Student or educator? Sign up with your school email and get 6 months of Pro free.
Cited by 132

The DOI matches its Crossref record; 275 of the 275 references it cites were found in a registry or an index.

The State of the Art in Interactive Global Illumination

Ritschel, Tobias, Dachsbacher, Carsten, Grosch, Thorsten, Kautz, Jan·2012·Computer Graphics Forum

Abstract

The interaction of light and matter in the world surrounding us is of striking complexity and beauty. Since the very beginning of computer graphics, adequate modelling of these processes and efficient computation is an intensively studied research topic and still not a solved problem. The inherent complexity stems from the underlying physical processes as well as the global nature of the interactions that let light travel within a scene. This paper reviews the state of the art in interactive global illumination (GI) computation, i.e., methods that generate an image of a virtual scene in less than 1 s with an as exact as possible, or plausible, solution to the light transport. Additionally, the theoretical background and attempts to classify the broad field of methods are described. The strengths and weaknesses of different approaches, when applied to the different visual phenomena, arising from light interaction are compared and discussed. Finally, the paper concludes by highlighting design patterns for interactive GI and a list of open problems.

Overview

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Integrity signals

Registry

Crossref · 10.1111/j.1467-8659.2012.02093.x

Cites

275 of 275 references verified0 citation errors · 0 not checkable

Statistics

Verification

Claims the paper makes

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Self-check

Percentages, sums and reported differences re-computed from the paper’s own numbers.

The self-check needs the paper’s full text.

Citations

Cites

Items 201–275 of 275

Research works printed but not linked: 94

  1. Annen T., 2004, Proceedings of EGWR, 331
  2. Aila T., 2009, Proceedings of High Performance Graphics, 145
  3. Arvo J., 1994, Proceedings of SIGGRAPH, 75
  4. Akerlund O., 2007, Proceedings of Pacific Graphics, 161
  5. Barczak J., 2004, Interactive Shadowed Caustics Using Hierarchical Light Volumes
  6. Bavoil L., 2009, SIGGRAPH Talks
  7. Bunnell M., 2005, GPU Gems 2: Dynamic Ambient Occlusion and Indirect Lighting, 223
  8. Christensen P., 2004, Proceedings of EGSR
  9. Chen J., 2011, Proceedings of I3D, 39
  10. Coombe G., 2004, Proceedings of Graphics Interface, 161
  11. Christensen P., 2008, Point‐Based Approximate Color Bleeding
  12. Cox A., 2010, SIGGRAPH Posters
  13. Chandraker M., 2005, Proceedings of CVPR, 788
  14. Dmitriev K., 2002, Proceedings of EGWR, 25
  15. Dong Z., 2009, Proceedings of Vision Modeling and Visualization
  16. Dong Z., 2007, Proceedings of Pacific Graphics, 77
  17. Dror R., 2001, Proceedings of CVPR, II–164
  18. D’Eon E., 2007, Proceedings of EGSR
  19. Dachsbacher C., 2003, Proceedings of EGSR, 197
  20. Dachsbacher C., 2005, Proceedings of I3D, 203
  21. Dachsbacher C., 2006, Proceedings of I3D, 93
  22. Dammertz H., 2010, Proceedings of High Performance Graphics, 67
  23. Dobashi Y., 2002, Proceedings of Graphics Hardware, 99
  24. 10.1175/1520-0469(1998)055<0429:TSHDOM>2.0.CO;2 · doi:10.1175/1520-0469(1998)055
  25. Fernando R., 2002, Percentage Closer Soft Shadow
  26. Gibson S., 2003, Proceedings of EGSR, 219
  27. Green P., 2006, Proceedings of I3D, 7
  28. Geist R., 2004, Proceedings of EGSR, 355
  29. Günther J., 2004, Proceedings of EGSR, 111
  30. Gutierrez D., 2009, SIGGRAPH Course
  31. Havran V., 2003, Proceedings of EGSR, 106
  32. Hoberock J., 2007, High‐Quality Ambient Occlusion, 257
  33. Heidrich W., 1999, Proceedings of SIGGRAPH, 171
  34. Holzschuch N., 1994, Proceedings of EGWR
  35. Jensen H. W., 1996, Proceedings of EGWR, 21
  36. Jeffry S, 1994, Proceedings of EGWR, 359
  37. Kontkanen J., 2006, Ambient occlusion for animated characters, Proceedings of I3D, 343
  38. Kajiya J. T., 1986, Proceedings of SIGGRAPH, 143
  39. Krüger J., 2006, Proceedings of EGSR, 319
  40. Krivánek J., 2010, SIGGRAPH Course
  41. Kersten D., 1996, Discounting the color of mutual illumination:illumination: A 3D shapeinduced color phenomenon, Investigative Ophthalmology and Visual Science, 32
  42. Keller A., 2001, Proceedings of EGWR, 269
  43. Kontkanen J., 2005, Proceedings of I3D, 41
  44. Kautz J., 2004, Proceedings of EGSR, 179
  45. Kautz J., 1999, Proceedings of EGWR, 281
  46. Kontkanen J., 2004, Proceedings of MC2QMC, 259
  47. Kautz J., 2002, Proceedings of EGWR, 291
  48. Knecht M., 2010, Proceedings of ISMAR, 99
  49. Langer M. S., 2011, Interreflections
  50. Languenou E., 1994, Proceedings of EGWR, 69
  51. Larsen B. D., 2004, Proceedings of EGSR, 123
  52. Liktor G., 2010, Proceedings of Graphics and Geometry, 151
  53. Liktor G., 2011, Proceedings of I3D, 47
  54. Lehtinen J., 2003, Proceedings of I3D, 59
  55. Laine S., 2007, Proceedings of EGSR, 4
  56. Liu X., 2004, Proceedings of EGSR, 337
  57. Lafortune E. P., 1993, Proceedings of SIGGRAPH, 145
  58. Max N. L., 1986, Proceedings of SIGGRAPH, 117
  59. McGuire M., 2010, Proceedings of High Performance Graphics, 47
  60. Mitchell J., 2004, Game Developers Conference 2004 Presentations
  61. Mitchell K., 2007, Volumetric Light Scattering as a Post‐Process, 275
  62. Mertens T., 2003, SIGGRAPH Sketches
  63. McGuire M., 2009, Proceedings of High Performance Graphics, 77
  64. Ma V. C. H., 2002, Proceedings of Graphics Hardware, 89
  65. Novák J., 2011, Proceedings of I3D, 119
  66. Novák J., 2010, Eurographics Short Papers, 61
  67. Nayar S., 1990, Proceedings of ICCV, 2
  68. Purcell T. J., 2003, Proceedings of Graphics Hardware, 41
  69. Pharr M., 2004, GPU Gems, 279
  70. Perez F., 1997, Proceedings of EGWR, 309
  71. Pegoraro V., 2009, Proceedings of Graphics Interface, 71
  72. Pegoraro V., 2011, Proceedings of Graphics Interface, 151
  73. Pham T., 2005, Proceedings of Multimedia and Expo, 454
  74. Reinbothe C. K., 2009, Eurographics Areas Papers
  75. Ritschel T., 2007, Proceedings of EGSR, 61
  76. Ritschel T., 2008, Proceedings of Graphics Interface, 185
  77. Stürzlinger W., 1997, Proceedings of EGWR, 93
  78. Sloan P.‐P., 2007, Proceedings of Pacific Graphics, 97
  79. Soler C., 2010, SIGGRAPH Talks
  80. Segovia B., 2006, Proceedings of EGSR, 389
  81. Sloan P.‐P., 2006, Proceedings of I3D, 23
  82. Sousa T., 2008, Game Developers Conference 2008 Presentations
  83. Segovia B., 2009, Screen Space Spherical Harmonics Filters for Instant Global Illumination
  84. Tomasi C., 1999, Proceedings of ICCV, 839
  85. Thompson W. B., 1998, Visual Glue
  86. Tóth B., 2009, Eurographics Short Papers
  87. Wyman C., 2006, Proceedings of I3D, 153
  88. Wald I., 2002, Proceedings of EGWR, 15
  89. Wang R., 2004, Proceedings of EGSR
  90. Wyman C., 2008, Proceedings of I3D, 163
  91. Wang R., 2007, Proceedings of EGSR
  92. Yue Y., 2007, Proceedings of Pacific Graphics, 87
  93. Yu X., 2007, Proceedings of Pacific Graphics, 181
  94. Zhukov S., 1998, Proceedings of EGWR, 45

Metadata

Authors
Ritschel, T., Dachsbacher, C., Grosch, T., & Kautz, J.
Venue
Computer Graphics Forum
Publisher
Wiley
Published
2012-02
Volume
31
Issue
1
Pages
160-188
ISSN
  • 0167-7055
  • 1467-8659
Cited by
132
References
275
Language
en

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review

Data sources

Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.