Cited by 5Teaching and Learning ProgrammingInnovative Education and Learning PracticesVisual and Cognitive Learning Processes

The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.

Streamers Teaching Programming, Art, and Gaming: Cognitive Apprenticeship, Serendipitous Teachable Moments, and Tacit Expert Knowledge

Drosos, Ian, Guo, Philip J.·2021·2021 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)

Abstract

Livestreaming is now a popular way for programmers, artists, and gamers to teach their craft online. In this paper we propose the idea that streaming can enable cognitive apprenticeship, a form of teaching where an expert works on authentic tasks while thinking aloud to explain their creative process. To understand how streamers teach in this naturalistic way, we performed a content analysis of 20 stream videos across four popular categories: web development, data science, digital art, and gaming. We discovered four kinds of serendipitous teachable moments that are reminiscent of cognitive apprenticeship: 1) creators encountered unexpected errors that led to improvised problem solving, 2) they generated improvised examples on-the-fly, 3) they sometimes went on insightful tangents, 4) they paused to give high-level advice that was contextualized within the work they were currently performing. We also found missed opportunities for additional teachable moments due to creators not being able to express their tacit (unspoken) expert knowledge because of pattern irreducibility, context dependence, and routinization.

Overview

Integrity signals

Registry

Crossref · 10.1109/vl/hcc51201.2021.9576481

Cites

2 of 2 references verified0 citation errors · 0 not checkable

Statistics

Recomputing p-values needs the paper’s full text.

Verification

Claims the paper makes

This paper’s full text isn’t openly available, so its claims and self-check weren’t run. The registry and citation checks still apply.

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • Streaming workflows introduce unique dynamics, as seen in TW1, where the creator frequently responds to chat questions and comments which can cause tangents commonly found in streaming workflows, including playing a game on their website because a viewer mentioned wanting a specific achievement.

    “Streaming workflows introduces unique dynamics, as seen in TW1, where the creator frequently responds to chat questions and comments which can cause tangents commonly found in streaming workflows (Drosos and Guo, 2021) including playing a game on their website because a viewer mentioned wanting an specific achievement.”

    From Vibe coding: programming through conversation with artificial intelligence (2025) · cites this paper as Drosos and Guo, 2021

Citations

Cites

Flagged first, then by citations

Research works printed but not linked: 44

  1. 0, How to speedrun anything episode 1 Celeste (any%)
  2. 0, Arc totems the uber elder slayers - gameplay guide
  3. 0, Pain process - regimented art training and going from zero to pro
  4. knowles, 0, Data science livestream - row coding
  5. shkreli, 0, Finance 7th lesson
  6. langer, 0, Introduction to data science with r - data analysis part 1
  7. edlin, 0, Workflow for creating sci-fi interior concept art bst 26
  8. bucci, 0, Digital art using 3d and 2d techniques plus q&a
  9. 0, Stream Drawing and understanding eyes tutorial
  10. 0, Procreate 4 coloring tutorial stream recording - coloring line art
  11. 10.1109/VLHCC.2019.8818832 · DOI
  12. 0, Ffxiv Do's and dont's of macros
  13. chen, 2021, Towards supporting programming education at scale via live streaming, Proc ACM SIG Computer-Human Interaction, 4
  14. chen, 2021, i was afraid, but now i enjoy being a streamer!”: Understanding the challenges and prospects of using live streaming for online education, Proc ACM SIG Computer-Human Interaction, 4
  15. cianciolo, 2018, Practical Intelligence and Tacit Knowledge An Ecological View of Expertise, 770
  16. polanyi, 1966, The Tacit Dimension
  17. 10.1145/3359194 · DOI
  18. 10.1145/3290605.3300459 · DOI
  19. 10.1145/3290605.3300668 · DOI
  20. 10.1145/3025453.3025708 · DOI
  21. 10.1145/3313831.3376390 · DOI
  22. robinson, 0, Tidy tuesday screencast analyzing women's world cup data
  23. 10.1145/3274319 · DOI
  24. coyier, 0, Screencast 109 Getting off ftp and onto git deployment with beanstalk
  25. 10.1016/j.chb.2016.10.019 · DOI
  26. hinton, 0, Lessons from my first year of live coding on twitch
  27. peng, 0, Data analysis livestream 2 Moving files around
  28. 10.1145/3274381 · DOI
  29. collins, 1991, Cognitive apprenticeship: Making thinking visible, Amer Educator, 15, 6
  30. hinton, 0, Live coding open source on twitch
  31. hamilton, 2014, Streaming on Twitch Fostering Participatory Communities of Play within Live Mixed Media ser CHI'14, 1315
  32. schon, 1984, The Reflective Practitioner How Professionals Think In Action, 5126
  33. 10.1145/3325480.3325485 · DOI
  34. 10.21236/ADA344857 · DOI
  35. 10.1145/3365523 · DOI
  36. 10.1145/3359150 · DOI
  37. 10.1145/3059009.3059035 · DOI
  38. 0, Yoshi's crafted world gameplay - walkthrough part 1 - sunshine station! yarrctopus docks!
  39. israel, 0, Part 1 Live coding - build a developer portfolio site
  40. 0, Ffxiv shadowbringers How to scholar in dungeons
  41. cortes, 0, How to design and code a website live from scratch! (twitch livestream)
  42. zaneski, 0, Building real-time web apps with javascript
  43. macnamara, 2005, Media content analysis: Its uses, benefits and best practice methodology, Asia Pacific Public Relations Journal, 6, 1
  44. 0, Build a full stack twitter clone with coding garden

Cited by

Sorted by citations

Metadata

Authors
Drosos, I., & Guo, P. J.
Affiliations
University of California San Diego (US)
Venue
2021 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)
Publisher
IEEE
Published
2021-10-10
Pages
1-6
ISSN
1943-6092 (ISSN-L)
OpenAlex
W3208407167
Cited by
5
References
2
Citations by year
2026: 1 · 2025: 1 · 2024: 1 · 2022: 2
FWCI
0.87
Type
conference paper
Language
en
Open access
closed
Locations
IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC) (publishedVersion)
Funders
National Science Foundation (NSF IIS-1845900)
Topics
  • Physical Sciences › Computer Science › Computer Science Applications › Teaching and Learning Programming
  • Social Sciences › Education › Innovative Education and Learning Practices
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Visual and Cognitive Learning Processes
Keywords
live streaming, streamers, cognitive apprenticeship, tacit knowledge, expert knowledge, programming education, digital art, gaming, web development, data science, think-aloud, online learning

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review