The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.
The Physiological Cost and Enjoyment of Wii Fit in Adolescents, Young Adults, and Older Adults
Abstract
Background: Active video games (exergames) increase energy expenditure (EE) and physical activity (PA) compared with sedentary video gaming. The physiological cost and enjoyment of exergaming in adolescents, and young and older adults has not been documented, nor compared with aerobic exercise. This study compared the physiological cost and enjoyment of exergaming on Wii Fit with aerobic exercise in 3 populations. Methods: Cardiorespiratory and enjoyment measurements were compared in 14 adolescents, 15 young adults, and 13 older adults during handheld inactive video gaming, Wii Fit activities (yoga, muscle conditioning, balance, aerobics), and brisk treadmill walking and jogging. Results: For all groups EE and heart rate (HR) of Wii Fit activities were greater than handheld gaming (P < .001) but lower than treadmill exercise (P ≤ .001). Wii aerobics elicited moderate intensity activity in adolescents, young adults, and older adults with respective mean (SD) metabolic equivalents of 3.2 (0.7), 3.6 (0.8), and 3.2 (0.8). HR during Wii aerobics fell below the recommended intensity for maintaining cardiorespiratory fitness. Group enjoyment rating was greater for Wii balance and aerobics compared with treadmill walking and jogging (P ≤ .05). Conclusions: Wii Fit appears an enjoyable exergame for adolescents and adults, stimulating light-to-moderate intensity activity through the modification of typically sedentary leisure behavior.
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Cites
Physical activity enjoyment scale: Two validation studies
Kendzierski, D., & DeCarlo, K. J. (1991) · Journal of Sport and Exercise Psychology · doi:10.1123/jsep.13.1.50 · Cited by 1,329 · cited 1×
“The PACES has been found to have both reliability and validity in PA environments.(20) Reliability”
BackgroundEnjoyment mediates effects of a school-based physical-activity intervention
DISHMAN, R. K., MOTL, R. W., SAUNDERS, R., FELTON, G., WARD, D. S., DOWDA, M., & PATE, R. R. (2005) · Medicine & Science in Sports & Exercise · doi:10.1249/01.mss.0000155391.62733.a7 · Cited by 474
Cited by
Billinger, S. A., Arena, R., Bernhardt, J., Eng, J. J., Franklin, B. A., Johnson, C. M., MacKay-Lyons, M., Macko, R. F., Mead, G. E., Roth, E. J., et al. (2014) · Stroke · doi:10.1161/str.0000000000000022 · Cited by 1,529
Active Video Games and Health Indicators in Children and Youth: A Systematic Review
LeBlanc, A. G., Chaput, J.-P., McFarlane, A., Colley, R. C., Thivel, D., Biddle, S. J. H., Maddison, R., Leatherdale, S. T., & Tremblay, M. S. (2013) · PLoS ONE · doi:10.1371/journal.pone.0065351 · Cited by 342
Video Game–Based Exercise, Latino Children's Physical Health, and Academic Achievement
Gao, Z., Hannan, P., Xiang, P., Stodden, D. F., & Valdez, V. E. (2013) · American Journal of Preventive Medicine · doi:10.1016/j.amepre.2012.11.023 · Cited by 131
Health Benefits of Digital Videogames for Older Adults: A Systematic Review of the Literature
Hall, A. K., Chavarria, E., Maneeratana, V., Chaney, B. H., & Bernhardt, J. M. (2012) · Games for Health Journal · doi:10.1089/g4h.2012.0046 · Cited by 118
Ramstrand, N., & Lygnegård, F. (2012) · Technology and Health Care · doi:10.3233/thc-2012-0696 · Cited by 69
Metadata
- Authors
- Graves, L. E. F., Ridgers, N. D., Williams, K., Stratton, G., Atkinson, G., & Cable, N. T.
- Venue
- Journal of Physical Activity and Health
- Publisher
- Human Kinetics
- Published
- 2010-05
- Volume
- 7
- Issue
- 3
- Pages
- 393-401
- ISSN
- 1543-3080 (ISSN-L)
- 1543-5474
- OpenAlex
- W2143051600
- Cited by
- 428
- References
- 2
- FWCI
- 18.64
- Type
- journal article
- Language
- en
- Open access
- closed
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- Graves, L. E. F., Ridgers, N. D., Williams, K., Stratton, G., Atkinson, G., & Cable, N. T. (2010). The Physiological Cost and Enjoyment of Wii Fit in Adolescents, Young Adults, and Older Adults. Journal of Physical Activity and Health. https://doi.org/10.1123/jpah.7.3.393
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