Cited by 199Teaching and Learning ProgrammingSpreadsheets and End-User ComputingEducational Robotics and Engineering

Habits of programming in scratch

Meerbaum-Salant, Orni, Armoni, Michal, Ben-Ari, Mordechai·2011·Proceedings of the 16th annual joint conference on Innovation and technology in computer science education

Abstract

Visual programming environments are widely used to introduce young people to computer science and programming; in particular, they encourage learning by exploration. During our research on teaching and learning computer science concepts with Scratch, we discovered that Scratch engenders certain habits of programming: (a) a totally bottom-up development process that starts with the individual Scratch blocks, and (b) a tendency to extremely fine-grained programming. Both these behaviors are at odds with accepted practice in computer science that encourages one: (a) to start by designing an algorithm to solve a problem, and (b) to use programming constructs to cleanly structure programs. Our results raise the question of whether exploratory learning with a visual programming environment might actually be detrimental to more advanced study.

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Crossref · 10.1145/1999747.1999796

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Authors
Meerbaum-Salant, O., Armoni, M., & Ben-Ari, M.
Affiliations
  • Weizmann Institute of Science, Rehovot, Israel
  • Weizmann Institute of Science (IL)
Venue
Proceedings of the 16th annual joint conference on Innovation and technology in computer science education
Publisher
ACM
Published
2011-06-27
Pages
168-172
OpenAlex
W2082575251
Cited by
199
References
11
Citations by year
2026: 3 · 2025: 9 · 2024: 10 · 2023: 16 · 2022: 15 · 2021: 21 · 2020: 18 · 2019: 22 · 2018: 15 · 2017: 24 · 2016: 13 · 2015: 11 · 2014: 11 · 2013: 5 · 2012: 6
FWCI
5.89
Type
conference paper
Language
en
Open access
closed
Locations
ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE) (publishedVersion)
Funders
Israel Science Foundation
Topics
  • Physical Sciences › Computer Science › Computer Science Applications › Teaching and Learning Programming
  • Physical Sciences › Computer Science › Software › Spreadsheets and End-User Computing
  • Physical Sciences › Computer Science › Artificial Intelligence › Educational Robotics and Engineering
Keywords
Scratch, visual programming environment, bottom-up development, algorithm design, exploratory learning, computer science education, novice programmers, programming constructs

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