The DOI matches its Crossref record; 46 of the 46 references it cites were found in a registry or an index.
Online video game addiction: identification of addicted adolescent gamers
Abstract
AIMS: To provide empirical data-driven identification of a group of addicted online gamers. DESIGN: Repeated cross-sectional survey study, comprising a longitudinal cohort, conducted in 2008 and 2009. SETTING: Secondary schools in the Netherlands. PARTICIPANTS: Two large samples of Dutch schoolchildren (aged 13-16 years). MEASUREMENTS: Compulsive internet use scale, weekly hours of online gaming and psychosocial variables. FINDINGS: This study confirms the existence of a small group of addicted online gamers (3%), representing about 1.5% of all children aged 13-16 years in the Netherlands. Although these gamers report addiction-like problems, relationships with decreased psychosocial health were less evident. CONCLUSIONS: The identification of a small group of addicted online gamers supports efforts to develop and validate questionnaire scales aimed at measuring the phenomenon of online video game addiction. The findings contribute to the discussion on the inclusion of non-substance addictions in the proposed unified concept of 'Addiction and Related Disorders' for the DSM-V by providing indirect identification and validation of a group of suspected online video game addicts.
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Motivations for Play in Online Games
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Development and validation of a Game Addiction Scale for adolescents
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The benefits of playing video games.
Granic, I., Lobel, A., & Engels, R. C. M. E. (2014) · American Psychologist · doi:10.1037/a0034857 · Cited by 2,456
DSM-5 criteria for substance use disorders: recommendations and rationale
Hasin, D. S., O’Brien, C. P., Auriacombe, M., Borges, G., Bucholz, K., Budney, A., Compton, W. M., Crowley, T., Ling, W., Petry, N. M., et al. (2013) · American Journal of Psychiatry · doi:10.1176/appi.ajp.2013.12060782 · Cited by 1,622
An international consensus for assessing internet gaming disorder using the new DSM ‐5 approach
Petry, N. M., Rehbein, F., Gentile, D. A., Lemmens, J. S., Rumpf, H., Mößle, T., Bischof, G., Tao, R., Fung, D. S. S., Borges, G., et al. (2014) · Addiction · doi:10.1111/add.12457 · Cited by 919
Global prevalence of gaming disorder: A systematic review and meta-analysis
Stevens, M. W., Dorstyn, D., Delfabbro, P. H., & King, D. L. (2021) · Australian & New Zealand Journal of Psychiatry · doi:10.1177/0004867420962851 · Cited by 863
Anderson, E. L., Steen, E., & Stavropoulos, V. (2017) · International Journal of Adolescence and Youth · doi:10.1080/02673843.2016.1227716 · Cited by 722
Metadata
- Authors
- Van Rooij, A. J., Schoenmakers, T. M., Vermulst, A. A., Van Den Eijnden, R. J. J. M., & Van De Mheen, D.
- Venue
- Addiction
- Publisher
- Wiley
- Published
- 2010-09-15
- Volume
- 106
- Issue
- 1
- Pages
- 205-212
- ISSN
- 0965-2140 (ISSN-L)
- OpenAlex
- W2172055291
- Cited by
- 567
- References
- 46
- FWCI
- 73.04
- Type
- journal article
- Language
- en
- Open access
- closed
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- Van Rooij, A. J., Schoenmakers, T. M., Vermulst, A. A., Van Den Eijnden, R. J. J. M., & Van De Mheen, D. (2011). Online video game addiction: identification of addicted adolescent gamers. Addiction. https://doi.org/10.1111/j.1360-0443.2010.03104.x
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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