The DOI matches its Crossref record; 5 of the 5 references it cites were found in a registry or an index.
Playing an Action Video Game Reduces Gender Differences in Spatial Cognition
Abstract
We demonstrate a previously unknown gender difference in the distribution of spatial attention, a basic capacity that supports higher-level spatial cognition. More remarkably, we found that playing an action video game can virtually eliminate this gender difference in spatial attention and simultaneously decrease the gender disparity in mental rotation ability, a higher-level process in spatial cognition. After only 10 hr of training with an action video game, subjects realized substantial gains in both spatial attention and mental rotation, with women benefiting more than men. Control subjects who played a non-action game showed no improvement. Given that superior spatial skills are important in the mathematical and engineering sciences, these findings have practical implications for attracting men and women to these fields.
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Cites
Neural Mechanisms of Selective Visual Attention
Desimone, R., & Duncan, J. (1995) · Annual Review of Neuroscience · doi:10.1146/annurev.ne.18.030195.001205 · Cited by 8,388
Mental Rotations, a Group Test of Three-Dimensional Spatial Visualization
Vandenberg, S. G., & Kuse, A. R. (1978) · Perceptual and Motor Skills · doi:10.2466/pms.1978.47.2.599 · Cited by 2,620
Action video game modifies visual selective attention
Green, C. S., & Bavelier, D. (2003) · Nature · doi:10.1038/nature01647 · Cited by 2,540
Behrmann, M., Geng, J. J., & Shomstein, S. (2004) · Current Opinion in Neurobiology · doi:10.1016/j.conb.2004.03.012 · Cited by 626
The role of experience in spatial test performance: A meta-analysis
Baenninger, M., & Newcombe, N. (1989) · Sex Roles · doi:10.1007/bf00287729 · Cited by 545
Cited by
A systematic literature review of empirical evidence on computer games and serious games
Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M. (2012) · Computers & Education · doi:10.1016/j.compedu.2012.03.004 · Cited by 2,890
Gender Similarities and Differences
Hyde, J. S. (2014) · Annual Review of Psychology · doi:10.1146/annurev-psych-010213-115057 · Cited by 1,262
Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis
Clark, D. B., Tanner-Smith, E. E., & Killingsworth, S. S. (2016) · Review of Educational Research · doi:10.3102/0034654315582065 · Cited by 1,274
Do “brain-training” programs work?
Simons, D. J., Boot, W. R., Charness, N., Gathercole, S. E., Chabris, C. F., Hambrick, D. Z., & Stine-Morrow, E. A. L. (2016) · Psychological Science in the Public Interest · doi:10.1177/1529100616661983 · Cited by 1,183
Intelligence: New findings and theoretical developments
Nisbett, R. E., Aronson, J., Blair, C., Dickens, W., Flynn, J., Halpern, D. F., & Turkheimer, E. (2012) · American Psychologist · doi:10.1037/a0026699 · Cited by 1,031
Metadata
- Authors
- Feng, J., Spence, I., & Pratt, J.
- Venue
- Psychological Science
- Publisher
- SAGE Publications
- Published
- 2007-10
- Volume
- 18
- Issue
- 10
- Pages
- 850-855
- ISSN
- 0956-7976 (ISSN-L)
- 1467-9280
- OpenAlex
- W2150839204
- Cited by
- 1,151
- References
- 5
- FWCI
- 99.34
- Type
- journal article
- Language
- en
- Open access
- closed
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.