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Generalizing motion edits with Gaussian processes

Ikemoto, Leslie, Arikan, Okan, Forsyth, David·2009·ACM Transactions on Graphics

Abstract

One way that artists create compelling character animations is by manipulating details of a character's motion. This process is expensive and repetitive. We show that we can make such motion editing more efficient by generalizing the edits an animator makes on short sequences of motion to other sequences. Our method predicts frames for the motion using Gaussian process models of kinematics and dynamics. These estimates are combined with probabilistic inference. Our method can be used to propagate edits from examples to an entire sequence for an existing character, and it can also be used to map a motion from a control character to a very different target character. The technique shows good generalization. For example, we show that an estimator, learned from a few seconds of edited example animation using our methods, generalizes well enough to edit minutes of character animation in a high-quality fashion. Learning is interactive: An animator who wants to improve the output can provide small, correcting examples and the system will produce improved estimates of motion. We make this interactive learning process efficient and natural with a fast, full-body IK system with novel features. Finally, we present data from interviews with professional character animators that indicate that generalizing and propagating animator edits can save artists significant time and work.

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Metadata

Authors
Ikemoto, L., Arikan, O., & Forsyth, D.
Venue
ACM Transactions on Graphics
Published
2009-01
Volume
28
Issue
1
Pages
1-12
ISSN
  • 0730-0301 (ISSN-L)
  • 1557-7368
OpenAlex
W2080592425
Cited by
1,214
References
2
FWCI
234.60
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Generalizing motion edits with Gaussian processes. https://app.cochat.ai/papers/10.1145/1477926.1477927
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Ikemoto, L., Arikan, O., & Forsyth, D. (2009). Generalizing motion edits with Gaussian processes. ACM Transactions on Graphics. https://doi.org/10.1145/1477926.1477927

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