Cited by 15Visual perception and processing mechanismsVirtual Reality Applications and ImpactsAdvanced Optical Imaging Technologies

Scene-motion thresholds during head yaw for immersive virtual environments

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Jerald, Jason, Whitton, Mary, Brooks, Frederick P.·2012·ACM Transactions on Applied Perception

Abstract

In order to better understand how scene motion is perceived in immersive virtual environments, we measured scene-motion thresholds under different conditions across three experiments. Thresholds were measured during quasi-sinusoidal head yaw, single left-to-right or right-to-left head yaw, different phases of head yaw, slow to fast head yaw, scene motion relative to head yaw, and two scene-illumination levels. We found that across various conditions (1) thresholds are greater when the scene moves with head yaw (corresponding to gain <1.0) than when the scene moves against head yaw (corresponding to gain >1.0), and (2) thresholds increase as head motion increases.

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  • A priori setup of URLLC paths, including solicitation and management of underlying network resources, has been heavily investigated in pertinent literature.

    “Such paradigms have been heavily investigated in pertinent literature, to enable a priori setup of URLLC paths, including the solicitation and management of underlying network resources [52].”

    From The IEEE 1918.1 “Tactile Internet” Standards Working Group and its Standards (2019) · cites this paper as [52]

    Section 3.1 (Materials) describes a virtual-environment experiment measuring scene-motion thresholds, and Section 7.3 (Application of Results) discusses redirected walking and head-mounted-display latency. Searches for URLLC path setup and network-resource management found no passage addressing the cited claim. The indexed passages provide no page numbers. (LLM, conf=0.78)

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Research works printed but not linked: 3

  1. Adelstein BD Lee T Ellis SR Head tracking latency in virtual environments: Pyschophysics and a model Proceedings of the 47th Annual Meeting of the Human Factors and Ergonomics Society 2003 2083 2987
  2. Anstis S Boff KR Kaufman L Thomas JP Motion perception in the frontal plane: Sensory aspects Handbook of Perception and Human Performance 1986 1 New York Wiley-Interscience Chapter 16.
  3. Jerald J Steinicke F Scene instability during head turns Proceedings of IEEE Virtual Reality Workshop on Perceptual Illusions in Virtual Environments (PIVE) 2009 4 6

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Authors
Jerald, J., Whitton, M., & Brooks, F. P.
Affiliations
  • Digital ArtForms
  • University of North Carolina at Chapel Hill (US)
Venue
ACM Transactions on Applied Perception
Published
2012-03
Volume
9
Issue
1
Pages
1-23
ISSN
  • 1544-3558 (ISSN-L)
  • 1544-3965
OpenAlex
W2135116289
Cited by
15
References
35
Citations by year
2024: 1 · 2022: 3 · 2020: 2 · 2019: 4 · 2018: 1 · 2016: 1 · 2015: 1 · 2013: 1 · 2012: 1
FWCI
0.49
Type
journal article
Language
en
Open access
Locations
  • ACM Transactions on Applied Perception (publishedVersion)
  • PubMed (publishedVersion)
  • PubMed Central (acceptedVersion)
  • Carolina Digital Repository (University of North Carolina at Chapel Hill) (submittedVersion)
  • UNC Libraries
Funders
National Institute of Biomedical Imaging and Bioengineering (P41EB002025)
Topics
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Visual perception and processing mechanisms
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Engineering › Media Technology › Advanced Optical Imaging Technologies
Keywords
motion thresholds, immersive virtual environments, head-mounted displays, scene illumination

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