The DOI matches its Crossref record; 5 of the 5 references it cites were found in a registry or an index.
A continuous and objective evaluation of emotional experience with interactive play environments
Abstract
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating the success of interactive play environments is still an open research challenge. Both subjective and objective techniques fall short due to limited evaluative bandwidth; there remains no corollary in play environments to task performance with productivity systems. This paper presents a method of modeling user emotional state, based on a user's physiology, for users interacting with play technologies. Modeled emotions are powerful because they capture usability and playability through metrics relevant to ludic experience; account for user emotion; are quantitative and objective; and are represented continuously over a session. Furthermore, our modeled emotions show the same trends as reported emotions for fun, boredom, and excitement; however, the modeled emotions revealed differences between three play conditions, while the differences between the subjective reports failed to reach significance.
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Cites
Picard, R. W. (1997) · MIT Press · doi:10.7551/mitpress/1140.001.0001 · Cited by 7,382
Looking at pictures: Affective, facial, visceral, and behavioral reactions
LANG, P. J., GREENWALD, M. K., BRADLEY, M. M., & HAMM, A. O. (1993) · Psychophysiology · doi:10.1111/j.1469-8986.1993.tb03352.x · Cited by 3,190
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Boucsein, W. (1992) · doi:10.1007/978-1-4757-5093-5 · Cited by 818
Using mental load for managing interruptions in physiologically attentive user interfaces
Chen, D., & Vertegaal, R. (2004) · CHI '04 Extended Abstracts on Human Factors in Computing Systems · doi:10.1145/985921.986103 · Cited by 120
Cited by
What is user engagement? A conceptual framework for defining user engagement with technology
O'Brien, H. L., & Toms, E. G. (2008) · Journal of the American Society for Information Science and Technology · doi:10.1002/asi.20801 · Cited by 1,397
From Mice to Men - 24 Years of Evaluation in CHI
Barkhuus, L., & Rode, J. A. (2007) · Proceedings of the SIGCHI Conference on Human Factors in Computing Systems · doi:10.1145/1240624.2180963 · Cited by 180
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Brainput: enhancing interactive systems with streaming fnirs brain input
Solovey, E., Schermerhorn, P., Scheutz, M., Sassaroli, A., Fantini, S., & Jacob, R. (2012) · Proceedings of the SIGCHI Conference on Human Factors in Computing Systems · doi:10.1145/2207676.2208372 · Cited by 86
Subjective objectivity: negotiating emotional meaning
Leahu, L., Schwenk, S., & Sengers, P. (2008) · Proceedings of the 7th ACM conference on Designing interactive systems · doi:10.1145/1394445.1394491 · Cited by 61
Do You Feel the Same? On the Robustness of Cued-Recall Debriefing for User Experience Evaluation
Bruun, A., Law, E. L.-C., Nielsen, T. D., & Heintz, M. (2021) · ACM Transactions on Computer-Human Interaction · doi:10.1145/3453479 · Cited by 16
Imprecise but Fun: Playful Interaction Using Electromyography
Karolus, J., Thanheiser, S., Peterson, D., Viot, N., Kosch, T., Schmidt, A., & Wozniak, P. W. (2022) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3546725 · Cited by 11
Metadata
- Authors
- Mandryk, R. L., Atkins, M. S., & Inkpen, K. M.
- Venue
- Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2006-04-22
- Pages
- 1027-1036
- OpenAlex
- W2134033472
- Cited by
- 265
- References
- 5
- FWCI
- 31.68
- Type
- conference paper
- Language
- en
- Open access
- closed
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