Cited by 19Innovative Human-Technology InteractionUsability and User Interface DesignPersona Design and Applications

The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.

Enhancing experience prototyping by the help of mixed-fidelity prototypes

Open access
Yasar, Ansar-Ul-Haque·2007·Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology

Abstract

In this research review I undertook the problem related to the usage of a new concept known as the Mixed- Fidelity Prototype which is a mixture of its predecessors Low- and High- Fidelity Prototypes in Experience Prototyping. Experience Prototyping is a good way to explore, communicate and interact with the designs we develop like experiencing cycling on the ice, although the mood, snow conditions, bicycle type and many other factors really matter and tend to change with time. Experience Prototyping in itself is a very large domain to be explored separately but this research contains the idea to improve the ways we can achieve these factors with a minimal variation. Prototyping has the involvement of both the users and the stake holders so it is really important that correct experiments and the prototypes should get the desired results. With the effective usage of mixed-fidelity prototype in Experience Prototyping a better understanding of the real system can be developed as it gives a feeling of both the Low- and High- Fidelity Prototypes. It can unable an HCI developer to properly identify the requirements either functional or non-functional as identified by the proposed user. This paper has a comparison study between the uses of different prototyping models in Experience prototyping for better understanding of the system under development in detail and reasons for preferring Mixed-Fidelity Prototypes over the others.

Overview

Integrity signals

Registry

Crossref · 10.1145/1378063.1378137

Cites

1 of 1 references verified0 citation errors · 0 not checkable

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  • Yasar describes three perspectives to consider when prototyping: role, look & feel, and implementation.

    “Yasar describes three perspective to consider when prototyping: role (of product in a user's life), look & feel, and implementation (Yasar 2007).”
  • Yasar reports that simpler prototypes with narrow functionality scope and a low degree of refinement are cost effective and useful for validation purposes and to capture major issues.

    “Yasar even reports that simpler prototypes with narrow functionality scope and a low degree of refinement are cost effective and useful for validation purposes and to capture major issues (Yasar 207”

Citations

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Research works printed but not linked: 5

  1. 10.1145/238386.238516 · DOI
  2. 10.1145/1124772.1124959 · DOI · Paper page
  3. Stephanie Houde and Charles Hill . What do Prototypes Prototype?, based on the article by Houde , S., and Hill, C., What do Prototypes Prototype?, in the Handbook of HCI ( 2 nd Ed.), Elsevier Science B.V : Amsterdam , 1997 . Stephanie Houde and Charles Hill. What do Prototypes Prototype?, based on the article by Houde, S., and Hill, C., What do Prototypes Prototype?, in the Handbook of HCI (2nd Ed.), Elsevier Science B.V: Amsterdam, 1997.
  4. 10.1145/223500.223514 · DOI · Paper page
  5. 10.1109/2.910894 · DOI

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Metadata

Authors
Yasar, A.-U.-H.
Affiliations
Linköping University (SE)
Corresponding author
Yasar, Ansar-Ul-Haque
Venue
Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Publisher
ACM
Published
2007-09-10
Pages
468-473
OpenAlex
W2034455664
Cited by
19
References
1
Citations by year
2025: 1 · 2024: 1 · 2023: 1 · 2022: 2 · 2021: 2 · 2018: 1 · 2017: 1 · 2016: 2 · 2013: 3 · 2012: 1
FWCI
0.57
Type
conference paper
Language
en
Open access
Locations
  • International Conference on Mobile Technology, Applications, and Systems (publishedVersion)
  • Lirias (submittedVersion, other-oa)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
  • Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
  • Physical Sciences › Computer Science › Human-Computer Interaction › Persona Design and Applications
Keywords
low-fidelity prototypes, high-fidelity prototype, human-computer interaction, requirements analysis, non-functional requirements, stakeholder engagement, prototype comparison

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