “Creativity helps teams address the more mundane software tasks that arise everyday as well as the more specialized but typically more infrequent tasks aimed at yielding major product advances.”

    From The Impact of Generative AI on Creativity in Software Development: A Research Agenda (2025) · cites this paper as [55]

    The Introduction describes creativity as central to solving software-development problems, and “Creativity Versus Productivity” gives everyday examples: implementing code, refactoring, and collaborating to solve problems. The paper does not establish that creativity helps teams accomplish the less frequent tasks that yield major product advances; “Measuring Creativity in Software” raises innovation in products as a research question. (LLM, conf=0.83)

    Experimental — accuracy not yet measured
  • Creativity in software engineering is understudied.

    “Understudied [6], creativity in software engineering is at a watershed moment, as the emergence of Generative AI (GenAI) could have a major impact on individuals, employers, and the products they build.”

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Research works printed but not linked: 2

  1. SARAH D'ANGELO is a user experience researcher on the Engineering Productivity Research team at Google, Canterbury 7999, New Zealand. Contact her at sdangelo@google.com. BOGDAN VASILESCU is a visiting researcher at Google and an Associate Professor at Carnegie Mellon University, Pittsburgh, PA Appl. (SEAA), Piscataway, NJ, USA: IEEE Press, 2017, pp. 210-217.
  2. M. Kim, T. Zimmermann, and N. Nagappan, "A field study of refactor- ing challenges and benefits," in Proc. Int. Symp. Found. Softw. Eng. (FSE), 2012, pp. 1-11.

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Authors
Inman, S., D’Angelo, S., & Vasilescu, B.
Affiliations
  • Google (United States) (US)
  • Google, Canterbury, New Zealand
  • Carnegie Mellon University (US)
Venue
IEEE Software
Published
2024-03
Volume
41
Issue
2
Pages
11-16
ISSN
  • 0740-7459 (ISSN-L)
  • 1937-4194
OpenAlex
W4392180481
Cited by
9
References
20
Citations by year
2025: 8 · 2024: 1
FWCI
3.39
Type
journal article
Language
en
Open access
Locations
IEEE Software (publishedVersion, cc-by)
Topics
  • Physical Sciences › Computer Science › Information Systems › Software Engineering Techniques and Practices
  • Physical Sciences › Computer Science › Information Systems › Software Engineering Research
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Creativity in Education and Neuroscience
Keywords
software developers, developer productivity, novelty, software development practices

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