Cited by 45Hand Gesture Recognition SystemsInteractive and Immersive DisplaysGaze Tracking and Assistive Technology

Combining body pose, gaze, and gesture to determine intention to interact in vision-based interfaces,

Schwarz, Julia, Marais, Charles Claudius, Leyvand, Tommer, Hudson, Scott E., Mankoff, Jennifer·2014·Proceedings of the SIGCHI Conference on Human Factors in Computing Systems

Abstract

Vision-based interfaces, such as those made popular by the Microsoft Kinect, suffer from the Midas Touch problem: every user motion can be interpreted as an interaction. In response, we developed an algorithm that combines facial features, body pose and motion to approximate a user's intention to interact with the system. We show how this can be used to determine when to pay attention to a user's actions and when to ignore them. To demonstrate the value of our approach, we present results from a 30-person lab study conducted to compare four engagement algorithms in single and multi-user scenarios. We found that combining intention to interact with a 'raise an open hand in front of you' gesture yielded the best results. The latter approach offers a 12% improvement in accuracy and a 20% reduction in time to engage over a baseline 'wave to engage' gesture currently used on the Xbox 360.

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Crossref · 10.1145/2556288.2556989

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  • The user's body pose can be used to estimate their intent to engage with an embodied agent.

    “The user's body pose can be used to estimate their intent to engage with an embodied agent (Bohus and Horvitz, 2009; Sanghvi et al., 2011; Schwarz et al., 2014).”

    From Modeling Feedback in Interaction With Conversational Agents—A Review (2022) · cites this paper as Schwarz et al., 2014

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Authors
Schwarz, J., Marais, C. C., Leyvand, T., Hudson, S. E., & Mankoff, J.
Affiliations
  • Carnegie Mellon University (US)
  • Microsoft (United States) (US)
Venue
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Publisher
ACM
Published
2014-04-26
Pages
3443-3452
OpenAlex
W2138207021
Cited by
45
References
23
Citations by year
2026: 2 · 2025: 2 · 2024: 4 · 2023: 4 · 2022: 4 · 2021: 6 · 2020: 2 · 2019: 3 · 2018: 2 · 2017: 5 · 2016: 9 · 2015: 2
FWCI
4.11
Type
conference paper
Language
en
Open access
closed
Locations
CHI Conference on Human Factors in Computing Systems (publishedVersion)
Funders
  • National Science Foundation
  • Microsoft Research
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Hand Gesture Recognition Systems
  • Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
  • Physical Sciences › Computer Science › Human-Computer Interaction › Gaze Tracking and Assistive Technology
Keywords
vision-based interfaces, body pose, gaze, gesture recognition, Midas touch problem, user engagement, multi-user interaction, hand gestures, Kinect sensor, facial features

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