The IEEE 1918.1 “Tactile Internet” Standards Working Group and its Standards
Open accessAbstract
The IEEE “Tactile Internet” (TI) Standards working group (WG), designated the numbering IEEE 1918.1, undertakes pioneering work on the development of standards for the TI. This paper describes the WG, its intentions, and its developing baseline standard and the associated reasoning behind that and touches on a further standard already initiated under its scope: IEEE 1918.1.1 on “Haptic Codecs for the TI.” IEEE 1918.1 and its baseline standard aim to set the framework and act as the foundations for the TI, thereby also serving as a basis for further standards developed on TI within the WG. This paper discusses the aspects of the framework such as its created TI architecture, including the elements, functions, interfaces, and other considerations therein, as well as the novel aspects and differentiating factors compared with, e.g., 5G Ultra-Reliable Low-Latency Communication, where it is noted that the TI will likely operate as an overlay on other networks or combinations of networks. Key foundations of the WG and its baseline standard are also highlighted, including the intended use cases and associated requirements that the standard must serve, and the TI's fundamental definition and assumptions as understood by the WG, among other aspects.
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Written from the paper’s full text.
TL;DR
This paper describes the IEEE 1918.1 “Tactile Internet” Standards Working Group, its baseline standard, and the associated IEEE 1918.1.1 Haptic Codecs effort. It presents the WG’s definition of the Tactile Internet, use cases and requirements, proposed architecture, interfaces, bootstrapping paradigms, operational states, and haptic codec structure.
Key findings
- The IEEE 1918.1 WG defines the Tactile Internet as “a network (or network of networks) for remotely accessing, perceiving, manipulating, or controlling real or virtual objects or processes in perceived real time by humans or machines.”
- Latency requirements range from around 5-ms round-trip for the most challenging human-client cases to as low as 1-ms round-trip for machine-client cases; simple propagation limits endpoints to a maximum of 150 km apart, or 100 km through fiber, for a 1-ms E2E roundtrip, with emulation potentially extending that distance.
- The baseline standard targets seven use cases: teleoperation, automotive, immersive virtual reality, Internet of drones, interpersonal communication, live haptic-enabled broadcast, and cooperative automated driving. Reported requirements include 1–10 ms for highly dynamic teleoperation, 10–100 ms for medium-dynamic teleoperation, 100 ms–1 s for static/quasi-static teleoperation, less than 20 ms motion-to-photon delay for IVR, less than 15 ms communication latency for IVR audio-visual media, less than 10 ms communication delay for IVR haptics, 0–50 ms for dialoging interpersonal communication, 0–200 ms for observing interpersonal communication, less than 40 ms for drone audio/image transmission, less than 20 ms for drone real-time control, and 1–10 ms for stable control of a vehicle convoy.
- The proposed architecture includes tactile edges, tactile devices, sensor/actuator entities and nodes, gateways, gateway node, network controller, tactile service manager, and a support engine; it defines access, tactile, open, service, and network-side interfaces, three bootstrapping paradigms (omnipresent, ad hoc, hybrid), operational states, and ASN.1-based interface messages. IEEE 1918.1.1 divides haptic codecs into kinesthetic codec parts I-1 and I-2 and tactile codec parts II-1 and II-2.
Methods
- This is a standards-development and overview paper, not an empirical study. It describes the IEEE P1918.1 working group, its baseline standard, use cases and requirements, architecture, interfaces, bootstrapping, operational states, and the IEEE 1918.1.1 Haptic Codecs task group.
- No experimental dataset or sample is reported. The paper synthesizes WG assumptions, use-case assessments, architectural definitions, interface definitions, a finite state machine, ASN.1 message definitions, and codec task-group structure.
- The main analysis is qualitative and technical: it defines the Tactile Internet, differentiates it from related standards and technologies such as 5G URLLC, and derives architecture and requirements from the identified use cases.
Limitations
- Stated in the paper: work is ongoing to ensure a common understanding of metrics/KPIs and definitions of functions and basic/composite concepts; the exhaustive list of definitions is to be included in the baseline standard. At the time of writing, work on the delay-tolerant kinesthetic codec had not been initiated, and the tactile codec call for contributions had just been published. The standards were intended for completion in early 2019 or shortly after, with the baseline project authorized until the end of 2020.
- Stated in the paper: the architecture presumes that the network domain can provide an adequate level of performance under certain conditions; otherwise, meeting E2E requirements can become impossible. Practical limitations can also constrain which and how NR URLLC features can be used.
- Evident from the text: the paper is a standards overview rather than an empirical validation, and the performance requirements are drawn from cited literature and use-case assessments rather than tested here. The architecture, bootstrapping paradigms, and codec designs are proposed or under standardization, not evaluated with measurements in this paper.
Model-written summary. Check it against the paper before relying on it.
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Cites
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Claims the paper makes
3 of 40 cited sources checked · 0 supported · 0 flagged · accuracy not yet measured
- Findingreasoning
For teleoperation in a medium-dynamic environment, the latency requirement of haptic data exchange is extended to 10-100 ms.
“As a result, the latency requirement of haptic data exchange in this scenario is extended to 10-100 ms.”
Quote in the paperNot a substantial claim- Rests on an assumption: For medium-dynamic teleoperation, the haptic data exchange latency requirement is 10-100 ms.
- Findingreasoning
For teleoperation in a highly dynamic environment, the exchange of haptic signals is extremely time critical, with a latency requirement of 1-10 ms.
“When the environment is highly dynamic (e.g., tele-soccer, where the user remotely operates his robotic avatar in a soccer game), the exchange of haptic signals is extremely time critical, with a latency requirement of 1-10 ms, in order to interact with fast moving objects.”
Quote in the paperSubstantial claim- Rests on an assumption: For highly dynamic teleoperation, the haptic signal exchange latency requirement is 1-10 ms.
- Findingreasoning
For teleoperation in a static or quasi-static environment, the latency requirement can be further extended to 100 ms-1 s.
“For teleoperation in a static or quasi-static environment (e.g., telemaintenance), the latency requirement can be further extended to 100 ms-1 s.”
Quote in the paperNot a substantial claim- Rests on an assumption: For static or quasi-static teleoperation, the latency requirement can be extended to 100 ms-1 s.
- Premiseown data
The IEEE 1918.1 baseline standard considers seven use cases: teleoperation, automotive, immersive virtual reality (IVR), Internet of drones, interpersonal communication, live haptic-enabled broadcast, and cooperative automated driving.
“1) teleoperation; 2) automotive; 3) immersive virtual reality (IVR); 4) Internet of drones; 5) interpersonal communication; 6) live haptic-enabled broadcast; 7) cooperative automated driving.”
Quote in the paperNot a substantial claim - Premisereasoning
By increasing the OFDM subcarrier spacing from 15 kHz to 120 kHz, a 14-symbol transmission slot can be reduced from 1-ms to 125-μs duration.
“As a result, by increasing the OFDM subcarrier spacing from 15 kHz (as used in LTE) to 120 kHz, a 14-symbol transmission slot can be reduced from 1-ms to 125-µs duration.”
Quote in the paperNot a substantial claim
- Interpretationreasoning
The TI as an application can be deployed as an overlay network on top of almost any network or combination of networks, not intended to apply only in the context of 5G URLLC as the underlying communication means.
“Furthermore, differentiating factors are also framed by the TI as an application, with unique characteristics implied by that application and with the expectation that the application can be deployed as an overlay network on top of almost any network or combination of networks-not intended to apply only in the context of 5G URLLC as the underlying communication means.”
Quote in the paperSubstantial claim - Interpretationreasoning
The TI must be developed in a way that can realize its requirements over longer distances than the 150 km (or 100 km in fiber) separation for a round-trip due to propagation in 1 ms.
“This challenge alludes to a first differentiating aspect of the TI and our standards effort compared with 5G URLLC for example, namely, that the TI must be developed in a way that can realize its requirements over longer distances than the 150 km (or 100 km in fiber) separation for a round-trip due to propagation in 1 ms.”
Quote in the paperSubstantial claim- Rests on an assumption: The 1-ms E2E roundtrip latency is needed in some TI scenarios.
- Premisecitation
In [2], it has been shown that the lowest achievable one-way transmission latencies that can be guaranteed with high reliability over the NR radio access network range from sub-millisecond level to a few milliseconds, depending on the used configuration.
“In [2], it has been shown that the lowest achievable one-way transmission latencies that can be guaranteed with high reliability over the NR radio access network range from sub-millisecond level to a few milliseconds, depending on the used configuration.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [2]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Premisereasoning
The QoS requirements and capabilities of teleoperation systems vary considerably with the dynamics of the remote environment where the teleoperator is placed.
“The quality of service (QoS) requirements and the capabilities of teleoperation systems vary considerably with the dynamics of the remote environment where the teleoperator is placed.”
Quote in the paperSubstantial claim - Premisecitation
The 5G communication system embraces several new communication paradigms that are beneficial for TI.
“The 5G communication system embraces several new communication paradigms that are beneficial for TI [14].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [14]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationcitation
Such capability can be achieved through network side support functions built into the TI architecture, as envisioned through the standards work in IEEE 1918.1.
“Such capability can be achieved through network side support functions built into the TI architecture, as envisioned through the standards work in IEEE 1918.1 [15].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [15] source
- Premisecitation
These requirements are driven by adding new applications into vehicles such as high-resolution cameras (4K and 8K) and sensors with high data rate volume.
“These requirements are driven by adding new applications into vehicles such as high-resolution cameras (4K and 8K) and sensors with high data rate volume [17].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [17] source
- Interpretationreasoning
The ad hoc paradigm takes significantly longer to set up E2E TI communication and operation compared to the omnipresent paradigm, because all resources must be fetched, recruited/committed, and initialized.
“The obvious challenge is that it would take significantly longer to setup E2E TI communication and operation, in comparison to the omnipresent paradigm, as all resources have to be fetched, recruited/committed, and initialized to bootstrap E2E communication.”
Quote in the paperSubstantial claim - Premisecitation
For the observing mode of HIC, the latency requirement can be further extended to 0-200 ms.
“For the observing mode, where interaction is static or quasi-static (e.g., teletraining system, where a trainee will be observing the performance of a remote trainer), the latency requirement can be further extended to 0-200 ms.”
Quote in the paperNot a substantial claim0 of 3 sources checked - Interpretationreasoning
Based on the use cases and their analysis, the IEEE P1918.1 TI standards work captures almost the complete range of expectations and performance requirements of the URLLC applications in 5G, perhaps with the exception of 5G capacity and data rates expectations.
“Based on these use cases and their analysis, first, it is noted that, generally speaking, the IEEE P1918.1 TI standards work captures almost the complete range of expectations and performance requirements of the URLLC applications in 5G, perhaps with the exception of 5G capacity and data rates expectations.”
Quote in the paperSubstantial claim - Interpretationreasoning
The communication latency for audio-visual media over the TI must be less than 15 ms.
“Consequently, the communication latency for audio-visual media over the TI must be less than 15 ms.”
Quote in the paperSubstantial claim - Interpretationreasoning
The TI with ultralow latency is a quite appropriate platform for IVR systems.
“As a result, the TI with ultralow latency is a quite appropriate platform for IVR systems.”
Quote in the paperNot a substantial claim - Premisecitation
The design and implementation of TI bootstrapping paradigms depend on factors beyond reliability and latency, including availability of TI resources, locality and distance between TDs, availability and cost of delivery over communication infrastructures, and computing resources dedicated to TI operation at the core and edge.
“The design and implementation of these paradigms depend on a number of factors beyond reliability and latency, including availability of TI resources, locality and distance between TDs, the availability and cost of delivery over communication infrastructures, and the computing resources dedicated to TI operation, both at the core and edge of the network [2].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [2]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Premisecitation
Kaber et al. show that latency should be less than 25 ms for accurately completing haptic operations.
“As for haptic feedback, Kaber et al. [21], [22] show that latency should be less than 25 ms for accurately completing haptic operations.”
Quote in the paperSubstantial claim0 of 2 sources checked - Premisecitation
SMPTE has defined a standard aiming to capture the essence of haptic/tactile information, as well as what needs to be communicated and how it is represented, for the purpose of broadcast haptic/tactile information together with audiovisual information.
“The Society of Motion Picture and Television Engineers (SMPTE) has defined a standard aiming to capture the essence of haptic/tactile information, as well as what needs to be communicated and how it is represented, for the purpose of broadcast haptic/tactile information together with audiovisual information [8].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [8]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationnone given
The proposed architecture can support more than two tactile edges communicating among each other over a common network domain as part of a given TI use case.
“In terms of scalability, the proposed architecture can support more than two tactile edges communicating among each other over a common network domain as part of a given TI use case.”
Quote in the paperNot a substantial claim - Premisecitation
The upper boundary of in-vehicular network delay is targeted below 1 ms.
“The upper boundary of in-vehicular network delay is targeted below 1 ms [18].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [18] source
- Premisecitation
Currently, the best VR kits cause less than 5-ms latency.
“Currently, the best VR kits cause less than 5-ms latency [20].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [20] source
- Interpretationreasoning
The communication delay for haptic modality should be reasonably less than 10 ms.
“As rendering and hardware introduce some delay, the communication delay for haptic modality should be reasonably less than 10 ms.”
Quote in the paperSubstantial claim - Premisecitation
To avoid simulator sickness, motion-to-photon delay should be less than 20 ms.
“In order to avoid simulator sickness, motionto-photon delay (the time difference between the user's motion and corresponding change of the video image on display) should be less than 20 ms [19].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [19] source
- Interpretationreasoning
Live haptic-enabled broadcast has highly relaxed requirements, with latencies of hundreds of milliseconds, or even seconds, potentially acceptable.
“Here, the communication is unidirectional, and the give-or-take requirements on how”
Quote in the paperNot a substantial claim - Interpretationreasoning
In the ad hoc paradigm, if a TI session is confined to a single TI edge, only the GNC manages connection establishment, maintenance, and tear down with other TDs in that edge.
“If the TI session is to remain within the confinement of a single TI edge, then only the GNC will take over and manage the connection establishment, maintenance, and tear down with other TDs in that edge.”
Quote in the paperNot a substantial claim - Study design and conductnone given
Vibrotactile reference data traces have been recorded which allow participation in cross-validation even without reproducing the reference setup.
“In addition, vibrotactile reference data traces have been recorded which allow participation in the crossvalidation even without reproducing the reference setup.”
Quote in the paperNot a substantial claim - Premisecitation
The adopted Delay Intolerant KC approach is based in the original KC design proposed in [65]-[67].
“The adopted approach is based in the original KC design proposed in [65]- [67].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [65]-[67]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationreasoning
When applying the Part I-1 solution, stable interaction cannot be guaranteed due to latency introduced in the global control loop connecting the two TI nodes.
“When applying the Part I-1 solution, stable interaction cannot be guaranteed due to the latency introduced in the global control loop connecting the two TI nodes.”
Quote in the paperSubstantial claim- Rests on an assumption: In the absence of communication delay, the codec does not require a control mechanism stabilizing physical interaction; in the presence of communication delay typically above 5 ms, a stabilizing control mechanism needs to be deployed.
- Study design and conductcitation
A reference hardware/software setup has been developed [68] to allow different groups to reproduce the evaluation procedure for vibrotactile codec development.
“In order to allow different groups to reproduce the evaluation procedure for the vibrotactile codec development, a reference hardware/software setup has been developed [68].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [68] source
- Premisecitation
There are mapping challenges in adopting multiple interfaces to improve URLLC performance for TI communication.
“Despite recent efforts in exploiting multiple interfaces to improve URLLC performance [51], there are mapping challenges in adopting these for TI communication.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [51]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationreasoning
Relaxed delay requirements open opportunity for codec components not usable in KC, such as block-based processing or frequency-domain models of human tactile perception.
“This opens the opportunity for codec components, which cannot be used in KC design such as for example blockbased processing or frequency-domain models of human tactile perception.”
Quote in the paperSubstantial claim- Rests on an assumption: Kinesthetic information typically occurs within closed-loop communication and requires strict latency support or stabilizing control if E2E delay exceeds 5 ms; tactile information typically occurs within open-loop communication and is less delay sensitive.
- Interpretationreasoning
Every haptic communication will start with the haptic synchronization state to establish initial parameters, regardless of future updates to parameters included in operational data payloads.
“While different use cases may mandate different haptic exchange frequencies, it is expected that every haptic communication will start with the haptic synchronization state to establish initial parameters.Future changes to codecs and other haptic parameters will then be handled as data communication in the “operation” state.This is critical to ensuring that all haptic communication will enforce an”
Quote in the paperSubstantial claim - Interpretationnone given
IEEE 1918.1 and its various standards activities will be communication system agnostic, not intended to run solely over 5G networks.
“It is noted, however, that IEEE 1918.1 and its various standards activities will be communication system agnostic, not intended to run solely over 5G networks.”
Quote in the paperSubstantial claim - Interpretationreasoning
The IEEE 1918.1 Working Group provides the foundations for a family of standards on the Tactile Internet.
“As is covered through this paper, the IEEE 1918.1 WG provides the foundations for a family of standards on the topic of the TI”
Quote in the paperSubstantial claim
- May combine two claims. 36
- Classified as probably not a substantial claim. 86
May combine two claims.
PremisecitationYang et al. show that the network latency for audio image transmission and real-time control should be less than 40 and 20 ms, respectively.
“As for latency, Yang et al. [23] show that the network latency for audio image transmission and real-time control should be less than 40 and 20 ms, respectively.”
Quote in the paperNot a substantial claim1 of 1 sources checked- cites [23] source
The Ultra-Responsive Connectivity section calls for approximately 1 ms end-to-end latency for tactile applications, including real-time control. That supports a need for latency below 20 ms, but our copy does not give a 20 ms control threshold or a 40 ms threshold for audio-image transmission. The cited paper is also by Simsek et al., not Yang et al. (LLM, conf=0.76)
Experimental — accuracy not yet measured
Probably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductcitationThe HC Task Group has developed a reference software/hardware setup [64] that can easily be reproduced and downloaded.
“To evaluate its suitability, the HC Task Group has developed a reference software/hardware setup [64] which can easily be reproduced by interested parties and which can be downloaded from the link provided in [64].”
Quote in the paperNot a substantial claim1 of 1 sources checked- cites [64] source
The passages on performance evaluation and software simulation (C. Performance metrics and evaluation; Sargardia et al., page unavailable) do not describe an HC Task Group reference software/hardware setup. Searches for the Task Group, a reproducible setup, and a download link found no passage in our copy addressing the claim. (LLM, conf=0.72)
Experimental — accuracy not yet measured
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationA priori setup of URLLC paths, including solicitation and management of underlying network resources, has been heavily investigated in pertinent literature.
“Such paradigms have been heavily investigated in pertinent literature, to enable a priori setup of URLLC paths, including the solicitation and management of underlying network resources [52].”
Quote in the paperNot a substantial claim1 of 1 sources checked- cites [52] source
Section 3.1 (Materials) describes a virtual-environment experiment measuring scene-motion thresholds, and Section 7.3 (Application of Results) discusses redirected walking and head-mounted-display latency. Searches for URLLC path setup and network-resource management found no passage addressing the cited claim. The indexed passages provide no page numbers. (LLM, conf=0.78)
Experimental — accuracy not yet measured
Probably not a substantial claim: may not pass S3 (load-bearing).
Findingnone givenThe FSM depicts deterministic state transitions for a TD establishing, maintaining and terminating E2E communication with another TI component.
“Fig. 8. FSM depicting the deterministic state transitions for a TD establishing, maintaining and terminating E2E communication with another TI component.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingnone givenSome fields in the TI messages may be superfluous depending on the interaction.
“Evidently, some fields may be superfluous, depending on the interaction.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataTI messages are defined using ASN.1.
“Fig. 9. ASN.1-based definitions of TI messages, exchanged between any two entities in the TI architecture.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataTI messages are exchanged between any two entities in the TI architecture.
“Fig. 9. ASN.1-based definitions of TI messages, exchanged between any two entities in the TI architecture.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataIn the IEEE P1918.1 architecture, the GN and the NC reside as part of the network domain.
“Fig. 7. IEEE P1918.1 architecture with the GN and the NC residing as part of the network domain.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Findingnone givenIEEE 1918.1 and IEEE 1918.1.1 are already initiated and work on them is ongoing.
“Note that all standards projects indicated are possible examples except for IEEE 1918.1 and IEEE 1918.1.1 which are already initiated and for which work is ongoing.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingnone givenSome fields in the TI messages are intentionally left as OPTIONAL, rendering them TI component specific.
“Some fields are intentionally left as OPTIONAL, rendering them TI component specific.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Interpretationnone givenThe TI implies an extremely wide range of use cases and associated requirements, ranging from extremely easy to achieve in a communication sense, to the toughest latency and reliability constraints of any 5G application.
“It is noted here that the TI implies an extremely wide range of use cases and associated requirements, ranging from extremely easy to achieve in a communication sense, to the toughest latency and reliability constraints of any 5G application.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
InterpretationreasoningSimple propagation delay implies that the end points of the TI service can be a maximum of only 150 km apart (or only 100 km apart for propagation through fiber) to achieve the 1-ms E2E roundtrip latency needed in some TI scenarios.
“As a side note on such emulation, simple propagation delay implies that the end points of the TI service can be a maximum of only 150 km apart (or only 100 km apart for propagation through fiber) to achieve the 1-ms E2E roundtrip latency needed in some TI scenarios.”
Quote in the paperNot a substantial claim- Rests on an assumption: The 1-ms E2E roundtrip latency is needed in some TI scenarios.
Classified as probably not a substantial claim. May combine two claims.
Interpretationnone givenThe TI cannot redefine the standards that are being developed to realize 5G or other networks; in most realistic scenarios, the TI must simply operate on top of them.
“However, the TI cannot redefine the standards that are being developed to realize 5G or other networks, or combinations of networks, on which it might run.In most realistic scenarios, the TI must simply operate on top of them.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationThe scope of the IEEE 1918.1 baseline standard is to define a framework for the TI, including descriptions of its application scenarios, definitions and terminology, necessary functions involved, and technical assumptions.
“Paraphrasing the words of the PAR of IEEE 1918.1 [16], the scope of the baseline standard is to define a framework for the TI, including descriptions of its application scenarios, definitions and terminology, necessary functions involved, and technical assumptions.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [16] source
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Premisenone givenThe TI encompasses mission-critical applications (e.g., manufacturing, transportation, healthcare, and mobility), as well as noncritical applications (e.g., edutainment and events).
“Moreover, in performing this paper, it is noted that the TI encompasses mission-critical applications (e.g., manufacturing, transportation, healthcare, and mobility), as well as noncritical applications (e.g., edutainment and events).”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
PremisecitationThe IEEE 1918.1 baseline standard will include the definition of a reference model and architecture for the TI, comprising the detailing of common architectural entities, interfaces between those entities, and the definition and mapping of functions to those entities.
“This will also fundamentally include the definition of a reference model and architecture for the TI, comprising the detailing of common architectural entities, interfaces between those entities, and the definition and mapping of functions to those entities.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S4 (based). May combine two claims.
Premisenone givenThe communication delay between the operator and the remote side jeopardizes the stability of teleoperation and negatively affects the quality of the user.
“For example, the communication delay between the operator and the remote side jeopardizes the stability of teleoperation and negatively affects the quality of the user.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
PremisereasoningStable and ultralow latency interaction needs to be guaranteed to achieve sensorimotor control over the communication channel.
“One reason for this is that stable and ultralow latency interaction needs to be guaranteed if the intention is to achieve sensorimotor control over the communication channel.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisereasoningThe PAR for IEEE 1918.1 was approved by NesCom and the wider IEEE-SA in March 2016, with the project to develop the baseline standard authorized to operate until the end of 2020.
“This process, including all the stages in between, led to the approval of the PAR by NesCom and the wider IEEE-SA in March 2016, with the project to develop the baseline standard being authorized to operate until the end of 2020.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Premisecitation3GPP has specified several features for the 5G New Radio (NR) radio interface to address URLLC services, which can be grouped into latency-reducing features and reliability-enhancing features.
“To address URLLC services, 3GPP has specified several features for the 5G New Radio (NR) radio interface, which can be grouped into latency-reducing features and reliability-enhancing features [12].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [12]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Interpretationnone givenA major challenge remains when TI services are applied over longer distances.
“A major challenge remains when TI services are applied over longer distances.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Premisenone givenThe IEEE 1918.1.1 'Haptic Codecs for the TI' standard is at a very mature stage of its standard development work.
“It is noted here that IEEE 1918.1.1 has already been initiated and is at a very mature stage of its standard development work.”
Quote in the paperNot a substantial claimMay combine two claims.
Interpretationnone givenIn haptic-enabled broadcast, reliability is significantly relaxed, even to the extent that there is a unidirectional channel hence no feedback or other recovery mechanism for reliability.
“In the case of hapticenabled broadcast, reliability is also significantly relaxed, even to the extent where there is a unidirectional channel hence no feedback or other recovery mechanism for reliability”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
InterpretationreasoningThe two grades of service (normal and ultragrade) are defined to better capture the variability in requirements among different use cases.
“This is in order to better capture the variability in requirements among different use cases.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
InterpretationreasoningThere is significant cost tied to deploying and managing upkeep of omnipresent TI resources, especially as an overlay layer on top of an ever-changing communication infrastructure.
“On the other hand, there is a significant cost tied to deploying and managing the upkeep of such TI resources, especially as an overlay layer on the top of an ever-changing communication infrastructure.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationThe network domain can be either a shared wireless network, shared wired network, dedicated wireless network, or dedicated wired network.
“The network domain can be either a shared wireless network (e.g., 5G radio access and core network), shared wired network (e.g., Internet core network), dedicated wireless network (e.g., point-to-point microwave or millimeter wave link), or dedicated wired network (e.g., point-to-point leased line or fiber optic link) [2], [45], [46].”
Quote in the paperNot a substantial claim0 of 3 sources checked- cites [2]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites [45] source
- cites [46]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Premisenone givenIn-vehicular networks are currently standardized within IEEE 802.1 (IEEE 802.1BA, IEEE 802.1AS, IEEE 802.1Qat, and IEEE 802.1Qav) and consider trends in automotive high-speed networks and ultralow latency requirements.
“In-vehicular networks are currently standardized within the IEEE 802.1 (IEEE 802.1BA,IEEE 802.1AS,IEEE 802.1Qat, and IEEE 802.1Qav) and consider trends in automotive high-speed networks and ultralow latency requirements.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
InterpretationreasoningIn order to meet stringent E2E QoE requirements, the architecture should provide advanced operation and management functionalities such as lightweight signaling protocols, distributed computing and caching with predictive analytics, intelligent adaptation with load and network conditions, and integration with external ASPs.
“In order to meet the stringent E2E QoE requirements, the architecture should also provide advanced operation and management functionalities such as lightweight signaling protocols, distributed computing and caching with predictive analytics, intelligent adaptation with load and network conditions, and integration with external application service providers (ASPs).”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
Interpretationnone givenMeeting the E2E QoS targets for active TI sessions imposes specific requirements on each of the interfaces along the path from source to destination TDs.
“In terms of performance requirements, meeting the E2E QoS targets for active TI sessions imposes specific requirements on each of the interfaces along the path from source to destination TDs.”
Quote in the paperSubstantial claimMay combine two claims.
PremisecitationIn the dialoging mode of HIC, delays and reliability of haptic data communication are paramount for safe communication, with a latency requirement of 0-50 ms.
“In the dialoging mode, where the interaction is highly dynamic (e.g., therapist-patient interaction, where the therapist remotely operates a local robotic avatar to assist the local patient to perform rehabilitation exercises), delays and reliability of haptic data communication are paramount for safe communication (a latency requirement of 0-50 ms).”
Quote in the paperNot a substantial claim0 of 3 sources checkedProbably not a substantial claim: may not pass S3 (load-bearing).
InterpretationreasoningThe omnipresent TI core network enables rapid association with TI infrastructure via predetermined access gateways geographically and strategically spread.
“The goal of this core network is to enable rapid association with the TI infrastructure, via predetermined “access” gateways that are geographically and strategically spread.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
InterpretationreasoningThe interpersonal communication case has generally more relaxed requirements in terms of reliability and E2E latency, with 5 ms or more acceptable given the human user element and associated slower reactivity.
“In this use case, the requirements are generally more relaxed in terms of reliability and E2E latency (5 ms or more will be acceptable given the human user element and the associated slower reactivity).”
Quote in the paperNot a substantial claim- Rests on an assumption: The human user element has associated slower reactivity.
Probably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningSynchronization of audio, video, and haptic data is very crucial.
“Thus, synchronization of audio, video, and haptic data becomes very crucial.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Premisenone givenA major challenge in maintaining an ever-present TI architecture is deployment and maintenance of TI components to enable rapid TI latching.
“A major challenge in maintaining an ever-present architecture is the deployment and maintenance of TI components to enable rapid TI latching.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
InterpretationreasoningThe GNC is a central node because it facilitates interoperability with the various possible network domain options, which is essential for compatibility between the IEEE P1918.1 standard and other emerging standards such as 3GPP 5G NR specifications.
“The GNC is a central node as it facilitates interoperability with the various possible network domain options; this is essential for compatibility between the IEEE P1918.1 standard and other emerging standards such as the 3GPP 5G NR specifications.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
InterpretationreasoningThe omnipresent paradigm enables quick setup and recovery of TI communication sessions because a TD's sole task is identifying the most suitable latching point to the TI infrastructure.
“This omnipresent paradigm enables quick setup and recovery of TI communication sessions, as the sole task of a TD device is identifying the most suitable (closest, most capable, SE-equipped, etc.) latching point to the TI infrastructure.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
InterpretationreasoningThe relationship between E2E requirements and per-interface requirements is complex due to statistical variability per interface and interdependence among different interfaces.
“The relationship between the E2E requirements and the per interface requirements is complex due to statistical variability per interface and interdependence among different interfaces.”
Quote in the paperNot a substantial claimMay combine two claims.
InterpretationcitationTwo tactile edges can communicate with each other over multiple network domains simultaneously, which can significantly enhance reliability due to redundancy and reduce latency due to traffic splitting.
“In addition, two tactile edges can communicate with each other over multiple network domains simultaneously which can significantly enhance reliability due to redundancy and reduce latency due to traffic splitting [49].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [49]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing).
Premisecitation3GPP is standardizing the systems realizing these requirements.
“In terms of mobile communication systems development, the 3rd-Generation Partnership Project (3GPP) is standardizing the systems realizing these requirements [11].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [11]
Classified as probably not a substantial claim.
Interpretationnone givenThe IEEE P1918.1 architecture is required to be generic and modular to support the wide range of TI use cases.
“The architecture is required to be generic and modular to support the wide range of TI use cases.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Interpretationnone givenUnder the omnipresent TI paradigm, a network of TI components forms an everpresent and readily accessible TI core network comprising TSM, CPE, and an always-on redundant distribution of NC modules strategically placed around the globe.
“Under this paradigm, a network of TI components will form an everpresent and readily accessible TI core network.This core will comprise of the TSM and CPE, as well as an alwayson and redundant distribution of NC modules strategically placed around the globe.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Interpretationnone givenUnder the hybrid TI paradigm, it is essential to maintain an always-online rendezvous point.
“In the general scenario, under the hybrid TI paradigm, it would be essential to maintain an always-online rendezvous point.”
Quote in the paperNot a substantial claim- The authors state this as an assumption: A number of TI scenarios assume that a focal TI point will always be online to start TI communication with.
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationITU-T has defined requirements for 5G communication systems of which the URLLC mode of operation could serve TI use cases.
“Again at the international regulatory level, the ITU-T has defined requirements for 5G communication systems [10] of which the URLLC mode of operation could serve TI use cases.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [10]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
PremisereasoningAs the network infrastructure constitutes a distributed computing platform, application functions can be placed and executed on this distributed cloud platform, allowing applications to be put at locations that provide the best performance, such as edge computing at the base station to minimize latency.
“In addition, as the network infrastructure constitutes a distributed computing platform, it is not only network functionality that can be realized within the network, but also application functions can be placed and executed on this distributed cloud platform.This allows putting applications at locations that provide the best performance, such as edge computing at the base station to minimize”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
InterpretationreasoningThe ad hoc paradigm is a minimalistic overlay architecture invoked as needed that reduces overall maintenance of a TI backbone.
“At its core, this is a minimalistic paradigm that views TI operation as a strictly overlay architecture, which is invoked as needed, and one which reduces the overall maintenance of a TI backbone.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim. May combine two claims.
PremisereasoningThe transformation of the network from a hardware-based to a software-based network design allows network functions to be realized as software executed on a suitable network node, enabling an optimized network topology.
“First is the transformation of the network from a hardware-based to a software-based network design.Instead of performing specific network functions in dedicated hardware nodes, the communication infrastructure is built of a distributed computing platform, and network functions are realized as software that is executed on a suitable network node and allowing to configure an optimized network”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Interpretationnone givenThe IEEE P1918.1 standard design has purposefully encompassed use cases and scenarios that will favor one bootstrapping paradigm over others.
“The design of the IEEE P1918.1 standard has purposefully encompassed a number of use cases and scenarios that will evidently favor one paradigm over the other(s).”
Quote in the paperNot a substantial claimMay combine two claims.
InterpretationcitationThe SE provides intelligent caching capabilities that can be very impactful in reducing the E2E traffic load and thus reducing data transmission delays.
“On the other hand, the SE will also provide intelligent caching capabilities which can be very impactful in reducing the E2E traffic load and thus reducing the data transmission delays [48].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [48]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
InterpretationreasoningIn the ad hoc paradigm, if a TI session spans one or more remote tactile edges, the initiating GNC probes a TSM module or initiates TSM-discovery to find a capable TSM, which then orchestrates E2E communication and recruits primary TI components.
“If the TI session is to span one or more remote tactile edges, then the initiating GNC will probe a TSM module, potentially from a list of previously configured ones, or initiate a TSM-discovery protocol, to find a capable TSM.The TSM module will then orchestrate E2E communication from the initiating tactile edge, and solicit/recruit the services of all primary TI components.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Interpretationnone givenThe teleoperation use case demands extremely high-reliability requirements to avoid any risk of significant damage in industrial or teleoperation scenarios, or fatality in remote surgery.
“This use case demands extremely high-reliability requirements to avoid any risk of significant (expensive) damage in industrial or teleoperation scenarios, or even worse where the damage could lead to fatality in the remote surgery case.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationETSI is actively pursuing TI standardization through a work item on IPv6-based TI.
“Finally, the European Telecommunications Standards Institute (ETSI) is actively pursuing TI standardization through a work item on IPv6-based TI [9].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [9] source
Classified as probably not a substantial claim. May combine two claims.
Interpretationnone givenThe ad hoc TI communication paradigm assumes no online infrastructure to start with, yet resorts to the GNC setting up a TI connection from the edge of the network.
“Thus, we present an ad hoc TI communication paradigm, which assumes no “online” infrastructure to start with, yet resorts to the GNC setting up a TI connection from the edge of the network.”
Quote in the paperSubstantial claim- Rests on an assumption: In many scenarios, TI operation is confined to a geographically limited area, or URLLC requirements mandate close proximity between TDs engaging in TI operation.
Probably not a substantial claim: may not pass S3 (load-bearing).
Interpretationnone givenThe architecture should be interoperable with various network interconnectivity options, including wired and wireless in addition to dedicated and shared network technologies.
“It should be interoperable with various network interconnectivity options, including wired and wireless in addition to dedicated and shared network technologies.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationThe International Standards Organization has prepared a standard covering the aspects of human-system interaction and specifically haptic/tactile interaction.
“At a similar international level, the International Standards Organization has prepared a standard covering the aspects of human-system interaction and specifically in this case haptic/tactile interaction [7].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [7]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing).
InterpretationreasoningSynchronization of data from different modalities in all the use cases is always of paramount importance for users' QoE.
“Nevertheless, synchronization of data from different modalities in all the use cases would always be of paramount importance for users' quality of experience (QoE).”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
InterpretationreasoningThe flexibility in terms of the network domain comes with major challenges in meeting the quality requirements of tactile use cases and requires innovative solutions and effective intelligence for the nodes in the tactile edge.
“This flexibility in terms of the network domain comes with major challenges in terms of meeting the quality requirements of tactile use cases and thus requires innovative solutions and effective intelligence for the nodes in the tactile edge.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationTypical requirements per interface are summarized in [50] where two grades of service are defined: normal grade and ultragrade.
“Typical requirements per interface are summarized in [50] where two grades of service are defined: normal grade and ultragrade.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [50]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
InterpretationreasoningThe hybrid paradigm's rendezvous point could be a predeployed device or a virtual function on a network function virtualization architecture.
“Again, this could be a predeployed device (with many surrogates) that is always on, keeping track of what other TI sessions and components are currently online, and managing incoming requests to join sessions or initiate new ones.The rendezvous point could also be set up as a virtual function on a network function virtualization architecture.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
InterpretationreasoningThe single-point TC coding process shares many similarities with speech/audio coding.
“In this sense, this coding process shares many similarities with speech/audio coding.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Interpretationnone givenAt the registration stage, the TD is probing the TI architecture to invoke E2E communication and cannot perform any other functions beyond latching onto the TI architecture.
“At this stage, the TD is probing the TI architecture to invoke E2E communication and cannot perform any other functions beyond latching onto the TI architecture.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
InterpretationreasoningInvoking E2E communication under the hybrid paradigm is a two-step process: first finding the rendezvous TI device, second triggering establishment of E2E communication from one edge to the other.
“Invoking an E2E communication thus would be a two-step process.First, finding the rendezvous TI device should be comparable in speed to the latching process in the omnipresent paradigm.The second step would be triggered by that rendezvous device to establish E2E communication from one edge to the other, which involves invoking other TI components needed to realize this TI session.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Interpretationnone givenAll TD components transition to the operational state, where the E2E path has been established, connection setup requirements met, and tactile edges ready to exchange TI information.
“All TD components will then transition to the operational state.At this state, the E2E path has been established, it has met all connection setup requirements, and the tactile edges are ready to exchange TI information.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Interpretationnone givenIEEE 1918.1 acts as the baseline of the family of standards on the Tactile Internet.
“with IEEE 1918.1 acting as the baseline of those standards”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
InterpretationreasoningThe E2E control synchronization state encompasses path establishment and route selection phases of TI operation and typically involves multiple tiers of the TI architecture communicating to ensure a path meeting minimum requirements is available and reserved.
“This is a critical state, as it encompasses the path establishment and route selection phases of TI operation.More importantly, it will typically involve multiple tiers of the TI architecture, which will communicate to ensure that a path that meets the minimum requirements set in the “setup” message is indeed available and reserved.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationThe rise of fog computing architectures will enable rapid resource discovery in edge environments, enabling an untapped pool of resources even in mobile settings with fine-tuned offloading cost decisions.
“The rise of fog computing architectures will enable rapid resource discovery in edge environments, enabling a previously untapped pool of resources that could be utilized even in mobile settings, with finetuned decision making on the cost of offloading [58].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [58]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
Interpretationnone givenOpen-loop interaction means delay requirements are relaxed.
“Open-loop interaction in this context means that in particular the delay requirements are relaxed.”
Quote in the paperSubstantial claim- Rests on an assumption: Kinesthetic information typically occurs within closed-loop communication and requires strict latency support or stabilizing control if E2E delay exceeds 5 ms; tactile information typically occurs within open-loop communication and is less delay sensitive.
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Interpretationnone givenAt the E2E control synchronization state, the TD is not allowed to communicate operational data, but focuses on relaying connection setup and maintenance parameters.
“At this state, the TD is not allowed to communicate operational data, yet would focus on relaying connection setup and maintenance parameters.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationRecent advances in fog-computing-based radio access networks could aid both edge and network domain bootstrapping processes.
“Recent advances in the development of fog-computingbased radio access network [59] could aid both edge and network domain bootstrapping processes.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [59] source
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationTI operation, especially bootstrapping power-limited devices at the edge, could capitalize on nearby IoT systems designed for reliable operation.
“TI operation, especially in terms of bootstrapping power-limited devices at the edge, could capitalize on nearby IoT systems that are designed for reliable operation [57].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [57]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Interpretationnone givenAlthough tactile modality consists of several submodalities (hardness, thermal conductivity, friction, microroughness, macroroughness), the HC Task Group has decided to start with vibrotactile signals which mainly address microroughness and friction.
“Although the tactile modality consists of several submodalities (hardness, thermal conductivity, friction, microroughness, and macroroughness), the HC Task Group has decided to start with vibrotactile signals which mainly address microroughness and friction.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Interpretationnone givenAs a TD transitions into the operational state, it may negotiate with the receiver at the end of the E2E path to commit to a lighter weight version of these messages to reduce header size.
“However, as TD transitions into the operational state, it may negotiate with the receiver, at the end of the E2E path, to commit to a lighter weight version of these messages, to reduce the size of headers.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Interpretationnone givenIf a TD targets haptic communication, the next state encompasses communication and establishment of haptic-specific information before actual data communication.
“If the TD engaging in a TI session is targeting haptic communication, then the next state would encompass the specific communication and establishment of hapticspecific information, still before actual data communication.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationRecent advancements in software-defined networking and network coding could significantly impact access and communication latency, rendering E2E access more resilient with less setup time.
“For example, recent work on software-defined networking and network coding could significantly impact access and communication latency [53], thereby rendering E2E access more resilient with less setup time.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [53]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S4 (based).
Interpretationnone givenCommunication between any two TI devices requires a predetermined header format with clearly defined fields.
“Finally, the communication between any two TI devices will require a predetermined header format with clearly defined fields.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based). May combine two claims.
Interpretationnone givenWhile conceptually possible to separate KC from control approach, there are benefits for tightly coupling the two.
“While conceptually it would be possible to separate the KC from the control approach, there are some benefits for tightly coupling the two.”
Quote in the paperNot a substantial claim- Rests on an assumption: In the absence of communication delay, the codec does not require a control mechanism stabilizing physical interaction; in the presence of communication delay typically above 5 ms, a stabilizing control mechanism needs to be deployed.
Probably not a substantial claim: may not pass S3 (load-bearing).
Interpretationnone givenIn every message transmission, the TD identifies the current state it is operating under, to ease bootstrapping and expedite path establishment.
“In the transmission of every message, the TD will identify the current state it is operating under, to ease the bootstrapping phase and expedite path establishment.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningHarmonization is needed of the behaviors of end devices and other components of the TI, including their interactions, deployment structures, and other aspects.
“For reasons such as economies of scale and facilitation of user adoption, harmonization is needed of the behaviors of end devices and other components of the TI.This includes their interactions, deployments structures, and other aspects.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
InterpretationreasoningThe lighter weight version of TI messages should be employed in the Operation state and could remove headers detailing Node type, Parent Node, and Stack field since these typically do not change after initial control and haptic synchronization.
“The lighter weight version of these TI messages should be employed in the “Operation” state and could remove headers that detail the type of Node, the Parent Node, as well as the Stack field since these would typically not change once the initial control and haptic synchronization have taken place.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
InterpretationreasoningFrom a codec perspective, interchannel or spatial correlation can be exploited for maximum compression performance in multipoint tactile coding.
“From a codec perspective, additionally to temporal correlation in the vibrotactile signal, now interchannel or spatial correlation can be exploited for maximum compression performance.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
InterpretationreasoningThe operational state is expected to be the most time-dominant state, encompassing all TI data communication.
“This is expected to be the most time-dominant state, as it will encompass all TI data communication.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
InterpretationreasoningThe TI design is inherently built on edge-mandated operational settings and core-managed E2E sustenance.
“The TI design is inherently built on the notion of edge mandated operational settings and core-managed E2E sustenance.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Interpretationnone givenOnce TI operation is successfully completed, the TD transitions to termination phase, in which all resources previously dedicated to this TD are released back to the TI management plane.
“Finally, once the TI operation is successfully completed, the TD will transition to “termination” phase, in which all the resources that were previously dedicated to this TD are released back to the TI management plane.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
InterpretationreasoningA modified version of the KC incorporating a control mechanism to stabilize the system in the presence of network delay is required.
“Hence, a modified version, which incorporates a control mechanism to stabilize the system in the presence of network delay, is required.”
Quote in the paperSubstantial claim- Rests on an assumption: In the absence of communication delay, the codec does not require a control mechanism stabilizing physical interaction; in the presence of communication delay typically above 5 ms, a stabilizing control mechanism needs to be deployed.
Probably not a substantial claim: may not pass S4 (based).
InterpretationreasoningSuch harmonization is achieved through internationally adopted standardization.
“Such harmonization, generally toward developing an overall system with expected actions and performances, etc., is achieved through internationally adopted standardization.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
InterpretationreasoningThe hybrid paradigm design necessitates deterministic protocols for setting up the rendezvous TI device and maintaining a scalable discovery protocol for rapid discovery of its surrogates by TDs from different TI edges.
“Regardless of the implementation, the design of this paradigm would necessitate deterministic protocols for setting up the rendezvous TI device and maintaining a scalable discovery protocol to enable rapid discovery of its surrogates by TD from different TI edges.”
Quote in the paperSubstantial claimMay combine two claims.
InterpretationreasoningCommunication of tactile data is open loop, leading to different requirements for TC development.
“The communication of tactile data, in comparison to kinesthetic communication, is open loop which leads to different requirements for TC development.”
Quote in the paperSubstantial claim- Rests on an assumption: Kinesthetic information typically occurs within closed-loop communication and requires strict latency support or stabilizing control if E2E delay exceeds 5 ms; tactile information typically occurs within open-loop communication and is less delay sensitive.
Probably not a substantial claim: may not pass S3 (load-bearing).
Interpretationnone givenThe TI messages are designed to be generic to capture various types of TI communication.
“The messages are designed to be generic to capture the various types of TI communication.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Interpretationnone givenIf a TD is a lower-end SN/AN, it will have a designated parent in close proximity with which it must associate first; the parent ensures reliable operation and assists in connection establishment and error recovery.
“If it is a lower end SN/AN, then the TD will have a designated “parent” in its close proximity, with which the TD will need to associate with first.This parent TI node will thereafter ensure reliable operation and assist in connection establishment and error recovery.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
InterpretationreasoningMultipoint TC addresses simultaneous stimulations of the human skin at several points, leading to more realistic area-based experiences.
“As the extension of the singlepoint TC, multipoint tactile coding addressed the simultaneous stimulations of the human skin at several points.This will lead to more realistic (area-based) experiences.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Interpretationnone givenThe TI architecture is designed to modularly encompass a wide spectrum of use cases and applications, ranging from ultralow reliability and latency to infrequent sampling of haptic data over less stringent networking modes.
“The TI architecture is designed to modularly encompass a wide spectrum of use cases and applications.That spectrum ranges from use cases requiring ultralow reliability and latency to ones with the infrequent sampling of haptic data over less stringent networking modes.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationIn literature, a variety of approaches which are candidates for Delay Tolerant KC Part I-2 have been proposed.
“In the literature, a variety of approaches which are candidates for this part have been proposed (see [63] of this special issue for an extensive review).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [63] source
Probably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Interpretationnone givenThe TSM is the main module that could carry out authentication, perhaps with assistance from the SE when needed, or with significant amounts of traffic.
“The TSM is the main module that could carry out this task, perhaps with assistance from the SE when needed, or with significant amounts of traffic.”
Quote in the paperNot a substantial claim- Rests on an assumption: Some mission-critical TDs, as well as new ones, may need to be authenticated prior to being allowed to join/start a TI session.
Classified as probably not a substantial claim.
InterpretationreasoningAny communication network or combination of networks that satisfy E2E performance requirements (latency, reliability, security, availability) and required characteristics for a given TI use case could realize that use case using IEEE 1918.1 standards as key aspects.
“Indeed, any communication network or combination of networks that satisfy the E2E performance requirements (e.g., latency, reliability, security, and availability) and required characteristics for a given TI use case could realize that use case using the IEEE 1918.1 standards as key aspects toward that.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based). May combine two claims.
Study design and conductnone givenThe described Delay Intolerant KC approach has already been cross-validated by several independent groups and has been approved by the TI WG for standardization.
“The described approach has already been cross-validated by several independent groups and has been approved by the TI WG for standardization.”
Quote in the paperNot a substantial claim
The authors state this as an assumption.
The TI provides a medium for remote physical interaction, which often requires the exchange of haptic information.
“The TI provides a medium for remote physical interaction, which often requires the exchange of haptic information.”
The authors state this as an assumption.
This interaction may be among humans or machines or humans and machines.
“This interaction may be among humans or machines or humans and machines.”
The authors state this as an assumption.
Scenarios encompassing human-in-the-loop physical interaction with haptic feedback are often referred to as bilateral haptic teleoperation. The goal of TI in such scenarios is that humans should not be able to distinguish between locally executing a manipulative task compared to remotely performing the same task across the TI.
“Scenarios encompassing human-in-the-loop physical interaction with haptic feedback are often referred to as bilateral haptic teleoperation.The goal of TI in such scenarios is that humans should not be able to distinguish between locally executing a manipulative task compared to remotely performing the same task across the TI.”
The authors state this as an assumption.
The results of machine-in-the-loop physical interactions will ideally be the same as if the machines were interacting with objects directly at-or close to-the locations of those objects.
“The results of machine-in-the-loop physical interactions will ideally be the same as if the machines were interacting with objects directly at-or close to-the locations of those objects.”
The authors state this as an assumption.
There are two broad categories of haptic information, namely, tactile or kinesthetic. There may also a combination of both. Tactile information refers to the perception of information by the various mechanoreceptors of the human skin, such as surface texture, friction, and temperature. Kinesthetic information refers to the information perceived by the skeleton, muscles, and tendons of the human身体,
“There are two broad categories of haptic information, namely, tactile or kinesthetic.There may also a combination of both.Tactile information refers to the perception of information by the various mechanoreceptors of the human skin, such as surface texture, friction, and temperature.Kinesthetic information refers to the information perceived by the skeleton, muscles, and tendons of the human body,”
The authors state this as an assumption.
The definition of perceived real time may differ for humans and machines and is therefore use case specific.
“The definition of perceived real time may differ for humans and machines and is therefore use case specific.”
The paper relies on this without support.
For the most challenging human-client TI cases, the round-trip latency requirement is around 5 ms; for machine-client cases, it can be as low as 1 ms.
“In the case of such machines using the TI, latency might be reduced from the requirement of around 5-ms round-trip for the most challenging human-client cases to as low as 1-ms round-trip for machine-client cases.”
The paper relies on this without support.
The 1-ms E2E roundtrip latency is needed in some TI scenarios.
“As a side note on such emulation, simple propagation delay implies that the end points of the TI service can be a maximum of only 150 km apart (or only 100 km apart for propagation through fiber) to achieve the 1-ms E2E roundtrip latency needed in some TI scenarios.”
The paper relies on this without support.
Current TI components typically use different and often proprietary communication/interaction formats and means.
“It is noted that the sensors and actuators, and robotic, networking, computational and other components that comprise a TI system, as well as the dedicated haptic human-interaction hardware (e.g., haptic wearables) in some cases involved and comprising a combination of many of the above-mentioned elements, typically use different and often proprietary communication/interaction formats and means.”
The paper relies on this without support.
There are a range of differing and often conflicting decisions linked to the scenarios and structures that E2E TI deployments might assume.
“Moreover, there are a range of differing and often conflicting decisions linked to the scenarios and structures that E2E TI deployments might assume.”
The paper relies on this without support.
For highly dynamic teleoperation, the haptic signal exchange latency requirement is 1-10 ms.
“When the environment is highly dynamic (e.g., tele-soccer, where the user remotely operates his robotic avatar in a soccer game), the exchange of haptic signals is extremely time critical, with a latency requirement of 1-10 ms, in order to interact with fast moving objects.”
The paper relies on this without support.
For medium-dynamic teleoperation, the haptic data exchange latency requirement is 10-100 ms.
“As a result, the latency requirement of haptic data exchange in this scenario is extended to 10-100 ms.”
The paper relies on this without support.
For static or quasi-static teleoperation, the latency requirement can be extended to 100 ms-1 s.
“For teleoperation in a static or quasi-static environment (e.g., telemaintenance), the latency requirement can be further extended to 100 ms-1 s.”
The authors state this as an assumption.
The network domain is able to provide an adequate level of performance under certain conditions.
“Moreover, it presumes that the network domain is able to provide an adequate level of performance under certain conditions; otherwise, meeting the E2E requirements can become impossible.”
The paper relies on this without support.
Human touch of various forms is fundamental to physical, social, and emotional development of humans.
“The human touch of various forms including handshake, pat, or hug is fundamental to physical, social, and emotional development of humans.”
The paper relies on this without support.
Future cars require permanent connectivity with other cars and infrastructures to handle life-critical situations to reduce the mortality rate globally.
“Future cars require a permanent connectivity with other cars and infrastructures to handle life-critical situations to reduce the mortality rate globally.”
The paper relies on this without support.
Humans are quite sensitive when using VR systems, so even a tiny error in the preparation of the remote environment might be noticed.
“Even a tiny error in the preparation of the remote environment might be noticed, as humans are quite sensitive when using VR systems.”
The paper relies on this without support.
The number of deployed drones is expected to be enormous.
“considering that the number of deployed drones is expected to be enormous”
The paper relies on this without support.
The human user element has associated slower reactivity.
“given the human user element and the associated slower reactivity”
The paper relies on this without support.
In many scenarios, TI operation is confined to a geographically limited area, or URLLC requirements mandate close proximity between TDs engaging in TI operation.
“In many scenarios, TI operation is confined to a geographically limited area, or URLLC requirements mandate a close proximity between TDs engaging in TI operation.”
The authors state this as an assumption.
A number of TI scenarios assume that a focal TI point will always be online to start TI communication with.
“A number of TI scenarios assume that a focal TI point will always be online, to start TI communication with.”
The paper relies on this without support.
Fluctuations in network performance hinder guarantees of URLLC communication.
“One of the inherent challenges is fluctuations in network performance, which hinder guarantees of URLLC communication.”
The paper relies on this without support.
Some mission-critical TDs, as well as new ones, may need to be authenticated prior to being allowed to join/start a TI session.
“Some mission-critical TDs, as well as new ones, may need to be authenticated prior to being allowed to join/start a TI session.”
The paper relies on this without support.
Kinesthetic information typically occurs within closed-loop communication and requires strict latency support or stabilizing control if E2E delay exceeds 5 ms; tactile information typically occurs within open-loop communication and is less delay sensitive.
“Kinesthetic information typically occurs within a closed-loop communication scenario and hence requires very strict latency support by the network, or stabilizing control at the application layer in case the E2E delay exceeds 5 ms.Tactile information typically occurs within open-loop communication scenarios, hence is less delay sensitive.”
The paper relies on this without support.
In the absence of communication delay, the codec does not require a control mechanism stabilizing physical interaction; in the presence of communication delay typically above 5 ms, a stabilizing control mechanism needs to be deployed.
“In the absence of communication delay, the codec does not require a control mechanism which stabilizes the physical interaction.On the other hand, in the presence of communication delay (typically above 5 ms), a stabilizing control mechanism needs to be deployed.”
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
Each contradiction between two passages listed here was confirmed by an independent check.
GNC is defined using the wrong node type
MinorThe text defines CN as a controller node and NC as the network controller accompanying the gateway node. It then says the GNC consists of the GN and CN, rather than the GN and NC.
“The GN and CN (together labeled as GNC) can reside either in the tactile edge side (as shown in Fig. 6) or in the network domain side (as shown in Fig. 7), depending on the network design and configuration.”
“The GN is accompanied by a network controller (NC) that is responsible for control plane processing including intelligence for admission and congestion control, service provisioning, resource management and optimization, and connection management in order to achieve the required QoS for the TI session.”
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Quality of Experience for Streaming Services: Measurements, Challenges and Insights
Bouraqia, K., Sabir, E., Sadik, M., & Ladid, L. (2020) · IEEE Access · doi:10.1109/access.2020.2965099 · Cited by 126 · see citing works
“Moreover, TI [206] will combine many technologies such as mobile edge computing, AR/VR,”
BackgroundToward immersive communications in 6G
Shen, X. (., Gao, J., Li, M., Zhou, C., Hu, S., He, M., & Zhuang, W. (2023) · Frontiers in Computer Science · doi:10.3389/fcomp.2022.1068478 · Cited by 124 · see citing works
“Data rate reduction Perceptual haptic reduction (Steinbach et al., 2018; Holland et al., 2019) Require adaptive human perception modeling”
BackgroundMethodInfluentialReducing Latency in Virtual Machines: Enabling Tactile Internet for Human-Machine Co-Working
Xiang, Z., Gabriel, F., Urbano, E., Nguyen, G. T. K., Martin Reisslein, B., & Fitzek, F. H. P. (2019) · IEEE Journal on Selected Areas in Communications · doi:10.1109/jsac.2019.2906788 · Cited by 114 · see citing works
Human–machine interaction towards Industry 5.0: Human-centric smart manufacturing
Yang, J., Liu, Y., & Morgan, P. L. (2024) · Digital engineering. · doi:10.1016/j.dte.2024.100013 · Cited by 126 · see citing works
“The tactile internet is considered an important future application [140].”
The security of Internet of drones
Lv, Z. (2019) · Computer Communications · doi:10.1016/j.comcom.2019.09.018 · Cited by 89 · see citing works
Toward 6G Communication Networks: Terahertz Frequency Challenges and Open Research Issues
Alsharif, M. H., Albreem, M. A. M., Solyman, A., & Kim, S. (2021) · Computers, materials & continua/Computers, materials & continua (Print) · doi:10.32604/cmc.2021.013176 · Cited by 70 · see citing works
“Ambitiously, if RF channels up to100 GHz are used, then 1 petabit per second of information or 5% of real-time human computational power [37].”
BackgroundInfluentialPVC-SLP: Perceptual Vibrotactile-Signal Compression Based-on Sparse Linear Prediction
Hassen, R., Güleçyüz, B., & Steinbach, E. G. (2020) · IEEE Transactions on Multimedia · doi:10.1109/tmm.2020.3042674 · Cited by 59 · see citing works
Self-citationA Survey on Haptics: Communication, Sensing and Feedback
Emami, M., Bayat, A., Tafazolli, R., & Quddus, A. U. (2024) · IEEE Communications Surveys & Tutorials · doi:10.1109/comst.2024.3444051 · Cited by 59 · see citing works
“For immersive VR applications, a latency of less than 5 ms is adequate and for medium dynamic teleoperation, a latency between 10 ms and 100 ms is acceptable [46].”
InfluentialKamil, I. A., & Ogundoyin, S. O. (2021) · Computer Communications · doi:10.1016/j.comcom.2021.01.025 · Cited by 50 · see citing works
A Survey of the Tactile Internet: Design Issues and Challenges, Applications, and Future Directions
Fanibhare, V., Sarkar, N. I., & Al‐Anbuky, A. (2021) · Electronics · doi:10.3390/electronics10172171 · Cited by 49 · see citing works
Intelligent Communications for Tactile Internet in 6G: Requirements, Technologies, and Challenges
Hou, Z., She, C., Li, Y., et al. (2021) · IEEE Communications Magazine · doi:10.1109/mcom.006.2100227 · Cited by 48 · see citing works
Enabling Remote Human-to-Machine Applications With AI-Enhanced Servers Over Access Networks
Mondal, S., Ruan, L., Maier, M., et al. (2020) · IEEE Open Journal of the Communications Society · doi:10.1109/ojcoms.2020.3009023 · Cited by 48 · see citing works
“…for remotely accessing, perceiving, manipulating, or controlling real or virtual objects or processes in perceived real-time by humans or machines” [3] and some primary use cases considered are teleoperation, immersive virtual/augmented reality (VR/AR), and industrial automotive control [4].”
BackgroundKuru, K. (2021) · IEEE Open Journal of Intelligent Transportation Systems · doi:10.1109/ojits.2021.3132725 · Cited by 46 · see citing works
Opportunities and Challenges of Tangible XR Applications for 5G Networks and Beyond
Minopoulos, G. M., & Psannis, K. E. (2022) · IEEE Consumer Electronics Magazine · doi:10.1109/mce.2022.3156305 · Cited by 46 · see citing works
Kumar, N., & Ali, R. (2023) · Computer Networks · doi:10.1016/j.comnet.2023.110133 · Cited by 46 · see citing works
Designing for interpersonal motor synchronization
Rinott, M., & Tractinsky, N. (2021) · Human-Computer Interaction · doi:10.1080/07370024.2021.1912608 · Cited by 44 · see citing works
Aggarwal, S., & Kumar, N. (2019) · Mobile Networks and Applications · doi:10.1007/s11036-019-01430-4 · Cited by 45 · see citing works
A Survey of End-to-End Solutions for Reliable Low-Latency Communications in 5G Networks
Rico, D., & Merino, P. (2020) · IEEE Access · doi:10.1109/access.2020.3032726 · Cited by 42 · see citing works
“The Internet of Drones [22]–[24], IEEE tactile internet (TI) [12], 3GPP cyber-physical systems (CPS) [13], networked action games [25], virtual reality/augmented reality, eHealth periodic monitoring, smart grids, etc., are just some examples of the wide variety of applications that are currently…”
BackgroundLi, Y., Raison, N. T. J., Sebastien Ourselin, A., et al. (2024) · Journal of Robotic Surgery · doi:10.1007/s11701-024-02153-9 · Cited by 40 · see citing works
“Technical standards recommend a maximum delay of 10 ms for haptic-enabled telesurgery [10], while some studies suggest that the maximum acceptable delays for telesurgery without haptics could be up to 50 ms [11].”
A QoE-Driven Tactile Internet Architecture for Smart City
Wei, X., Duan, Q., & Zhou, L. (2019) · IEEE Network · doi:10.1109/mnet.001.1900078 · Cited by 33 · see citing works
“1 WG) as: “A network (or network of networks) for remotely accessing, perceiving, manipulating, or controlling real or virtual objects or processes in perceived real time by humans or machines” [3].”
BackgroundDesign of Edge Computing for 5G-Enabled Tactile Internet-Based Industrial Applications
Coutinho, R. W. L., & Boukerche, A. (2022) · IEEE Communications Magazine · doi:10.1109/mcom.001.21261 · Cited by 34 · see citing works
When Holographic Communication Meets Metaverse: Applications, Challenges, and Future Trends
Shvetsov, A. V., & Alsamhi, S. H. (2024) · IEEE Access · doi:10.1109/access.2024.3514576 · Cited by 37 · see citing works
Ruan, L., Dias, M. P. I., & Wong, E. (2020) · IEEE Internet of Things Journal · doi:10.1109/jiot.2020.3007947 · Cited by 33 · see citing works
“The next evolution is driven by the advent of the Tactile Internet [1], which envisions a plethora of real-time and remotely controlled human-to-machine (H2M) applications over our communication networks.”
BackgroundRealizing In-Memory Baseband Processing for Ultrafast and Energy-Efficient 6G
Zeng, Q., Liu, J., Jiang, M., Lan, J., Gong, Y., Wang, Z., Li, Y., Li, C., Ignowski, J., & Huang, K. (2023) · IEEE Internet of Things Journal · doi:10.1109/jiot.2023.3307405 · Cited by 33 · see citing works
“This coined the term ultrafast-and-energy-efficient (UFEE) communication and will enable a wide range of emerging applications, for example, industrial automation [7], [8], tactile Internet [9], [10], [11], holographic communications [12], [13], and digital twin [14], [15].”
BackgroundMukherjee, M., Guo, M., Lloret, J., & Zhang, Q. (2020) · IEEE Network · doi:10.1109/mnet.001.2000004 · Cited by 25 · see citing works
“To support both the mission-critical and non-mission-critical nature of Tactile Internet applications, the Tactile Internet working group came forward to categorize the applications into ultra-grade and normal-grade QoS requirements [3].”
BackgroundMethodInfluentialMulsemedia communication research challenges for metaverse in 6G wireless systems
Akyildiz, I. F., Guo, H., Dai, R., & Gerstacker, W. (2023) · ITU Journal on Future and Evolving Technologies · doi:10.52953/fpky2771 · Cited by 29 · see citing works
Xiang, H., Yi, C., Kun, W., et al. (2024) · IEEE Network · doi:10.1109/mnet.2024.3507157 · Cited by 26 · see citing works
“First, most of the existing tactile devices have not been fully developed to capture ultra-fine-grained information, and may sometimes capture inaccurate or wrong information, making the immersive QoE being significantly degraded [7].”
BackgroundInfluentialSecure 5G-Assisted UAV Access Scheme in IoBT for Region Demarcation and Surveillance Operations
Saraswat, D., Bhattacharya, P., Singh, A., et al. (2022) · IEEE Communications Standards Magazine · doi:10.1109/mcomstd.0001.2100057 · Cited by 25 · see citing works
Hassen, R., & Steinbach, E. G. (2019) · IEEE World Haptics Conference (WHC) · doi:10.1109/whc.2019.8816110 · Cited by 28 · see citing works
“Recent standardization efforts for TI (Tactile Internet) [3] and haptic codecs activities [4] have paved the route for delivering touch experiences in synchrony with audio and visual interaction components.”
BackgroundSelf-citationTIXT: An Extensible Testbed for Tactile Internet Communication
Gokhale, V., Kroep, K., Rao, V. S., Verburg, J., & Yechangunja, R. (2020) · IEEE Internet of Things Magazine · doi:10.1109/iotm.0001.1900075 · Cited by 22 · see citing works
“1 TI standards working group that has been published in [5] and aids us in designing a generic testbed.”
BackgroundSelf-citationCross-modal communication technology: A survey
Wei, X., Wu, D., Zhou, L., & Guizani, M. (2023) · Fundamental Research · doi:10.1016/j.fmre.2023.08.002 · Cited by 20 · see citing works
“The IEEE “Tac-tile Internet ” standards working group, designated IEEE 1918.1, has undertaken pioneering work in this area [17] .”
InfluentialQoS-Aware Multicast for Crowdsourced 360° Live Streaming in SDN Aided NG-EPON
Ganesan, E., Liem, A. T., & Hwang, I. (2022) · IEEE Access · doi:10.1109/access.2022.3144477 · Cited by 20 · see citing works
“The IEEE 1918.1 tactile internet baseline standard has provided the following various emerging applications and key metrics such as [7]: immersive VR, teleoperations, automotive, internet drones, interpersonal communications and live haptic-enabled broadcast.”
BackgroundInfluentialQoS Provisioning: Key Drivers and Enablers Toward the Tactile Internet in Beyond 5G Era
Islam, M. Z., Ali, R., Haider, A., & Kim, H. S. (2022) · IEEE Access · doi:10.1109/access.2022.3197900 · Cited by 17 · see citing works
Tactile IoT and 5G & beyond schemes as key enabling technologies for the future metaverse
Tychola, K. A., Voulgaridis, K., & Λάγκας, Θ. (2023) · Telecommunication Systems · doi:10.1007/s11235-023-01052-y · Cited by 20 · see citing works
“However, the main challenge is the maintenance of interoperability between virtual worlds, which is akin to the transition from LANs to today’s Internet [55].”
BackgroundInfluentialExploring the Benefits of Cross-Modal Coding
Yuan, Z., Kang, B., Wei, X., & Zhou, L. (2022) · IEEE Transactions on Circuits and Systems for Video Technology · doi:10.1109/tcsvt.2022.3196586 · Cited by 17 · see citing works
“For example, immersive virtual reality enables the users actually “feel”, “sense” and “perceive” the on-screen action at the real time, enhancing the users’ experience tremendously [5], [6].”
BackgroundTransport SDN at the dawn of the 5G era
Maier, G. A., & Reisslein, M. (2019) · Optical Switching and Networking · doi:10.1016/j.osn.2019.02.001 · Cited by 17 · see citing works
“More broadly, the emerging tactile Internet concept is based on the premise of a one millisecond roundtrip delay from a user via a communication network to some processing in the MEC and back to the user [76, 77].”
BackgroundSetting the Yardstick: A Quantitative Metric for Effectively Measuring Tactile Internet
Verburg, J., Kroep, K., Gokhale, V., Prasad, R. R. V., & Rao, V. S. (2020) · IEEE Conference on Computer Communications (INFOCOM) · doi:10.1109/infocom41043.2020.9155540 · Cited by 16 · see citing works
“This is because the former could be intelligently delaying the signals to avoid over-provisioning of resources when the human perception is less sensitive to latency; for example, in case of medium dynamic environments [6].”
BackgroundSelf-citationJoint Distributed Cache and Power Control in Haptic Communications: A Potential Game Approach
Fang, T., Wu, D., Chen, J., et al. (2021) · IEEE Internet of Things Journal · doi:10.1109/jiot.2021.3068601 · Cited by 16 · see citing works
Autoencoder for Vibrotactile Signal Compression
Li, Z., Hassen, R., & Wang, Z. (2021) · IEEE International Conference on Acoustics Speech and Signal Processing · doi:10.1109/icassp39728.2021.9413370 · Cited by 15 · see citing works
“Owing to the recent standardization efforts of Tactile Internet (TI) [7], haptic codecs activities [8], and the wide variety of vibrotactile rendering tools with different technology flavors that create the illusion of textured surfaces [9, 10, 11], there has been a growing demand to…”
BackgroundTCPSbed: A Modular Testbed for Tactile Internet-Based Cyber-Physical Systems
Polachan, K., Pal, J., Singh, C., Prabhakar, T. V., & Kuipers, F. A. (2021) · IEEE/ACM Transactions on Networking · doi:10.1109/tnet.2021.3124767 · Cited by 15 · see citing works
“…referred to as the Tactile Internet , in which the Internet is used to enable real-time human-in-the-loop Cyber-Physical Systems (CPS) involving tactile sensory (haptic) feedback and high frame-rate video feedback to control and steer faraway objects in real-time [2], [3], [4], see Figure 1.”
BackgroundEnabling Precision Medicine via Contemporary and Future Communication Technologies: A Survey
Chude-Okonkwo, U. A. K., Paul, B. S., & Vasilakos, A. V. (2022) · IEEE Access · doi:10.1109/access.2022.3175573 · Cited by 15 · see citing works
“And given the very low network error tolerance of the surgery operation, a communication system with high reliability in the order of 10 -9 is required [148], [149].”
BackgroundA Novel SDN-enabled Edge Computing Load Balancing Scheme for IoT Video Analytics
Shahrbabaki, P. P., Coutinho, R. W. L., & Shayan, Y. R. (2022) · Globecom · doi:10.1109/globecom48099.2022.10000605 · Cited by 14 · see citing works
“0, telesurgery, virtual/augmented/mixed reality (VR/AR/MR) reality [4]–[6].”
Sarathchandra, C., Robitzsch, S., Ghassemian, M., et al. (2021) · IEEE Conference on Standards for Communications and Networking · doi:10.1109/cscn53733.2021.9686137 · Cited by 14 · see citing works
“The tactile feedback should be clearly distinguished from the Tactile Internet (TI) [1], whereas the former is consumed by the mechanoreceptors of the human skin.”
BackgroundMethodInfluentialIndustrial User Experience Index vs. Quality of Experience Models
Hoßfeld, T., Seufert, A., Loh, F., et al. (2022) · IEEE Communications Magazine · doi:10.1109/mcom.001.2200044 · Cited by 13 · see citing works
“However, for several current or new applications and services, such as cloud gaming or tactile Internet applications [4] like remote control of robots, no QoE models are available at this stage. available for all applications and services. key contribution of this article is the analysis of the QoE…”
BackgroundShahzad, S., Ali, R., Haider, A., et al. (2023) · IEEE Access · doi:10.1109/access.2023.3340210 · Cited by 13 · see citing works
Guo, Y., Guo, Y., Guo, Y., et al. (2024) · Pervasive and Mobile Computing · doi:10.1016/j.pmcj.2024.101877 · Cited by 13 · see citing works
A Remote Surgery Use Case for the IEEE P1918.1 Tactile Internet Standard
Kolovou, G., Oteafy, S., & Chatzimisios, P. (2021) · International Conference on Communications · doi:10.1109/icc42927.2021.9500561 · Cited by 13 · see citing works
“In medium-dynamic environments – as a surgery operation is usually however, these latency requirements can range from 10-100 or even from 100-1000ms for the haptic channel, 30-40ms for the video and 50-150ms for audio channels [2].”
BackgroundInfluentialSelf-citationFalk, T. H., Le, L. B., & Morandotti, R. (2022) · IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE) · doi:10.1109/metroxraine54828.2022.9967586 · Cited by 13 · see citing works
“Such integration itself will pose a number of challenges that will need to be overcome, including standardization efforts [44], [45], storage requirements, quality-rate-latency trade-off curve optimization, routing and context-aware AI, just to name a few [23], [26].”
Background5G-Enabled Tactile Internet Resource Provision via Software-Defined Optical Access Networks (SDOANs)
Ganesan, E., Hwang, I., Liem, A. T., & Ab–Rahman, M. S. (2021) · Photonics · doi:10.3390/photonics8050140 · Cited by 13 · see citing works
“9 10–20 5–512 Kbps [2] Haptic Feedback 99.”
BackgroundMethodInfluentialIoTactileSim: A Virtual Testbed for Tactile Industrial Internet of Things Services
Islam, M. Z., Shahzad, S., Ali, R., Haider, A., & Kim, H. S. (2021) · Sensors · doi:10.3390/s21248363 · Cited by 12 · see citing works
“1 has already initiated and defined reference architecture, technical functions, and the definition of the TI [5].”
BackgroundETVO: Effectively Measuring Tactile Internet With Experimental Validation
Kroep, K., Gokhale, V., Verburg, J., & Prasad, R. R. V. (2023) · IEEE Transactions on Mobile Computing · doi:10.1109/tmc.2023.3246659 · Cited by 12 · see citing works
“To start with, the target is to achieve around 15 ms [11] and the reliability in the order of around 99.”
BackgroundSelf-citationStandardisation landscape for 6G robotic services
Ghassemian, M., Vukobratović, D., Papadopoulos, C., et al. (2023) · IEEE Conference on Standards for Communications and Networking · doi:10.1109/cscn60443.2023.10453144 · Cited by 11 · see citing works
“IEEE Tactile Internet 1918.1.1 standard [20] was the first standardisation activity for haptic communication started in 2017.”
BackgroundInfluentialSelf-citationIslam, M. Z., Sagar, A. S. M. S., & Kim, H. S. (2024) · Applied Sciences · doi:10.3390/app14188486 · Cited by 11 · see citing works
Towards Intelligent Industry 4.0 5G Networks: A First Throughput and QoE Measurement Campaign
Tärneberg, W., Hamsis, O., Hedlund, J., et al. (2020) · International Conference on Software, Telecommunications and Computer Networks (SoftCOM) · doi:10.23919/softcom50211.2020.9238299 · Cited by 11 · see citing works
“9 % reliability, an average data rate of 1 – 100 Mbps for video streams, and latency ranging from 10 – 20 ms for highly dynamic environments to 50 – 160 ms for static or quasi-static environments [7].”
BackgroundJoshi, K. C., Niknam, S., Prasad, R., et al. (2019) · IEEE Transactions on Industrial Informatics · doi:10.1109/tii.2019.2931703 · Cited by 11 · see citing works
“Although haptic information may be encoded in a few bytes, there are several applications such as robotic surgery, autonomous driving, where transfer of high quality audiovisual information would be quintessential to complement the haptic information [2].”
BackgroundSelf-citationAhmad, H., Islam, M. Z., Ali, R., Haider, A., & Kim, H. S. (2021) · Applied Sciences · doi:10.3390/app11167351 · Cited by 11 · see citing works
“TI requirements and characteristics for specific use cases [7].”
BackgroundA review on tactile IoT: Architecture, requirements, prospects, and future directions
Ray, P. P. (2021) · Transactions on Emerging Telecommunications Technologies · doi:10.1002/ett.4428 · Cited by 10 · see citing works
Online Compression and Reconstruction for Communication of Force-Tactile Signals
Liu, G., Li, X., Wang, C., et al. (2023) · IEEE Communications Letters · doi:10.1109/lcomm.2023.3239188 · Cited by 9 · see citing works
“• The total latency is sufficiently low (in line with 10 to 100 ms for medium dynamic teleoperation in open-loop tactile communication [2], [14]), allowing for online deployment.”
BackgroundSuitability of SDN and MEC to facilitate digital twin communication over LTE-A
Adhami, H., Alja’afreh, M., Hoda, M., Zhao, J., Zhou, Y. Z., & Saddik, A. E. (2023) · Digital Communications and Networks · doi:10.1016/j.dcan.2023.05.008 · Cited by 11 · see citing works
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Semantic Communication for Multiple Vibrotactile Sensors
Ogura, T., Kitamura, S., Fujihashi, T., et al. (2023) · Globecom · doi:10.1109/globecom54140.2023.10437460 · Cited by 9 · see citing works
“Haptic Codec [3], [4], standardized in IEEE 1918.1.1 [13], is a transform coding scheme for vibrotactile signals.”
BackgroundInfluentialTowards Standardization of Haptic Handshake for Tactile Internet: A WebRTC-Based Implementation
Iiyoshi, K., Tauseef, M., Gebremedhin, R., Gokhale, V., & Eid, M. A. (2019) · IEEE International Workshop on Haptic Audio visual Environments and Games · doi:10.1109/have.2019.8921013 · Cited by 10 · see citing works
“1 TI standards Working Group (WG) [2].”
BackgroundInfluentialSelf-citationViTaLS—A Novel Link-Layer Scheduling Framework for Tactile Internet Over Wi-Fi
Gokhale, V., Kroep, K., Prasad, R., et al. (2023) · IEEE Internet of Things Journal · doi:10.1109/jiot.2023.3235433 · Cited by 8 · see citing works
“Unprecedented Network Challenges: To enable effective teleoperation, worst case roundtrip latency of sub-5 ms is crucial for tactile traffic [2].”
BackgroundSelf-citationFEEL: Fast, Energy-Efficient Localization for Autonomous Indoor Vehicles
Gokhale, V., Barrera, G. M., & Prasad, R. (2021) · International Conference on Communications · doi:10.1109/icc42927.2021.9500500 · Cited by 8 · see citing works
Self-citationDynamic power control for time-critical networking with heterogeneous traffic
Ephremides, A., Παππάς, Ν., & Fountoulakis, E. (2021) · ITU Journal on Future and Evolving Technologies · doi:10.52953/sagv1643 · Cited by 8 · see citing works
“Such applications are media production, interactive Virtual Reality (VR), cloud computing, etc, that are under the umbrella of the Tactile Internet [5].”
BackgroundAlnajar, O., & Barnawi, A. (2023) · Computer Networks · doi:10.1016/j.comnet.2023.109712 · Cited by 8 · see citing works
HoIP Performance for Tactile Internet over 5G Networks: A Teleoperation Case Study
Monnet, W. M. A., & Ali‐Yahiya, T. (2020) · International Conference on Network of the Future (NoF) · doi:10.1109/nof50125.2020.9249097 · Cited by 8 · see citing works
The IEEE P1918.1 Reference Architecture Framework for the Tactile Internet and a Case Study
Aijaz, A., Dawy, Z., Παππάς, Ν., Simsek, M., Oteafy, S., & Holland, O. (2020) · Globecom · doi:10.1109/globecom42002.2020.9322128 · Cited by 8 · see citing works
“The group defines the Tactile Internet as a network, or a network of networks, for remotely accessing, perceiving, manipulating or controlling real and virtual objects or processes in perceived real-time [4].”
BackgroundSelf-citationSiqueira, L. P., Batista, C. L., Lui, P. H., Kazienko, J. F., Quincozes, S. E., Quincozes, V. E., Welfer, D., & Nomura, S. (2025) · Sensors · doi:10.3390/s25206261 · Cited by 13 · see citing works
“According to the IEEE 1918.1 Working Group, TI allows remote manipulation of physical or virtual objects with human-perceived imme-diacy [33,34].”
InfluentialJoint wireless resource allocation and service function chaining scheduling for Tactile Internet
Guo, M., Mukherjee, M., Lloret, J., Ou, J., & Fan, C. (2022) · Computer Networks · doi:10.1016/j.comnet.2022.109113 · Cited by 7 · see citing works
Assessment of EEG-based functional connectivity in response to haptic delay
Alsuradi, H., Park, W., & Eid, M. A. (2022) · Frontiers in Neuroscience · doi:10.3389/fnins.2022.961101 · Cited by 7 · see citing works
“Haptic technologies are becoming a vital component in human-machine communication to empower virtual and extended reality applications with multimodal and bilateral interactions (Holland et al., 2019).”
BackgroundSelf-citationInternet-of-Things: Role of 5G Wireless Communications
Yew, H. T., Dasuki, A., Asmat, A. E., Japarudin, M. S. B., Herifian, M. N. H., & Mamat, M. B. (2023) · International Conference on Awareness Science and Technology (iCAST) · doi:10.1109/icast57874.2023.10359291 · Cited by 7 · see citing works
Panzirsch, M., & Singh, H. (2021) · IEEE Robotics and Automation Letters · doi:10.1109/lra.2021.3099230 · Cited by 7 · see citing works
Toward Enabling High-Five Over WiFi: A Tactile Internet Paradigm
Gokhale, V., Eid, M. A., Kroep, K., et al. (2021) · IEEE Communications Magazine · doi:10.1109/mcom.007.2100271 · Cited by 7 · see citing works
Self-citationReinforcement Learning-Aided Edge Intelligence Framework for Delay-Sensitive Industrial Applications
Islam, M. Z., Shahzad, S., Ali, R., Haider, A., & Kim, H. S. (2022) · Sensors · doi:10.3390/s22208001 · Cited by 7 · see citing works
“1 standard group has been introduced to describe the basic definition of the Tactile Internet and design for standard communication architecture along with technical functions [15].”
Background5G Networks, Haptic Codecs, and the Operating Theatre
Döhler, M. (2020) · Springer eBooks · doi:10.1007/978-3-030-49100-0_6 · Cited by 7 · see citing works
de Quinto, C., Navarro, A., Otero, G., et al. (2024) · International Conference on Transparent Optical Networks · doi:10.1109/icton62926.2024.10647326 · Cited by 6 · see citing works
“Some of these requirements include [15]: • Extreme Low Latency: Essential for real-time social interactions and precise remote control in industrial settings, demanding network latencies ranging from 1 ms to less than 0.1 ms for the Radio Access Network (RAN).”
BackgroundInfluentialA Predictive Approach for Enhancing Accuracy in Remote Robotic Surgery Using Informer Model
Lashari, M. H., Ahmed, S., Batayneh, W. M., & Khokhar, A. (2025) · Sensors · doi:10.3390/s25103067 · Cited by 6 · see citing works
“In such scenarios, challenges such as packet loss and jitter can disrupt performance, but the Informer’s design ensures stability and precision in PSM position estimation, even under challenging network conditions.”
Immersive Experiences and XR: A Game Engine or Multimedia Streaming Problem?
Gunkel, S. N. B., Potetsianakis, E., Klunder, T., et al. (2023) · SMPTE Motion Imaging Journal · doi:10.5594/jmi.2023.3269752 · Cited by 6 · see citing works
For an Energy Sober Network that Contributes to a Sustainable Society
Elayoubi, S. E., & Hardouin, E. (2023) · IEEE Future Networks World Forum (FNWF) · doi:10.1109/fnwf58287.2023.10520513 · Cited by 6 · see citing works
“…(Metaverse, industry 4.0, automation systems) and the society of care (remote healthcare, online education) call for the deployment of the so-called Tactile Internet (TI), defined in [10] as supporting haptic media including tactile (sense of touch) and kinesthetic (muscle movement) interactions.”
BackgroundInfluentialAchieving the Optimum Rate for Cross-Modal Source Coding
Yuan, Z., Wu, D., & Zhou, L. (2024) · IEEE Transactions on Multimedia · doi:10.1109/tmm.2024.3397192 · Cited by 6 · see citing works
“To meet the demands of high throughput for audio-video streams and low latency and high reliability for haptic streams in multi-modal services, there is an urgent need for efficient and reliable source coding [5], [6].”
BackgroundA review on multimodal communications for human-robot collaboration in 5G: from visual to tactile
Wang, Z., Chen, M., & Liu, Q. (2025) · Intelligence & Robotics · doi:10.20517/ir.2025.30 · Cited by 6 · see citing works
Self-citationFuture Tactile Internet: Issues, Challenges and Applications
Bera, S., Das, H., Nayak, S., & Patgiri, R. (2021) · International Conference on Signal Processing, Computing and Control (ISPCC) · doi:10.1109/ispcc53510.2021.9609388 · Cited by 7 · see citing works
Bounding the Upper Delays of the Tactile Internet Using Deterministic Network Calculus
Wang, Q., Mo, Z., Yin, B., Zhang, L., & Dong, P. (2022) · Electronics · doi:10.3390/electronics12010021 · Cited by 6 · see citing works
FPGA Applied to Latency Reduction for the Tactile Internet
José, C. V. S., Silva, S. N., Torquato, M. F., Mahmoodi, T., Döhler, M., & Fernandes, M. A. C. (2022) · Sensors · doi:10.3390/s22207851 · Cited by 9 · see citing works
“1 standard [6] defines characteristics of the tactile internet, where both the structure and description of application scenarios and definitions are presented.”
Adding Touch to Immersive Media: An Overview of the MPEG Haptics Coding Standard
Guillotel, P., Muthusamy, Y. K., Galvane, Q., Vezzoli, E., Nockenberg, L., Sodagar, I., Costa, H. D., Hulsken, A., Lécuyer, G., Silva, M. P. D., et al. (2025) · IEEE Transactions on Haptics · doi:10.1109/toh.2025.3539026 · Cited by 5 · see citing works
“For this round of user tests, the age distribution of the 35 test participants is: 25 participants aged [18-30], 7 aged [31-40] and 4 aged [41-50].”
3GPP-based Testbed for Edge Computing; Architecture, Implementation and Application Deployment
Ashraf, S. M., Patel, A. S., Kherani, A. A., et al. (2023) · IEEE International Conference on Advanced Networks and Telecommunications Systems · doi:10.1109/ants59832.2023.10468700 · Cited by 5 · see citing works
“[1], [2] Such requirements can be fulfilled by bringing user equipment (UE) closer to the data center to reduce round trip time and enable low-latency communication.”
BackgroundNeshov, N. N., Christoff, N., Sechkova, T., et al. (2024) · Electronics · doi:10.3390/electronics13091606 · Cited by 5 · see citing works
“It is designed to allow remote access, monitoring, manipulation, or control of physical or virtual objects or processes that are perceived as happening in real time, either by humans or automated systems [2].”
BackgroundContent-Aware Cross-Modal Stream Transmission
Yuan, Z., Wei, X., Zhou, L., et al. (2024) · IEEE Wireless Communications Letters · doi:10.1109/lwc.2024.3422841 · Cited by 5 · see citing works
“…sensing technology, and computing technology, multi-modal applications integrating different perceptual modes ( e.g. , vision, hearing, and touch) can provide users with richer and immersive experiences, and are expected to become the mainstream of multimedia services in the B5G era [1], [2].”
BackgroundYu, X., Ruan, L., Evans, J., et al. (2025) · Journal of Optical Communications and Networking · doi:10.1364/jocn.538964 · Cited by 5 · see citing works
Joint Source-Channel Coding for Multi-Channel Vibrotactile Sensors
Ogura, T., Kitamura, S., Fujihashi, T., et al. (2025) · IEEE Access · doi:10.1109/access.2025.3526664 · Cited by 5 · see citing works
“Haptic Codec [8], [9], standardized in IEEE 1918.1.1 [17], is a transform coding scheme for vibrotactile signals.”
Influential
- Authors
- Holland, O., Steinbach, E., Prasad, R. V., Liu, Q., Dawy, Z., Aijaz, A., Pappas, N., Chandra, K., Rao, V. S., Oteafy, S., Eid, M., Luden, M., Bhardwaj, A., Liu, X., Sachs, J., & Araujo, J.
- Affiliations
- King's College London (GB)
- Technical University of Munich (DE)
- Delft University of Technology (NL)
- Dalian University of Technology (CN)
- American University of Beirut (LB)
- DePaul University (US)
- New York University Abu Dhabi (AE)
- State Science and Technology Institute (US)
- Ericsson (Sweden) (SE)
- ORCID
- Venue
- Proceedings of the IEEE
- Published
- 2019-02
- Volume
- 107
- Issue
- 2
- Pages
- 256-279
- ISSN
- 0018-9219 (ISSN-L)
- 1558-2256
- OpenAlex
- W2911218692
- Semantic Scholar
- 9af5333fd7e2b96b6159c307ebacca1fa9c134c8
- Cited by
- 200
- References
- 56
- Citations by year
- 2026: 8 · 2025: 31 · 2024: 23 · 2023: 29 · 2022: 33 · 2021: 39 · 2020: 24 · 2019: 13
- FWCI
- 15.29
- Type
- journal article
- Language
- en
- Open access
- hybrid
- doi.org
- Locations
- Proceedings of the IEEE (publishedVersion, cc-by)
- Data Archiving and Networked Services (DANS) (submittedVersion, cc-by)
- KTH Publication Database DiVA (KTH Royal Institute of Technology) (submittedVersion, other-oa)
- Research Portal (King's College London) (submittedVersion)
- mediaTUM – the media and publications repository of the Technical University Munich (Technical University Munich) (submittedVersion, other-oa)
- Research Repository (Delft University of Technology) (submittedVersion)
- Topics
- Physical Sciences › Engineering › Mechanical Engineering › Teleoperation and Haptic Systems
- Physical Sciences › Computer Science › Computer Networks and Communications › Software-Defined Networks and 5G
- Physical Sciences › Computer Science › Computer Networks and Communications › IoT and Edge/Fog Computing
- Keywords
- tactile internet, ultra-reliable low-latency communication, overlay networks, standardization, haptic communication
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Claims read by deepseek-v4.1-flash under definition version 3 (extract-v3) on 2026-10-06.
Classified by jev-1.13-20260917 (gold-guideline-v0.2) on 2026-10-06.
Cited sources are checked by gpt-6-sol.
Statistics and arithmetic are recomputed, not judged.
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