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Cited by 1,218

The DOI matches its Crossref record; 6 of the 6 references it cites were found in a registry or an index.

The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments [1]

Biocca, Frank·2006·Journal of Computer-Mediated Communication

Abstract

How does the changing representation of the body in virtual environments affect the mind? This article considers how virtual reality interfaces are evolving to embody the user progressively. The effect of embodiment on the sensation of physical presence, social presence, and self presence in virtual environments is discussed. The effect of avatar representation on body image and body schema distortion is also considered. The paper ends with the introduction of the cyborg's dilemma, a paradoxical situation in which the development of increasingly “natural” and embodied interfaces leads to “unnatural” adaptations or changes in the user. In the progressively tighter coupling of user to interface, the user evolves as a cyborg.

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Crossref · 10.1111/j.1083-6101.1997.tb00070.x

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Metadata

Authors
Biocca, F.
Venue
Journal of Computer-Mediated Communication
Published
2006-06-23
Volume
3
Issue
2
Pages
0-0
ISSN
1083-6101 (ISSN-L)
OpenAlex
W2086771214
Cited by
1,218
References
6
FWCI
50.07
Type
journal article
Language
en
Open access
closed

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Biocca, F. (2006). The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments [1]. Journal of Computer-Mediated Communication. https://doi.org/10.1111/j.1083-6101.1997.tb00070.x

Data sources

Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.