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The DOI matches its Crossref record; 11 of the 11 references it cites were found in a registry or an index.

The impact of a self-avatar on cognitive load in immersive virtual reality

Open access
Steed, Anthony, Pan, Ye, Zisch, Fiona, Steptoe, William·2016·2016 IEEE Virtual Reality (VR)

Abstract

The use of a self-avatar inside an immersive virtual reality system has been shown to have important effects on presence, interaction and perception of space. Based on studies from linguistics and cognition, in this paper we demonstrate that a self-avatar may aid the participant's cognitive processes while immersed in a virtual reality system. In our study participants were asked to memorise pairs of letters, perform a spatial rotation exercise and then recall the pairs of letters. In a between-subject factor they either had an avatar or not, and in a within-subject factor they were instructed to keep their hands still or not. We found that participants who both had an avatar and were allowed to move their hands had significantly higher letter pair recall. There was no significant difference between the other three conditions. Further analysis showed that participants who were allowed to move their hands, but could not see the self-avatar, usually didn't move their hands or stopped moving their hands after a short while. We argue that an active self-avatar may alleviate the mental load of doing the spatial rotation exercise and thus improve letter recall. The results are further evidence of the importance of an appropriate self-avatar representation in immersive virtual reality.

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Metadata

Authors
Steed, A., Pan, Y., Zisch, F., & Steptoe, W.
Venue
2016 IEEE Virtual Reality (VR)
Publisher
IEEE
Published
2016-03
Pages
67-76
OpenAlex
W2468518589
Cited by
187
References
11
FWCI
6.84
Type
conference paper
Language
en
Open access
green

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CoChat. (2026). Citation check: The impact of a self-avatar on cognitive load in immersive virtual reality. https://app.cochat.ai/papers/10.1109/vr.2016.7504689
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Steed, A., Pan, Y., Zisch, F., & Steptoe, W. (2016). The impact of a self-avatar on cognitive load in immersive virtual reality. 2016 IEEE Virtual Reality (VR). https://doi.org/10.1109/vr.2016.7504689

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