Cited by 141Speech and dialogue systemsSocial Robot Interaction and HRIEmotion and Mood Recognition

Communicative facial displays as a new conversational modality

Takeuchi, Akikazu, Nagao, Katashi·1993·Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '93

Abstract

The human face is an independent communication channel that conveys emotional and conversational signals encoded as facial displays. Facial displays can be viewed as communicative signals that help coordinate conversation. We are attempting to introduce facial displays into computer-human interaction as a new modality. This will make the interaction tighter and more efficient while lessening the cognitive load. As the first step, a speech dialogue system was selected to investigate the power of communicative facial displays. We analyzed the conversations between users and the speech dialogue system, to which facial displays had been added. We found that conversation with the system featuring facial displays was more successful than that with a system without facial displays.

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Registry

Crossref · 10.1145/169059.169156

Cites

13 of 13 references verified0 citation errors · 0 not checkable

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Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • The dense model-graph seems very suitable for facial action coding based on the extracted deformations of the graph.

    “The dense model-graph seems very suitable for facial action coding based on the extracted deformations of the graph.”
  • The Hong et al. method achieved a recognition rate of 89 percent in the case of familiar subjects and 73 percent in the case of unknown persons.

    “The achieved recognition rate was 89 percent in the case of the familiar subjects and 73 percent in the case of unknown persons.”
  • The time necessary for performing a full analysis of an incoming facial image by the Hong et al. method is about eight seconds.

    “The time necessary for performing a full analysis of an incoming facial image is about eight seconds.”
  • Hong et al. have not discussed the issue of using the dense model-graph for facial action coding based on extracted deformations of the graph.

    “However, this issue has not been discussed by Hong et al. [30].”
  • The face model used by Wang et al. represents a way of improving the labeled-graph-based models to include intensity measurement of the encountered facial expressions based on the information stored in the links between the nodes.

    “The face model used by Wang et al. represents a way of improving the labeled-graph-based models (e.g., [30]) to include intensity measurement of the encountered facial expressions based on the information stored in the links between the nodes.”

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Authors
Takeuchi, A., & Nagao, K.
Affiliations
Sony Computer Science Laboratories (JP)
Venue
Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '93
Publisher
ACM Press
Published
1993
Pages
187-193
OpenAlex
W1974643247
Cited by
140
References
12
Citations by year
2026: 1 · 2025: 2 · 2022: 2 · 2021: 1 · 2020: 2 · 2019: 6 · 2018: 3 · 2017: 1 · 2016: 1 · 2015: 3 · 2014: 5 · 2013: 2 · 2012: 4
FWCI
10.96
Type
conference paper
Language
en
Open access
closed
Locations
CHI Conference on Human Factors in Computing Systems (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Speech and dialogue systems
  • Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Emotion and Mood Recognition
Keywords
facial displays, nonverbal communication, human-computer interaction, spoken dialogue systems, cognitive load, emotional signals

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