Designing tangible programming languages for classroom use
Abstract
This paper describes a new technique for implementing educational programming languages using tangible interface technology. It emphasizes the use of inexpensive and durable parts with no embedded electronics or power supplies. Students create programs in offline settings—on their desks or on the floor—and use a portable scanning station to compile their code. We argue that languages created with this approach offer an appealing and practical alternative to text-based and visual languages for classroom use. In this paper we discuss the motivations for our project and describe the design and implementation of two tangible programming languages. We also describe an initial case study with children and outline future research goals. Author Keywords Tangible UIs, education, children, programming languages
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Educators hold an irreplaceable role in programming education.
“Our decision to engage with professional educators instead of children and parents was driven by the understanding that educators still hold an irreplaceable role in programming education [22].”
From ChatScratch: An AI-Augmented System Toward Autonomous Visual Programming Learning for Children Aged 6-12 (2024) · cites this paper as [22]
Current Scratch educational practices are mainly tailored for classroom environments, guided by professional educators, and a structured curriculum.
“Additionally, current Scratch educational practices are mainly tailored for classroom environments, guided by professional educators, and a structured curriculum [22].”
From ChatScratch: An AI-Augmented System Toward Autonomous Visual Programming Learning for Children Aged 6-12 (2024) · cites this paper as [22]
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Tangible programming elements for young children
Wyeth, P. A., & Purchase, H. C. (2002) · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) · doi:10.1145/506443.506591 · Cited by 83 · see citing works
What is the next generation of human-computer interaction?
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Chen, L., Xiao, S., Chen, Y., Song, Y., Wu, R., & Sun, L. (2024) · Proceedings of the CHI Conference on Human Factors in Computing Systems · doi:10.1145/3613904.3642229 · Cited by 60 · see citing works
Computing Education Research Today
Fincher, S. A., Tenenberg, J., Dorn, B., Hundhausen, C., McCartney, R., & Murphy, L. (2019) · The Cambridge Handbook of Computing Education Research · doi:10.1017/9781108654555.003 · Cited by 7 · see citing works
- Authors
- Horn, M. S., & Jacob, R. J. K.
- Affiliations
- Tufts University (US)
- Venue
- Proceedings of the 1st international conference on Tangible and embedded interaction
- Publisher
- ACM
- Published
- 2007-02-15
- Pages
- 159-162
- OpenAlex
- W2077211141
- Cited by
- 217
- References
- 10
- Citations by year
- 2026: 4 · 2025: 8 · 2024: 7 · 2023: 13 · 2022: 35 · 2021: 11 · 2020: 11 · 2019: 45 · 2018: 21 · 2017: 13 · 2016: 8 · 2015: 8 · 2014: 9 · 2013: 4 · 2012: 4
- FWCI
- 4.21
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- International Conference on Tangible, Embedded, and Embodied Interaction (TEI) (publishedVersion)
- Funders
- University of Cambridge
- University of Queensland
- Topics
- Physical Sciences › Computer Science › Computer Science Applications › Teaching and Learning Programming
- Physical Sciences › Computer Science › Artificial Intelligence › Educational Robotics and Engineering
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Keywords
- tangible user interfaces, educational programming languages, classroom programming, children, low-cost hardware, offline programming, programming language design
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