The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.
Enhancing experience prototyping by the help of mixed-fidelity prototypes
Open accessAbstract
In this research review I undertook the problem related to the usage of a new concept known as the Mixed- Fidelity Prototype which is a mixture of its predecessors Low- and High- Fidelity Prototypes in Experience Prototyping. Experience Prototyping is a good way to explore, communicate and interact with the designs we develop like experiencing cycling on the ice, although the mood, snow conditions, bicycle type and many other factors really matter and tend to change with time. Experience Prototyping in itself is a very large domain to be explored separately but this research contains the idea to improve the ways we can achieve these factors with a minimal variation. Prototyping has the involvement of both the users and the stake holders so it is really important that correct experiments and the prototypes should get the desired results. With the effective usage of mixed-fidelity prototype in Experience Prototyping a better understanding of the real system can be developed as it gives a feeling of both the Low- and High- Fidelity Prototypes. It can unable an HCI developer to properly identify the requirements either functional or non-functional as identified by the proposed user. This paper has a comparison study between the uses of different prototyping models in Experience prototyping for better understanding of the system under development in detail and reasons for preferring Mixed-Fidelity Prototypes over the others.
Overview
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
Yasar describes three perspectives to consider when prototyping: role, look & feel, and implementation.
“Yasar describes three perspective to consider when prototyping: role (of product in a user's life), look & feel, and implementation (Yasar 2007).”
From An empirically based model of software prototyping: a mapping study and a multi-case study (2023) · cites this paper as Yasar 2007
Yasar reports that simpler prototypes with narrow functionality scope and a low degree of refinement are cost effective and useful for validation purposes and to capture major issues.
“Yasar even reports that simpler prototypes with narrow functionality scope and a low degree of refinement are cost effective and useful for validation purposes and to capture major issues (Yasar 207”
From An empirically based model of software prototyping: a mapping study and a multi-case study (2023) · cites this paper as Yasar 2007
Citations
Cites
Buchenau, M., & Suri, J. F. (2000) · Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques · doi:10.1145/347642.347802 · Cited by 1,237
Flagged first, then by citations
Research works printed but not linked: 5
- 10.1145/238386.238516 · DOI
- 10.1145/1124772.1124959 · DOI · Paper page
- Stephanie Houde and Charles Hill . What do Prototypes Prototype?, based on the article by Houde , S., and Hill, C., What do Prototypes Prototype?, in the Handbook of HCI ( 2 nd Ed.), Elsevier Science B.V : Amsterdam , 1997 . Stephanie Houde and Charles Hill. What do Prototypes Prototype?, based on the article by Houde, S., and Hill, C., What do Prototypes Prototype?, in the Handbook of HCI (2nd Ed.), Elsevier Science B.V: Amsterdam, 1997.
- 10.1145/223500.223514 · DOI · Paper page
- 10.1109/2.910894 · DOI
Cited by
Sorted by citations
An empirically based model of software prototyping: a mapping study and a multi-case study
Bjarnason, E., Lang, F., & Mjöberg, A. (2023) · Empirical Software Engineering · doi:10.1007/s10664-023-10331-w · Cited by 75
Metadata
- Authors
- Yasar, A.-U.-H.
- Affiliations
- Linköping University (SE)
- Corresponding author
- Yasar, Ansar-Ul-Haque
- Venue
- Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
- Publisher
- ACM
- Published
- 2007-09-10
- Pages
- 468-473
- OpenAlex
- W2034455664
- Cited by
- 19
- References
- 1
- Citations by year
- 2025: 1 · 2024: 1 · 2023: 1 · 2022: 2 · 2021: 2 · 2018: 1 · 2017: 1 · 2016: 2 · 2013: 3 · 2012: 1
- FWCI
- 0.57
- Type
- conference paper
- Language
- en
- Open access
- green
- lirias.kuleuven.be
- Locations
- International Conference on Mobile Technology, Applications, and Systems (publishedVersion)
- Lirias (submittedVersion, other-oa)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Physical Sciences › Computer Science › Human-Computer Interaction › Persona Design and Applications
- Keywords
- low-fidelity prototypes, high-fidelity prototype, human-computer interaction, requirements analysis, non-functional requirements, stakeholder engagement, prototype comparison
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review