Scene-motion thresholds during head yaw for immersive virtual environments
Open accessAbstract
In order to better understand how scene motion is perceived in immersive virtual environments, we measured scene-motion thresholds under different conditions across three experiments. Thresholds were measured during quasi-sinusoidal head yaw, single left-to-right or right-to-left head yaw, different phases of head yaw, slow to fast head yaw, scene motion relative to head yaw, and two scene-illumination levels. We found that across various conditions (1) thresholds are greater when the scene moves with head yaw (corresponding to gain <1.0) than when the scene moves against head yaw (corresponding to gain >1.0), and (2) thresholds increase as head motion increases.
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A priori setup of URLLC paths, including solicitation and management of underlying network resources, has been heavily investigated in pertinent literature.
“Such paradigms have been heavily investigated in pertinent literature, to enable a priori setup of URLLC paths, including the solicitation and management of underlying network resources [52].”
From The IEEE 1918.1 “Tactile Internet” Standards Working Group and its Standards (2019) · cites this paper as [52]
Section 3.1 (Materials) describes a virtual-environment experiment measuring scene-motion thresholds, and Section 7.3 (Application of Results) discusses redirected walking and head-mounted-display latency. Searches for URLLC path setup and network-resource management found no passage addressing the cited claim. The indexed passages provide no page numbers. (LLM, conf=0.78)
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- Authors
- Jerald, J., Whitton, M., & Brooks, F. P.
- Affiliations
- Digital ArtForms
- University of North Carolina at Chapel Hill (US)
- Venue
- ACM Transactions on Applied Perception
- Published
- 2012-03
- Volume
- 9
- Issue
- 1
- Pages
- 1-23
- ISSN
- 1544-3558 (ISSN-L)
- 1544-3965
- PMC
- PMC4334481
- OpenAlex
- W2135116289
- Cited by
- 15
- References
- 35
- Citations by year
- 2024: 1 · 2022: 3 · 2020: 2 · 2019: 4 · 2018: 1 · 2016: 1 · 2015: 1 · 2013: 1 · 2012: 1
- FWCI
- 0.49
- Type
- journal article
- Language
- en
- Open access
- green
- www.ncbi.nlm.nih.gov
- Locations
- ACM Transactions on Applied Perception (publishedVersion)
- PubMed (publishedVersion)
- PubMed Central (acceptedVersion)
- Carolina Digital Repository (University of North Carolina at Chapel Hill) (submittedVersion)
- UNC Libraries
- Funders
- National Institute of Biomedical Imaging and Bioengineering (P41EB002025)
- Topics
- Life Sciences › Neuroscience › Cognitive Neuroscience › Visual perception and processing mechanisms
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Engineering › Media Technology › Advanced Optical Imaging Technologies
- Keywords
- motion thresholds, immersive virtual environments, head-mounted displays, scene illumination
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