Home Media and Children’s Achievement and Behavior
Open accessAbstract
This study provides a national picture of the time American 6- to 12-year-olds spent playing video games, using the computer, and watching TV at home in 1997 and 2003, and the association of early use with their achievement and behavior as adolescents. Girls benefited from computer use more than boys, and Black children benefited more than White children. Greater computer use in middle childhood was associated with increased achievement for White and Black girls, and for Black but not White boys. Increased video game play was associated with an improved ability to solve applied problems for Black girls but lower verbal achievement for all girls. For boys, increased video game play was linked to increased aggressive behavior problems.
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
Other studies found little or no correlation between video games and academic achievement below the age of 11 years.
“Other studies found little or no correlation between video games and academic achievement below the age of 11 years (Fabris et al., 2019;Hofferth, 2008;Hofferth, 2010;Mundy et al., 2020).”
From Extracurricular Video Game Use and Academic Achievement: A Systematic Literature Review (2026) · cites this paper as Hofferth, 2010
The Discussion’s “Media Use and Achievement” section reports no association between video-game play and boys’ academic achievement, but both positive and negative associations for girls. The study covers children aged 6–12; it does not establish the claimed finding specifically for children below 11. (LLM, conf=0.87)
Experimental — accuracy not yet measuredHaving access to computers at home significantly boosts academic achievement of young children when parents actively mediate their use.
“In addition, having access to computers at home significantly boost academic achievement of young children when parents actively mediate their use [18, 35].”
From SET-PAiREd: Designing for Parental Involvement in Learning with an AI-Assisted Educational Robot (2025) · cites this paper as [35]
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Cites
What video games have to teach us about learning and literacy
Gee, J. P. (2003) · Computers in Entertainment · doi:10.1145/950566.950595 · Cited by 5,735 · see citing works
Children and Poverty: Issues in Contemporary Research
Huston, A. C., McLoyd, V. C., & Coll, C. G. (1994) · Child Development · doi:10.1111/j.1467-8624.1994.tb00750.x · Cited by 367 · see citing works
Wright, J. C., Huston, A. C., Murphy, K. C., Peters, M. S., Piñon, M. F., Scantlin, R. M., & Kotler, J. A. (2001) · Child Development · doi:10.1111/1467-8624.t01-1-00352 · Cited by 361 · see citing works
Time Well Spent? Relating Television Use to Children's Free-Time Activities
Vandewater, E. A., Bickham, D. S., & Lee, J. H. (2006) · PEDIATRICS · doi:10.1542/peds.2005-0812 · Cited by 279 · see citing works
The Role of Media in Children's Development: An Ecological Perspective
JORDAN, A. (2004) · Journal of Developmental & Behavioral Pediatrics · doi:10.1097/00004703-200406000-00009 · Cited by 140 · see citing works
The Effects of Prosocial and Aggressive Videogames on Children's Donating and Helping
Chambers, J. H., & Ascione, F. R. (1987) · The Journal of Genetic Psychology · doi:10.1080/00221325.1987.10532488 · Cited by 122 · see citing works
Flagged first, then by citations
Research works printed but not linked: 21
- Alloway N Gillbert P 1998 Video game culture: Playing with masculinity, violence and pleasure Howard S Wired up: Young people and the electronic media 95 114 London UCL Press
- Anderson C Bushman B 2001 Effects of violent video games on aggressive behvior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior Psychological Science 12 353 359 11554666
- Anderson DR Huston AC Schmitt KL Linebarger DLW John C 2001 Early Childhood Television Viewing and Adolescent Behavior Overton W Monographs of the Society for Research in Child Development 66 1 Boston, MA Blackwell 11326591
- Bandura A 1976 Social learning theory Spence J Carson R Thibaut J Behavioral approaches to therapy 1 46 Morriston, NJ General Learning Press
- Cohen J 1988 Statistical power analysis for the behavioral sciences, Second edition Mahwah, NJ Lawrence Erlbaum
- Dempsey NP 2005 Television use and communication within families with adolescents Schneider B Waite LJ Being Together, Working Apart 277 296 Cambridge, Englad Cambridge University Press
- Fitzgerald J Gottschalk P Moffitt R 1998a An analysis of sample attrition in panel data: The Michigan Panel Study of Income Dynamics Journal of Human Resources 33 2 251 299
- Hofferth SL Sandberg JF 2001a How American children spend their time Journal of Marriage and the Family 63 3 295 308
- Hofferth SL Sandberg JF 2001b Changes in American children’s time, 1981–1997 Hofferth S Owens T Children at the Millennium: Where did we come from, where are we going? 193 229 New York Elsevier Science
- Kelly K 2000 25 September False Promise U.S. News & World Report 48 55 11183312
- Lee KM Peng W 2006 What do we know about social and psychological effects of computer games? A comprehensive review of the current literature Vorderer P Bryant J Playing video games: Motives, responses, and consequences 327 345 Mahweh, NJ Lawrence Erlbaum
- McDonald J Moffitt R 1980 May The Uses of Tobit Analysis Review of Economics and Statistics 62 318 321
- Mitchell E 1985 The dynamics of family interaction around home video games Marriage and Family Review 8 121 135
- Rocheleau B 1995 Computer use by school-age children: Trends, patterns, and predictors Journal of Educational Computing Research 1 1 17
- Rogers SJ Parcel TL Menaghan EG 1991 The effects of maternal working conditions and mastery on child behavior problems Journal of Health and Social Behavior 32 145 164 1861050
- Sefton-Green J 1998 Being young in the digital age Sefton-Green J Digital Diversions: Youth culture in the age of multimedia 1 20 London, England UCL Press
- Shonkoff JP Phillips DA 2000 From neurons to neighborhoods: The science of early childhood development Washington, DC National Academy Press 25077268
- Sotirovic M 2005 [Review of the book Television and Child Development, 3rd edition], by J. Van Evra Journalism & Mass Communication Quarterly 82 2 477 478
- Subrahmanyam K Greenfield PM 1994 Effect of video game practice on spatial skills in girls and boys Journal of Applied Developmental Psychology 15 13 32
- Vered KO 1998 Blue group boys play Incredible Machine, girls play hopscotch: Social discourse and gendered play at the computer Sefton-Green J Digital Diversions: Youth culture in the age of multimedia London, England UCL Press
- Wright JC Huston AC Vandewater EA Bickham DS Scantline RM Kotler JA 2001b American children’s use of electronic media in 1997: A national survey Journal of Applied Developmental Psychology 22
Cited by
Sorted by citations
Carson, V., Hunter, S., Kuzik, N., Gray, C. E., Poitras, V. J., Chaput, J.-P., Saunders, T. J., Katzmarzyk, P. T., Okely, A. D., Connor Gorber, S., et al. (2016) · Applied Physiology, Nutrition, and Metabolism · doi:10.1139/apnm-2015-0630 · Cited by 1,380 · see citing works
Ferguson, C. J. (2015) · Perspectives on Psychological Science · doi:10.1177/1745691615592234 · Cited by 524 · see citing works
Oswald, T. K., Rumbold, A. R., Kedzior, S. G. E., & Moore, V. M. (2020) · PLoS ONE · doi:10.1371/journal.pone.0237725 · Cited by 367 · see citing works
Kostyrka-Allchorne, K., Cooper, N. R., & Simpson, A. (2017) · Developmental Review · doi:10.1016/j.dr.2016.12.002 · Cited by 302 · see citing works
Uhls, Y. T., Michikyan, M., Morris, J., Garcia, D., Small, G. W., Zgourou, E., & Greenfield, P. M. (2014) · Computers in Human Behavior · doi:10.1016/j.chb.2014.05.036 · Cited by 257 · see citing works
Electronic media use and academic performance in late childhood: A longitudinal study
Mundy, L. K., Canterford, L., Hoq, M., Olds, T., Moreno-Betancur, M., Sawyer, S., Kosola, S., & Patton, G. C. (2020) · PLOS ONE · doi:10.1371/journal.pone.0237908 · Cited by 54 · see citing works
Digital divide challenges of children in low-income families: The case of Shanghai
Wong, Y. C., Ho, K. M., Chen, H., Gu, D., & Zeng, Q. (2015) · Journal of Technology in Human Services · doi:10.1080/15228835.2014.998576 · Cited by 54 · see citing works
Video Game Performances Are Preserved in ADHD Children Compared With Controls
Bioulac, S., Lallemand, S., Fabrigoule, C., Thoumy, A.-L., Philip, P., & Bouvard, M. P. (2014) · Journal of Attention Disorders · doi:10.1177/1087054712443702 · Cited by 39 · see citing works
The Relation between Electronic Game Play and Executive Function among Preschoolers
Yang, X., Wang, Z., Qiu, X., & Zhu, L. (2020) · Journal of Child and Family Studies · doi:10.1007/s10826-020-01754-w · Cited by 23 · see citing works
SET-PAiREd: Designing for Parental Involvement in Learning with an AI-Assisted Educational Robot
Ho, H.-R., Kargeti, N., Liu, Z., & Mutlu, B. (2025) · Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3706598.3713330 · Cited by 24 · see citing works
Malhi, P., Bharti, B., & Sidhu, M. (2016) · Psychological Studies · doi:10.1007/s12646-015-0346-2 · Cited by 13 · see citing works
Mourgela, V., & Pacurar, E. (2018) · Journal of Educational Computing Research · doi:10.1177/0735633117707792 · Cited by 9 · see citing works
Extracurricular Video Game Use and Academic Achievement: A Systematic Literature Review
Hartman, C., Makanoa, T., Thoms, L., Lowry, A., & Chandler, K. (2026) · Journal of Educational Impact · doi:10.70617/jedi2026017
- Authors
- Hofferth, S. L.
- Affiliations
- University of Maryland, College Park (US)
- Corresponding author
- Hofferth, Sandra L
- ORCID
- Hofferth, Sandra L
- Venue
- Child Development
- Publisher
- Oxford University Press (OUP)
- Published
- 2010-09-01
- Volume
- 81
- Issue
- 5
- Pages
- 1598-1619
- ISSN
- 0009-3920 (ISSN-L)
- 1467-8624
- PMC
- PMC2941215
- OpenAlex
- W1794339694
- Cited by
- 148
- References
- 6
- Citations by year
- 2025: 7 · 2024: 9 · 2023: 4 · 2022: 4 · 2021: 8 · 2020: 10 · 2019: 11 · 2018: 14 · 2017: 13 · 2016: 15 · 2015: 17 · 2014: 16 · 2013: 9 · 2012: 8
- FWCI
- 30.21
- Type
- journal article
- Language
- en
- Open access
- green
- www.ncbi.nlm.nih.gov
- Licence
- Locations
- Child Development (publishedVersion)
- PubMed (publishedVersion)
- Europe PMC (PubMed Central) (acceptedVersion)
- PubMed Central (acceptedVersion)
- Funders
- Eunice Kennedy Shriver National Institute of Child Health and Human Development (R24HD041041, R21HD050125)
- Topics
- Social Sciences › Education › Child Development and Digital Technology
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Social Sciences › Gender Studies › Gender and Technology in Education
- Keywords
- home media use, video gaming, computer use, television viewing, children's academic achievement, aggression, gender differences, racial differences, middle childhood, adolescents, problem solving, verbal achievement
- MeSH terms
- Adolescent, Adolescent Behavior, Aggression, Child, Educational Status, Female, Humans, Longitudinal Studies, Male, Problem Solving, Sex Factors, Television, Time Factors, User-Computer Interface, Video Games, Black People, White People
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review