The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.
Why interactive learning environments can have it all: resolving design conflicts between competing goals
Abstract
Designing interactive learning environments (ILEs; e.g., intelligent tutoring systems, educational games, etc.) is a challenging interdisciplinary process that needs to satisfy multiple stakeholders. ILEs need to function in real educational settings (e.g., schools) in which a number of goals interact. Several instructional design methodologies exist to help developers address these goals. However, they often lead to conflicting recommendations. Due to the lack of an established methodology to resolve such conflicts, developers of ILEs have to rely on ad-hoc solutions. We present a principled methodology to resolve such conflicts. We build on a well-established design process for creating Cognitive Tutors, a highly effective type of ILE. We extend this process by integrating methods from multiple disciplines to resolve design conflicts. We illustrate our methodology's effectiveness by describing the iterative development of the Fractions Tutor, which has proven to be effective in classroom studies with 3,000 4th-6th graders.
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Problems such as mismatches in goals, assumptions, practices, and understandings were pictured in our work, but did not turn out to be critical issues hindering the project.
“However, the already acknowledged problems characterizing multi-, inter- and transdisciplinary research and practice, such as mismatches in goals, assumptions, practices, and understandings (cf. Adamczyk and Twidale, 2007; Murer et al., 2014; Rau et al., 2013) pictured also in our work, even if those did not turn out to be critical issues hindering our project.”
From Educational Participatory Design in the Crossroads of Histories and Practices – Aiming for Digital Transformation in Language Pedagogy (2023) · cites this paper as Rau et al., 2013
Citations
Cites
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Kinnula, M., Iivari, N., Kuure, L., & Molin-Juustila, T. (2023) · Computer Supported Cooperative Work (CSCW) · doi:10.1007/s10606-023-09473-8 · Cited by 6
“…inter-and transdisciplinary research and practice, such as mismatches in goals, assumptions, practices, and understandings (cf. Adamczyk and Twidale, 2007; Murer et al., 2014; Rau et al., 2013) pictured also in our work, even if those did not turn out to be critical issues hindering our project.”
Background
Metadata
- Authors
- Rau, M. A., Aleven, V., Rummel, N., & Rohrbach, S.
- Affiliations
- Carnegie Mellon University (US)
- Ruhr University Bochum (DE)
- Venue
- Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2013-04-27
- Pages
- 109-118
- OpenAlex
- W2120908977
- Cited by
- 21
- References
- 3
- Citations by year
- 2025: 2 · 2023: 2 · 2022: 1 · 2021: 2 · 2019: 1 · 2018: 1 · 2017: 4 · 2016: 4 · 2015: 1 · 2014: 2 · 2013: 1
- FWCI
- 1.72
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- CHI Conference on Human Factors in Computing Systems (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Intelligent Tutoring Systems and Adaptive Learning
- Social Sciences › Psychology › Developmental and Educational Psychology › Innovative Teaching and Learning Methods
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Visual and Cognitive Learning Processes
- Keywords
- interactive learning environment, intelligent tutoring systems, game-based learning, instructional design methodology, design conflict resolution, cognitive tutors, interdisciplinary design process, stakeholder needs, elementary mathematics education
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