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Improving patient motivation in game development for motor deficit rehabilitation
Abstract
It has been stated repeatedly that active participation in rehabilitation programs increases the benefit and effectiveness of therapy. In developing robotic devices for stroke rehabilitation, the existing use of boring task interfaces produces a significant reduction in elderly patient motivation. To combine robot-aided therapy with appealing games, then, is not only a matter of creating entertainment, but a real necessity for motor recovery. Besides emphasizing a lack of attention to elderly patients in conceiving games for post-stroke rehabilitation, this paper launches a challenge to two fields with tremendous collaborative potential. As a precursor to this collaboration, the following research consolidates the gaming scenario criteria for both rehabilitation and elderly entertainment. Conclusions are then formed from the adaptability of existing games to identify the direction of future game development.
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Cited by
Towards customizable games for stroke rehabilitation
Alankus, G., Lazar, A., May, M., & Kelleher, C. (2010) · Proceedings of the SIGCHI Conference on Human Factors in Computing Systems · doi:10.1145/1753326.1753649 · Cited by 382
Full-body motion-based game interaction for older adults
Gerling, K., Livingston, I., Nacke, L., & Mandryk, R. (2012) · Proceedings of the SIGCHI Conference on Human Factors in Computing Systems · doi:10.1145/2207676.2208324 · Cited by 306
Interrogating Social Virtual Reality as a Communication Medium for Older Adults
Baker, S., Kelly, R. M., Waycott, J., Carrasco, R., Hoang, T., Batchelor, F., Ozanne, E., Dow, B., Warburton, J., & Vetere, F. (2019) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3359251 · Cited by 116
Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing
Boletsis, C., & McCallum, S. (2016) · International Journal of Serious Games · doi:10.17083/ijsg.v3i1.106 · Cited by 63
Havukainen, M., Laine, T. H., Martikainen, T., & Sutinen, E. (2020) · The Computer Games Journal · doi:10.1007/s40869-020-00100-w · Cited by 40
Metadata
- Authors
- Flores, E., Tobon, G., Cavallaro, E., Cavallaro, F. I., Perry, J. C., & Keller, T.
- Venue
- Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
- Publisher
- ACM
- Published
- 2008-12-03
- Pages
- 381-384
- OpenAlex
- W2094659717
- Cited by
- 245
- References
- 0
- FWCI
- 19.72
- Type
- conference paper
- Language
- en
- Open access
- closed
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- Flores, E., Tobon, G., Cavallaro, E., Cavallaro, F. I., Perry, J. C., & Keller, T. (2008). Improving patient motivation in game development for motor deficit rehabilitation. Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology. https://doi.org/10.1145/1501750.1501839
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