Cited by 217Teaching and Learning ProgrammingEducational Robotics and EngineeringInteractive and Immersive Displays

Designing tangible programming languages for classroom use

Horn, Michael S., Jacob, Robert J. K.·2007·Proceedings of the 1st international conference on Tangible and embedded interaction

Abstract

This paper describes a new technique for implementing educational programming languages using tangible interface technology. It emphasizes the use of inexpensive and durable parts with no embedded electronics or power supplies. Students create programs in offline settings—on their desks or on the floor—and use a portable scanning station to compile their code. We argue that languages created with this approach offer an appealing and practical alternative to text-based and visual languages for classroom use. In this paper we discuss the motivations for our project and describe the design and implementation of two tangible programming languages. We also describe an initial case study with children and outline future research goals. Author Keywords Tangible UIs, education, children, programming languages

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Crossref · 10.1145/1226969.1227003

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Authors
Horn, M. S., & Jacob, R. J. K.
Affiliations
Tufts University (US)
Venue
Proceedings of the 1st international conference on Tangible and embedded interaction
Publisher
ACM
Published
2007-02-15
Pages
159-162
OpenAlex
W2077211141
Cited by
217
References
10
Citations by year
2026: 4 · 2025: 8 · 2024: 7 · 2023: 13 · 2022: 35 · 2021: 11 · 2020: 11 · 2019: 45 · 2018: 21 · 2017: 13 · 2016: 8 · 2015: 8 · 2014: 9 · 2013: 4 · 2012: 4
FWCI
4.21
Type
conference paper
Language
en
Open access
closed
Locations
International Conference on Tangible, Embedded, and Embodied Interaction (TEI) (publishedVersion)
Funders
  • University of Cambridge
  • University of Queensland
Topics
  • Physical Sciences › Computer Science › Computer Science Applications › Teaching and Learning Programming
  • Physical Sciences › Computer Science › Artificial Intelligence › Educational Robotics and Engineering
  • Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
Keywords
tangible user interfaces, educational programming languages, classroom programming, children, low-cost hardware, offline programming, programming language design

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