The DOI matches its Crossref record; 51 of the 51 references it cites were found in a registry or an index.
Do tangible interfaces enhance learning?
Abstract
Conceptual work on tangible interfaces has focused primarily on the production of descriptive frameworks. While this work has been successful in mapping out a space of technical possibilities and providing a terminology to ground discussion, it provides little guidance on the cognitive or social effects of using one type of interface or another. In this paper we look at the area of learning with tangible interfaces, suggesting that more empirically grounded research is needed to guide development. We provide an analytic framework of six perspectives, which describes latent trends and assumptions that might be used to motivate and guide this work, and makes links with existing research in cognitive science and education.
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Cites
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Tangible bits: towards seamless interfaces between people, bits and atoms
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“Ishii and Ullmer [26, 53] have proposed integration of representations as one of the defining features of tangible user interfaces; Koleva et al.”
BackgroundWhere the Action Is: The Foundations of Embodied Interaction
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(2019) · Routledge eBooks · doi:10.4324/9781315864341 · Cited by 2,532
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Emerging frameworks for tangible user interfaces
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Getting a grip on tangible interaction: a framework on physical space and social interaction
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Cited by
Tangible User Interfaces: Past, Present, and Future Directions
Shaer, O. (2009) · now publishers, Inc. eBooks · doi:10.1561/9781601983299 · Cited by 414
Comparing the use of tangible and graphical programming languages for informal science education
Horn, M. S., Solovey, E. T., Crouser, R. J., & Jacob, R. J. K. (2009) · Proceedings of the SIGCHI Conference on Human Factors in Computing Systems · doi:10.1145/1518701.1518851 · Cited by 286
Family as a Third Space for AI Literacies: How do children and parents learn about AI together?
Druga, S., Christoph, F. L., & Ko, A. J. (2022) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3491102.3502031 · Cited by 130
The Machine Learning Machine: A Tangible User Interface for Teaching Machine Learning
Kaspersen, M. H., Bilstrup, K.-E. K., & Petersen, M. G. (2021) · Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction · doi:10.1145/3430524.3440638 · Cited by 89
Garcia-Sanjuan, F., Jurdi, S., Jaen, J., & Nacher, V. (2018) · Computers & Education · doi:10.1016/j.compedu.2018.04.011 · Cited by 78
Metadata
- Authors
- Marshall, P.
- Venue
- Proceedings of the 1st international conference on Tangible and embedded interaction
- Publisher
- ACM
- Published
- 2007-02-15
- Pages
- 163-170
- OpenAlex
- W2170749155
- Cited by
- 538
- References
- 51
- FWCI
- 16.22
- Type
- conference paper
- Language
- en
- Open access
- closed
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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.