Combining body pose, gaze, and gesture to determine intention to interact in vision-based interfaces,
Abstract
Vision-based interfaces, such as those made popular by the Microsoft Kinect, suffer from the Midas Touch problem: every user motion can be interpreted as an interaction. In response, we developed an algorithm that combines facial features, body pose and motion to approximate a user's intention to interact with the system. We show how this can be used to determine when to pay attention to a user's actions and when to ignore them. To demonstrate the value of our approach, we present results from a 30-person lab study conducted to compare four engagement algorithms in single and multi-user scenarios. We found that combining intention to interact with a 'raise an open hand in front of you' gesture yielded the best results. The latter approach offers a 12% improvement in accuracy and a 20% reduction in time to engage over a baseline 'wave to engage' gesture currently used on the Xbox 360.
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The user's body pose can be used to estimate their intent to engage with an embodied agent.
“The user's body pose can be used to estimate their intent to engage with an embodied agent (Bohus and Horvitz, 2009; Sanghvi et al., 2011; Schwarz et al., 2014).”
From Modeling Feedback in Interaction With Conversational Agents—A Review (2022) · cites this paper as Schwarz et al., 2014
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- Authors
- Schwarz, J., Marais, C. C., Leyvand, T., Hudson, S. E., & Mankoff, J.
- Affiliations
- Carnegie Mellon University (US)
- Microsoft (United States) (US)
- Venue
- Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2014-04-26
- Pages
- 3443-3452
- OpenAlex
- W2138207021
- Cited by
- 45
- References
- 23
- Citations by year
- 2026: 2 · 2025: 2 · 2024: 4 · 2023: 4 · 2022: 4 · 2021: 6 · 2020: 2 · 2019: 3 · 2018: 2 · 2017: 5 · 2016: 9 · 2015: 2
- FWCI
- 4.11
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- CHI Conference on Human Factors in Computing Systems (publishedVersion)
- Funders
- National Science Foundation
- Microsoft Research
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Hand Gesture Recognition Systems
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Physical Sciences › Computer Science › Human-Computer Interaction › Gaze Tracking and Assistive Technology
- Keywords
- vision-based interfaces, body pose, gaze, gesture recognition, Midas touch problem, user engagement, multi-user interaction, hand gestures, Kinect sensor, facial features
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