The Effects of Flow, Emotional Engagement, and Motivation on Success in a Gamified Online Learning Environment
Abstract
This study aimed to examine the factors that explain academic success in a gamified online learning environment considering flow, emotional engagement, and motivation. The gamified online learning environment was used by 40 undergraduate students, and the data gathered from them. A hypothetical path model showing the interaction of variables with each other was suggested and tested. The experience of flow and emotional engagement in the gamified learning setting had a highly significant impact on motivation. Furthermore, it was concluded that flow increased academic success through increasing motivation. In line with numerous studies in the literature, motivation was determined to have a positive effect on academic success. In addition, the results show that flow and emotional engagement explained 68% of variance of motivation; flow, emotional engagement, and motivation explained 22% of variance of academic success. It is suggested that subsequent studies should focus on the establishment and testing of models that would help to explain success in gamified settings which should incorporate game elements and player types in the structural model.
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
The ARCS Model aligns with gamification: attention via challenges or visual rewards, relevance via real-world goals, confidence via scaffolded levels, and satisfaction via immediate feedback or badges.
“The ARCS Model (i.e., Attention, Relevance, Confidence, and Satisfaction; Keller, 1987) also aligns with gamification.Attention can be captured through challenges or visual rewards; relevance by linking tasks to real-world goals; confidence by scaffolded levels; and satisfaction by immediate feedback or badges (Mese & Dursun, 2019;Özhan & Kocadere, 2020).”
From Gamification on Mathematics Engagement and Motivation in Secondary School and Higher Education: A Systematic Review and Meta-Analysis (2026) · cites this paper as Özhan & Kocadere, 2020
Cites
Tabachnick, B. G., & Fidell, L. S. (1983) · Cited by 79,888 · see citing works
(1998) · Cited by 36,049 · see citing works
Discovering Statistics Using SPSS
Field, A. P., & Miles, J. N. V. (2000) · Medical Entomology and Zoology · Cited by 28,268 · see citing works
Ryan, R. M., & Deci, E. L. (2000) · American Psychologist · doi:10.1037//0003-066x.55.1.68 · Cited by 27,815 · see citing works
School Engagement: Potential of the Concept, State of the Evidence
Fredricks, J. A., Blumenfeld, P. C., & Paris, A. H. (2004) · Review of Educational Research · doi:10.3102/00346543074001059 · Cited by 12,581 · cited 3× · see citing works
“Engagement, with its cognitive, emotional, and behavioral dimensions, affects academic achievement, interaction with peers, and participation (Carini et al., 2006; Fredricks et al., 2004).”
BackgroundSPSS for Windows Step by Step: A Simple Guide and Reference
Mallery, P., & George, D. (1998) · Cited by 10,312 · see citing works
From game design elements to gamefulness: defining "gamification"
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011) · Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments · doi:10.1145/2181037.2181040 · Cited by 8,402 · see citing works
Structural Equation Modeling: Concepts, Issues, and Applications.
Smith, M. D., & Hoyle, R. H. (1996) · Journal of the Royal Statistical Society Series D (The Statistician) · doi:10.2307/2988418 · Cited by 6,868 · see citing works
A Beginner's Guide to Structural Equation Modeling
Schumacker, R. E., & Lomax, R. G. (2004) · doi:10.4324/9781410610904 · Cited by 6,235 · see citing works
Kapp, K. M. (2012) · Cited by 3,775 · see citing works
Skinner, E. A., & Belmont, M. J. (1993) · Journal of Educational Psychology · doi:10.1037/0022-0663.85.4.571 · Cited by 3,428 · see citing works
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
Zichermann, G., & Cunningham, C. J. L. (2011) · Cited by 2,390 · see citing works
(2012) · Swinburne figshare (Swinburne University of Technology) · Cited by 2,354 · see citing works
Development and use of the ARCS model of instructional design
Keller, J. M. (1987) · Journal of Instructional Development · doi:10.1007/bf02905780 · Cited by 2,332 · see citing works
Foundations of Game-Based Learning
Plass, J. L., Homer, B. D., & Kinzer, C. K. (2015) · Educational Psychologist · doi:10.1080/00461520.2015.1122533 · Cited by 2,129 · see citing works
Relationships matter: linking teacher support to student engagement and achievement.
Klem, A. M., & Connell, J. P. (2004) · Journal of School Health · doi:10.1111/j.1746-1561.2004.tb08283.x · Cited by 2,082 · see citing works
Hanus, M. D., & Fox, J. (2015) · Computers & Education · doi:10.1016/j.compedu.2014.08.019 · Cited by 1,918 · cited 4× · see citing works
“Different gamification components were integrated into the gamified setting in addition to the utilization of leaderboard and badges (Hanus & Fox, 2015; Kapp, 2012).”
BackgroundMethodInfluentialStudent Engagement and Student Learning: Testing the Linkages*
Carini, R. M., Kuh, G. D., & Klein, S. P. (2006) · Research in Higher Education · doi:10.1007/s11162-005-8150-9 · Cited by 1,799 · see citing works
Hamari, J., Shernoff, D. J., Rowe, E., Coller, B., Asbell-Clarke, J., & Edwards, T. (2016) · Computers in Human Behavior · doi:10.1016/j.chb.2015.07.045 · Cited by 1,713 · see citing works
Flow and the Foundations of Positive Psychology: The Collected Works of Mihaly Csikszentmihalyi
Csikszentmihalyi, M. (2014) · doi:10.1007/978-94-017-9088-8 · Cited by 1,653 · see citing works
Marks, H. M. (2000) · American Educational Research Journal · doi:10.3102/00028312037001153 · Cited by 1,556 · see citing works
(2015) · Educational Technology & Society · Cited by 1,551 · see citing works
Student engagement in high school classrooms from the perspective of flow theory
Shernoff, D. J., Csikszentmihalyi, M., Shneider, B., & Shernoff, E. S. (2003) · School Psychology Quarterly · doi:10.1521/scpq.18.2.158.21860 · Cited by 1,237 · see citing works
The national survey of student engagement: Conceptual and empirical foundations
Kuh, G. D. (2009) · New Directions for Institutional Research · doi:10.1002/ir.283 · Cited by 1,156 · see citing works
Motivational Design for Learning and Performance: The ARCS Model Approach
Keller, J. M. (2010) · doi:10.1007/978-1-4419-1250-3 · Cited by 1,113 · see citing works
Student engagement and achievement in American secondary schools
<vcard>BEGIN:vCard\VERSION:3.0\FN:B. Bradford Brown\ORG:University of Wisconsin-Madison\ADR;TYPE=WORK, P., <vcard>BEGIN:vCard\VERSION:3.0\FN:Adam Gamoran\ORG:University of Wisconsin-Madison\ADR;TYPE=WORK, P., <vcard>BEGIN:vCard\VERSION:3.0\FN:Susie D. Lamborn\ORG:University of Wisconsin-Madison\ADR;TYPE=WORK, P., <vcard>BEGIN:vCard\VERSION:3.0\FN:Karen Seashore-Louis\ORG:University of Minnesota\ADR;TYPE=WORK, P., <vcard>BEGIN:vCard\VERSION:3.0\FN:Nina S. Mounts\ORG:Northern Illinois University\ADR;TYPE=WORK, P., <vcard>BEGIN:vCard\VERSION:3.0\FN:Martin Nystrand\ORG:University of Wisconsin-Madison\ADR;TYPE=WORK, P., <vcard>BEGIN:vCard\VERSION:3.0\FN:BetsAnn Smith\ORG:University of Minnesota\ADR;TYPE=WORK, P., <vcard>BEGIN:vCard\VERSION:3.0\FN:Gregory A. Smith\ORG:University of Wisconsin-Madison\ADR;TYPE=WORK, P., <vcard>BEGIN:vCard\VERSION:3.0\FN:Laurence Steinberg\ORG:Temple University\ADR;TYPE=WORK, P., & <vcard>BEGIN:vCard\VERSION:3.0\FN:Gary G. Wehlage\ORG:University of Wisconsin-Madison\ADR;TYPE=WORK, P. (1993) · Choice Reviews Online · doi:10.5860/choice.30-3945 · Cited by 1,109 · see citing works
A social gamification framework for a K-6 learning platform
Simões, J. M. D. A. P., Redondo, R. P. D., & Vilas, A. F. (2012) · Computers in Human Behavior · doi:10.1016/j.chb.2012.06.007 · Cited by 855 · see citing works
Sun, J. C., & Rueda, R. (2012) · British Journal of Educational Technology · doi:10.1111/j.1467-8535.2010.01157.x · Cited by 785 · see citing works
A mobile gamification learning system for improving the learning motivation and achievements
Su, C., & Cheng, C. (2015) · Journal of Computer Assisted Learning · doi:10.1111/jcal.12088 · Cited by 648 · see citing works
An empirical study comparing gamification and social networking on e-learning
de-Marcos, L., Domínguez, A., Saenz-de-Navarrete, J., & Pagés, C. (2014) · Computers & Education · doi:10.1016/j.compedu.2014.01.012 · Cited by 626 · see citing works
The wear out effect of a game-based student response system
Wang, A. I. (2015) · Computers & Education · doi:10.1016/j.compedu.2014.11.004 · Cited by 580 · see citing works
Becoming Adult: How Teenagers Prepare for the World of Work
Joyner, K., Csíkszentmihályi, M., & Schneider, B. (2002) · Contemporary Sociology A Journal of Reviews · doi:10.2307/3089477 · Cited by 526 · see citing works
Gamification for Engaging Computer Science Students in Learning Activities: A Case Study
Ibanez, M.-B., Serio, Á. D., & Kloos, C. D. (2014) · IEEE Transactions on Learning Technologies · doi:10.1109/tlt.2014.2329293 · Cited by 507 · see citing works
The effect of virtual achievements on student engagement
Denny, P. C. (2013) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/2470654.2470763 · Cited by 500 · see citing works
Improving participation and learning with gamification
Barata, G., Gama, S. P., Jorge, J. A., & Gonçalves, D. J. V. (2013) · International Conference on Gameful Design, Research, and Applications (Gamification) · doi:10.1145/2583008.2583010 · Cited by 332 · see citing works
Ream, R. K., & Rumberger, R. W. (2008) · Sociology of Education · doi:10.1177/003804070808100201 · Cited by 329 · see citing works
Mekler, E. D., Brühlmann, F., Opwis, K., & Tuch, A. N. (2013) · Proceedings of the First International Conference on Gameful Design, Research, and Applications · doi:10.1145/2583008.2583017 · Cited by 314 · see citing works
Engaging Asian students through game mechanics: Findings from two experiment studies
Hew, K. F., Huang, B., Chu, K. W. S., & Chiu, D. K. W. (2016) · Computers & Education · doi:10.1016/j.compedu.2015.10.010 · Cited by 298 · see citing works
Journal of Chemical Information and Modeling
(2008) · Journal of Chemical Information and Modeling · doi:10.1021/issn.1549-9596 · Cited by 291 · see citing works
A case study in the gamification of a university-level games development course
O'Donovan, S., Gain, J. E., & Marais, P. (2013) · South African Institute of Computer Scientists and Information Technologists · doi:10.1145/2513456.2513469 · Cited by 287 · see citing works
Should your MOOC forum use a reputation system?
Coetzee, D., Fox, A., Hearst, M. A., & Hartmann, B. (2014) · ACM Conference on Computer Supported Cooperative Work (CSCW) · doi:10.1145/2531602.2531657 · Cited by 182 · see citing works
(2013) · RMIT Research Repository (RMIT University Library) · Cited by 171 · see citing works
Li, C., Dong, Z., Untch, R. H., & Chasteen, M. (2013) · International Journal of Information and Education Technology · doi:10.7763/ijiet.2013.v3.237 · Cited by 120 · see citing works
Continuing motivation beyond the high school classroom
Shernoff, D. J., & Hoogstra, L. (2001) · New Directions for Child and Adolescent Development · doi:10.1002/cd.26 · Cited by 118 · see citing works
Hamzah, W. M. A. F. W., Ali, N. H., Saman, M. Y. M., Yusoff, M. H., & Yacob, A. (2015) · International Journal of Emerging Technologies in Learning (iJET) · doi:10.3991/ijet.v10i2.4355 · Cited by 94 · see citing works
Gamification-based assessment of group work
Moccozet, L., Tardy, C., Opprecht, W., et al. (2013) · International Conference on Interactive Collaborative Learning · doi:10.1109/icl.2013.6644565 · Cited by 74 · see citing works
Ergün, E., & Usluel, Y. K. (2015) · Eğitim Teknolojisi Kuram ve Uygulama · doi:10.17943/etku.64661 · Cited by 34 · see citing works
Assessment in Next Generation Learning Spaces
Crisp, G. T. (2014) · Emerald Group Publishing Limited eBooks · doi:10.1108/s1479-362820140000012009 · Cited by 31 · see citing works
The MVP Model: Overview and Application
Keller, J. M. (2017) · New Directions for Teaching and Learning · doi:10.1002/tl.20265 · Cited by 27 · see citing works
Flow Yaşantısı Ölçeği Kısa Formunun Türkçeye uyarlama, geçerlik ve güvenirlik çalışması
İşi̇güzel, B. (2014) · Journal of Human Sciences · doi:10.14687/ijhs.v11i2.2826 · Cited by 10 · see citing works
Tekınarslan, E., Top, E., Gürer, M. D., et al. (2015) · Eğitim Teknolojisi Kuram ve Uygulama · doi:10.17943/etku.68000 · Cited by 5 · see citing works
Flagged first, then by citations
Cited by
Sorted by citations
Ratinho, E., & Martins, C. (2023) · Heliyon · doi:10.1016/j.heliyon.2023.e19033 · Cited by 221 · see citing works
Kaya, O. S., & Ercag, E. (2023) · Education and Information Technologies · doi:10.1007/s10639-023-11585-z · Cited by 121 · see citing works
Effectiveness of Gamification Elements in Blended Learning Environments
MESE, C., & DURSUN, O. O. (2019) · Turkish Online Journal of Distance Education · doi:10.17718/tojde.601914 · Cited by 83 · see citing works
Bachiri, Y.-A., Mouncif, H., & Bouikhalene, B. (2023) · International Journal of Engineering Pedagogy (iJEP) · doi:10.3991/ijep.v13i8.40853 · Cited by 59 · see citing works
Sleep, Well-Being and Academic Performance: A Study in a Singapore Residential College
Armand, M. A., Biassoni, F., & Corrias, A. (2021) · Frontiers in Psychology · doi:10.3389/fpsyg.2021.672238 · Cited by 44 · see citing works
Gamit! Icing on the Cake for Mathematics Gamification
Rincon-Flores, E. G., Santos-Guevara, B. N., Martinez-Cardiel, L., Rodriguez-Rodriguez, N. K., Quintana-Cruz, H. A., & Matsuura-Sonoda, A. (2023) · Sustainability · doi:10.3390/su15032334 · Cited by 21 · see citing works
Ratinho, E., Figueiredo, M., Estêvão, D., Faísca, L., & Martins, C. (2026) · Educational Psychology Review · doi:10.1007/s10648-025-10108-1 · Cited by 11 · see citing works
Cross-Cultural Gamification: Understanding Design and User Experience in Different Cultural Contexts
Asrifan, A., Kaddas, B., Mulyadi, M., Pratiwi, W. R., Supriadi, S., & Jabu, B. (2024) · Advances in Media, Entertainment, and the Arts · doi:10.4018/979-8-3693-8322-3.ch001 · Cited by 3 · see citing works
- Authors
- Özhan, Ş. Ç., & Kocadere, S. A.
- Affiliations
- Bartin University (TR)
- Hacettepe University (TR)
- Corresponding author
- Özhan, Şeyma Çağlar
- Venue
- Journal of Educational Computing Research
- Publisher
- SAGE Publications
- Published
- 2019-01-09
- Volume
- 57
- Issue
- 8
- Pages
- 2006-2031
- ISSN
- 0735-6331 (ISSN-L)
- 1541-4140
- OpenAlex
- W2911185633
- Cited by
- 235
- References
- 51
- Citations by year
- 2026: 20 · 2025: 39 · 2024: 45 · 2023: 47 · 2022: 51 · 2021: 24 · 2020: 6 · 2019: 3
- FWCI
- 38.24
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Journal of Educational Computing Research (publishedVersion)
- Funders
- Hacettepe University Scientific Research Coordination Unit (SDS-2016-9265)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Psychology › Developmental and Educational Psychology › Flow Experience in Various Fields
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Keywords
- gamification, online learning, flow experience, emotional engagement, motivation, academic performance, game elements, player types, undergraduate students
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review