The DOI matches its Crossref record; 16 of the 16 references it cites were found in a registry or an index.
Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition
Abstract
The need to perform fast and accurate proximity queries arises frequently in physically-based modeling, simulation, animation, real-time interaction within a virtual environment, and game dynamics. The set of proximity queries include intersection detection, tolerance verification, exact and approximate minimum distance computation, and (disjoint) contact determination. Specialized data structures and algorithms have often been designed to perform each type of query separately. We present a unified approach to perform any of these queries seamlessly for general, rigid polyhedral objects with boundary representations which are orientable 2-manifolds. The proposed method involves a hierarchical data structure built upon a surface decomposition of the models. Furthermore, the incremental query algorithm takes advantage of coherence between successive frames. It has been applied to complex benchmarks and compares very favorably with earlier algorithms and systems.
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Self-citationA fast procedure for computing the distance between complex objects in three-dimensional space
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Efficient collision detection using bounding volume hierarchies of k-DOPs
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Linear-Time Algorithms for Linear Programming in $R^3 $ and Related Problems
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Efficient distance computation between non-convex objects
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Convex Partitions of Polyhedra: A Lower Bound and Worst-Case Optimal Algorithm
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Efficient collision detection for animation and robotics
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Metadata
- Authors
- Ehmann, S. A., & Lin, M. C.
- Venue
- Computer Graphics Forum
- Publisher
- Wiley
- Published
- 2001-09
- Volume
- 20
- Issue
- 3
- Pages
- 500-511
- ISSN
- 0167-7055 (ISSN-L)
- 1467-8659
- OpenAlex
- W2113525359
- Cited by
- 264
- References
- 16
- FWCI
- 32.76
- Type
- journal article
- Language
- en
- Open access
- closed
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