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Cited by 460

The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.

Realtime performance-based facial animation

Open access
Weise, Thibaut, Bouaziz, Sofien, Li, Hao, Pauly, Mark·2011·ACM SIGGRAPH 2011 papers

Abstract

This paper presents a system for performance-based character animation that enables any user to control the facial expressions of a digital avatar in realtime. The user is recorded in a natural environment using a non-intrusive, commercially available 3D sensor. The simplicity of this acquisition device comes at the cost of high noise levels in the acquired data. To effectively map low-quality 2D images and 3D depth maps to realistic facial expressions, we introduce a novel face tracking algorithm that combines geometry and texture registration with pre-recorded animation priors in a single optimization. Formulated as a maximum a posteriori estimation in a reduced parameter space, our method implicitly exploits temporal coherence to stabilize the tracking. We demonstrate that compelling 3D facial dynamics can be reconstructed in realtime without the use of face markers, intrusive lighting, or complex scanning hardware. This makes our system easy to deploy and facilitates a range of new applications, e.g. in digital gameplay or social interactions.

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Crossref · 10.1145/1964921.1964972

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Metadata

Authors
Weise, T., Bouaziz, S., Li, H., & Pauly, M.
Venue
ACM SIGGRAPH 2011 papers
Publisher
ACM
Published
2011-07-25
Pages
1-10
OpenAlex
W1992187125
Cited by
460
References
3
FWCI
39.22
Type
conference paper
Language
en
Open access
green

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CoChat. (2026). Citation check: Realtime performance-based facial animation. https://app.cochat.ai/papers/10.1145/1964921.1964972
The paper
Weise, T., Bouaziz, S., Li, H., & Pauly, M. (2011). Realtime performance-based facial animation. ACM SIGGRAPH 2011 papers. https://doi.org/10.1145/1964921.1964972

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

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