Cited by 399Social Robot Interaction and HRIInnovative Human-Technology InteractionAI in Service Interactions

When the Interface Is a Face

Sproull, Lee, Subramani, Mani, Kiesler, Sara, Walker, Janet, Waters, Keith·1996·Human-Computer Interaction

Abstract

People behave differently in the presence of other people than they do when they are alone. People also may behave differently when designers introduce more human-like qualities into computer interfaces. In an experimental study we demonstrate that people's responses to a talking-face interface differ from their responses to a text-display interface. They attribute some personality traits to it; they are more aroused by it; they present themselves in a more positive light. We use theories of person perception, social facilitation, and self-presentation to predict and interpret these results. We suggest that as computer interfaces become more "human-like," people who use those interfaces may change their own personas in response to them.

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Crossref · 10.1207/s15327051hci1102_1

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49 of 49 references verified0 citation errors · 0 not checkable

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Authors
Sproull, L., Subramani, M., Kiesler, S., Walker, J., & Waters, K.
Affiliations
  • Boston University (US)
  • Carnegie Mellon University (US)
Venue
Human-Computer Interaction
Published
1996-06-01
Volume
11
Issue
2
Pages
97-124
ISSN
0737-0024 (ISSN-L)
OpenAlex
W2121965518
Cited by
399
References
49
Citations by year
2026: 7 · 2025: 13 · 2024: 11 · 2023: 10 · 2022: 11 · 2021: 23 · 2020: 24 · 2019: 14 · 2018: 17 · 2017: 15 · 2016: 17 · 2015: 17 · 2014: 12 · 2013: 13 · 2012: 16
FWCI
10.94
Type
journal article
Language
en
Open access
closed
Locations
Human-Computer Interaction (publishedVersion)
Topics
  • Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
  • Physical Sciences › Computer Science › Artificial Intelligence › AI in Service Interactions
Keywords
person perception, social facilitation, self-presentation, arousal, personality attribution, personas

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