The DOI matches its Crossref record; 5 of the 5 references it cites were found in a registry or an index.
Designing sports: a framework for exertion games
Abstract
Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exertion experiences. This paper introduces the Exertion Framework as a way to think and talk about Exertion Games, both for their formative design and summative analysis. Our Exertion Framework is based on the ways in which we can conceive of the body investing in game-directed exertion, supported by four perspectives on the body (the Responding Body, Moving Body, Sensing Body and Relating Body) and three perspectives on gaming (rules, play and context). The paper illustrates how this framework was derived from prior systems and theory, and presents a case study of how it has been used to inspire novel exertion interactions.
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Cites
Allender, S., Cowburn, G., & Foster, C. (2006) · Health Education Research · doi:10.1093/her/cyl063 · Cited by 1,215
Getting a grip on tangible interaction: a framework on physical space and social interaction
Hornecker, E., & Buur, J. (2006) · Proceedings of the SIGCHI Conference on Human Factors in Computing Systems · doi:10.1145/1124772.1124838 · Cited by 1,100
Design requirements for technologies that encourage physical activity
Consolvo, S., Everitt, K., Smith, I., & Landay, J. A. (2006) · Proceedings of the SIGCHI Conference on Human Factors in Computing Systems · doi:10.1145/1124772.1124840 · Cited by 801
How bodies matter: five themes for interaction design
Klemmer, S. R., Hartmann, B., & Takayama, L. (2006) · Proceedings of the 6th conference on Designing Interactive systems · doi:10.1145/1142405.1142429 · Cited by 645
Rowers' high: behavioural synchrony is correlated with elevated pain thresholds
Cohen, E. E. A., Ejsmond-Frey, R., Knight, N., & Dunbar, R. I. M. (2010) · Biology Letters · doi:10.1098/rsbl.2009.0670 · Cited by 261
Cited by
Full-body motion-based game interaction for older adults
Gerling, K., Livingston, I., Nacke, L., & Mandryk, R. (2012) · Proceedings of the SIGCHI Conference on Human Factors in Computing Systems · doi:10.1145/2207676.2208324 · Cited by 306
Benford, S., Greenhalgh, C., Giannachi, G., Walker, B., Marshall, J., & Rodden, T. (2012) · Proceedings of the SIGCHI Conference on Human Factors in Computing Systems · doi:10.1145/2207676.2208347 · Cited by 293
Designing games to discourage sedentary behaviour
Mandryk, R. L., Gerling, K. M., & Stanley, K. G. (2014) · Gaming Media and Social Effects · doi:10.1007/978-981-4560-96-2_12 · Cited by 29
Metadata
- Authors
- Mueller, F. '., Edge, D., Vetere, F., Gibbs, M. R., Agamanolis, S., Bongers, B., & Sheridan, J. G.
- Venue
- Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2011-05-07
- Pages
- 2651-2660
- OpenAlex
- W1966911549
- Cited by
- 287
- References
- 5
- FWCI
- 19.83
- Type
- conference paper
- Language
- en
- Open access
- closed
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- Mueller, F. '., Edge, D., Vetere, F., Gibbs, M. R., Agamanolis, S., Bongers, B., & Sheridan, J. G. (2011). Designing sports: a framework for exertion games. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/1978942.1979330
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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