Cited by 148Child Development and Digital TechnologyImpact of Technology on AdolescentsGender and Technology in Education

Home Media and Children’s Achievement and Behavior

Open access
Hofferth, Sandra L·2010·Child Development

Abstract

This study provides a national picture of the time American 6- to 12-year-olds spent playing video games, using the computer, and watching TV at home in 1997 and 2003, and the association of early use with their achievement and behavior as adolescents. Girls benefited from computer use more than boys, and Black children benefited more than White children. Greater computer use in middle childhood was associated with increased achievement for White and Black girls, and for Black but not White boys. Increased video game play was associated with an improved ability to solve applied problems for Black girls but lower verbal achievement for all girls. For boys, increased video game play was linked to increased aggressive behavior problems.

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Crossref · 10.1111/j.1467-8624.2010.01494.x

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  • Other studies found little or no correlation between video games and academic achievement below the age of 11 years.

    “Other studies found little or no correlation between video games and academic achievement below the age of 11 years (Fabris et al., 2019;Hofferth, 2008;Hofferth, 2010;Mundy et al., 2020).”

    From Extracurricular Video Game Use and Academic Achievement: A Systematic Literature Review (2026) · cites this paper as Hofferth, 2010

    The Discussion’s “Media Use and Achievement” section reports no association between video-game play and boys’ academic achievement, but both positive and negative associations for girls. The study covers children aged 6–12; it does not establish the claimed finding specifically for children below 11. (LLM, conf=0.87)

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  • Having access to computers at home significantly boosts academic achievement of young children when parents actively mediate their use.

    “In addition, having access to computers at home significantly boost academic achievement of young children when parents actively mediate their use [18, 35].”

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Research works printed but not linked: 21

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Authors
Hofferth, S. L.
Affiliations
University of Maryland, College Park (US)
Corresponding author
Hofferth, Sandra L
Venue
Child Development
Published
2010-09-01
Volume
81
Issue
5
Pages
1598-1619
ISSN
  • 0009-3920 (ISSN-L)
  • 1467-8624
OpenAlex
W1794339694
Cited by
148
References
6
Citations by year
2025: 7 · 2024: 9 · 2023: 4 · 2022: 4 · 2021: 8 · 2020: 10 · 2019: 11 · 2018: 14 · 2017: 13 · 2016: 15 · 2015: 17 · 2014: 16 · 2013: 9 · 2012: 8
FWCI
30.21
Type
journal article
Language
en
Open access
Locations
  • Child Development (publishedVersion)
  • PubMed (publishedVersion)
  • Europe PMC (PubMed Central) (acceptedVersion)
  • PubMed Central (acceptedVersion)
Funders
Eunice Kennedy Shriver National Institute of Child Health and Human Development (R24HD041041, R21HD050125)
Topics
  • Social Sciences › Education › Child Development and Digital Technology
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Gender Studies › Gender and Technology in Education
Keywords
home media use, video gaming, computer use, television viewing, children's academic achievement, aggression, gender differences, racial differences, middle childhood, adolescents, problem solving, verbal achievement
MeSH terms
Adolescent, Adolescent Behavior, Aggression, Child, Educational Status, Female, Humans, Longitudinal Studies, Male, Problem Solving, Sex Factors, Television, Time Factors, User-Computer Interface, Video Games, Black People, White People

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