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Cited by 197

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Interactive collision detection

Hubbard, P.M.·1993·Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium

Abstract

Collision detection and response can make a virtual-reality application seem more believable. Unfortunately, existing collision-detection algorithms are too slow for interactive use. The authors present a new algorithm that is not only fast but also interruptible, allowing an application to trade quality for more speed. The algorithm uses simple four-dimensional geometry to approximate motion, and sets of spheres to approximate three-dimensional surfaces. The algorithm allows a sample application to run five to seven times faster than it runs with existing algorithms.>

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Metadata

Authors
Hubbard, P. M.
Venue
Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium
Published
1993
Pages
24-31
OpenAlex
W2162636684
Cited by
197
References
0
FWCI
3.09
Type
conference paper
Language
en
Open access
closed

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CoChat. (2026). Citation check: Interactive collision detection. https://app.cochat.ai/papers/10.1109/vrais.1993.378267
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Hubbard, P. M. (1993). Interactive collision detection. Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium. https://doi.org/10.1109/vrais.1993.378267

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