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The State of the Art in Interactive Global Illumination
Abstract
The interaction of light and matter in the world surrounding us is of striking complexity and beauty. Since the very beginning of computer graphics, adequate modelling of these processes and efficient computation is an intensively studied research topic and still not a solved problem. The inherent complexity stems from the underlying physical processes as well as the global nature of the interactions that let light travel within a scene. This paper reviews the state of the art in interactive global illumination (GI) computation, i.e., methods that generate an image of a virtual scene in less than 1 s with an as exact as possible, or plausible, solution to the light transport. Additionally, the theoretical background and attempts to classify the broad field of methods are described. The strengths and weaknesses of different approaches, when applied to the different visual phenomena, arising from light interaction are compared and discussed. Finally, the paper concludes by highlighting design patterns for interactive GI and a list of open problems.
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Green, P. E., Kautz, J., Matusik, W., & Durand, F. (2006) · doi:10.1145/1111411.1111413 · Cited by 69
Self-citationImage-Space Caustics and Curvatures
Yu, X., Li, F., & Yu, J. (2007) · doi:10.1109/pg.2007.35 · Cited by 69
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Nichols, G., & Wyman, C. (2009) · ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) · doi:10.1145/1507149.1507162 · Cited by 67
Screen Space Ambient Occlusion
Bavoil, L. (2008) · Cited by 65
Hemispherical Rasterization for Self-Shadowing of Dynamic Objects
Kautz, J., Lehtinen, J., & Aila, T. (2004) · UCL Discovery (University College London) · doi:10.2312/egwr/egsr04/179-184 · Cited by 64
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Radiosity on graphics hardware
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Metadata
- Authors
- Ritschel, T., Dachsbacher, C., Grosch, T., & Kautz, J.
- Venue
- Computer Graphics Forum
- Publisher
- Wiley
- Published
- 2012-02
- Volume
- 31
- Issue
- 1
- Pages
- 160-188
- ISSN
- 0167-7055
- 1467-8659
- Cited by
- 132
- References
- 275
- Language
- en
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.