The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.
A case study in the gamification of a university-level games development course
Abstract
Gamification is the application of game mechanics and player incentives to non-game environments. When designed correctly, gamification has been found to increase engagement and encourage targeted behaviours among users. This paper presents the gamification of a university course in Computer Games Development using an online learning management tool, including how this might generalize to other courses.
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Citations
Cites
A behavior model for persuasive design
Fogg, B. (2009) · Proceedings of the 4th International Conference on Persuasive Technology · doi:10.1145/1541948.1541999 · Cited by 2,328
Cited by
(2015) · Educational Technology & Society · Cited by 1,551
Smiderle, R., Rigo, S. J., Marques, L. B., Peçanha de Miranda Coelho, J. A., & Jaques, P. A. (2020) · Smart Learning Environments · doi:10.1186/s40561-019-0098-x · Cited by 502
Gamification of Education: A Review of Literature
Nah, F. F.-H., Zeng, Q., Telaprolu, V. R., Ayyappa, A. P., & Eschenbrenner, B. (2014) · Lecture Notes in Computer Science · doi:10.1007/978-3-319-07293-7_39 · Cited by 477
Legaki, N.-Z., Xi, N., Hamari, J., Karpouzis, K., & Assimakopoulos, V. (2020) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2020.102496 · Cited by 328
Özhan, Ş. Ç., & Kocadere, S. A. (2020) · Journal of Educational Computing Research · doi:10.1177/0735633118823159 · Cited by 235
Metadata
- Authors
- O'Donovan, S., Gain, J., & Marais, P.
- Venue
- Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference
- Publisher
- ACM
- Published
- 2013-10-07
- Pages
- 242-251
- OpenAlex
- W2160579544
- Cited by
- 287
- References
- 1
- FWCI
- 29.52
- Type
- conference paper
- Language
- en
- Open access
- closed
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- O'Donovan, S., Gain, J., & Marais, P. (2013). A case study in the gamification of a university-level games development course. Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference. https://doi.org/10.1145/2513456.2513469
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.