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Cited by 306

The DOI matches its Crossref record; 28 of the 28 references it cites were found in a registry or an index.

Full-body motion-based game interaction for older adults

Open access
Gerling, Kathrin, Livingston, Ian, Nacke, Lennart, Mandryk, Regan·2012·Proceedings of the SIGCHI Conference on Human Factors in Computing Systems

Abstract

Older adults in nursing homes often lead sedentary lifestyles, which reduces their life expectancy. Full-body motion-control games provide an opportunity for these adults to remain active and engaged; these games are not designed with age-related impairments in mind, which prevents the games from being leveraged to increase the activity levels of older adults. In this paper, we present two studies aimed at developing game design guidelines for full-body motion controls for older adults experiencing age-related changes and impairments. Our studies also demonstrate how full-body motion-control games can accommodate a variety of user abilities, have a positive effect on mood and, by extension, the emotional well-being of older adults. Based on our studies, we present seven guidelines for the design of full-body interaction in games. The guidelines are designed to foster safe physical activity among older adults, thereby increasing their quality of life.

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Research works printed but not linked: 4

  1. 10.4017/gt.2011.10.2.005.00 · doi:10.4017/gt.2011.10.2.005.00
  2. 10.4017/gt.2010.09.02.265.00 · doi:10.4017/gt.2010.09.02.265.00
  3. Ekman , P. Moods , Emotion and Traits . In: Ekman, P. & Davidson , R.J. (Eds.): The Nature of Emotion. Oxford University Press : New York ( 1994 ). Ekman, P. Moods, Emotion and Traits. In: Ekman, P. & Davidson, R.J. (Eds.): The Nature of Emotion. Oxford University Press: New York (1994).
  4. 10.1016/j.entcom.2010.12.007 · doi:10.1016/j.entcom.2010.12.007

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Metadata

Authors
Gerling, K., Livingston, I., Nacke, L., & Mandryk, R.
Venue
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Publisher
ACM
Published
2012-05-05
Pages
1873-1882
OpenAlex
W2123887733
Cited by
306
References
28
FWCI
100.95
Type
conference paper
Language
en
Open access
green

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CoChat. (2026). Citation check: Full-body motion-based game interaction for older adults. https://app.cochat.ai/papers/10.1145/2207676.2208324
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Gerling, K., Livingston, I., Nacke, L., & Mandryk, R. (2012). Full-body motion-based game interaction for older adults. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/2207676.2208324

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