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The AT Effect: How Disability Affects the Perceived Social Acceptability of Head-Mounted Display Use
Open accessAbstract
Wearable computing devices offer new possibilities to increase accessibility and independence for individuals with disabilities. However, the adoption of such devices may be influenced by social factors, and useful devices may not be adopted if they are considered inappropriate to use. While public policy may adapt to support accommodations for assistive technology, emerging technologies may be unfamiliar or unaccepted by bystanders. We surveyed 1200 individuals about the use of a head-mounted display in a public setting, examining how information about the user's disability affected judgments of the social acceptability of the scenario. Our findings reveal that observers considered head-mounted display use more socially acceptable if the device was being used to support a person with a disability.
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“For example, the general public may not accept Google Glass due to privacy concerns, but its use to help people with visual impairments may receive more acceptance (Profita et al., 2016).”
From Exploring the role of generative AI in higher education: Semi-structured interviews with students with disabilities (2025) · cites this paper as Profita et al., 2016
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Metadata
- Authors
- Profita, H., Albaghli, R., Findlater, L., Jaeger, P., & Kane, S. K.
- Affiliations
- University of Colorado Boulder (US)
- University of Maryland, College Park (US)
- Venue
- Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2016-05-07
- Pages
- 4884-4895
- OpenAlex
- W2398493637
- Cited by
- 131
- References
- 32
- Citations by year
- 2026: 6 · 2025: 9 · 2024: 12 · 2023: 14 · 2022: 12 · 2021: 16 · 2020: 16 · 2019: 14 · 2018: 20 · 2017: 9 · 2016: 3
- FWCI
- 38.38
- Type
- conference paper
- Language
- en
- Open access
- bronze
- doi.org
- Locations
- CHI Conference on Human Factors in Computing Systems (publishedVersion)
- Funders
- NSF (IIS-1350438)
- Topics
- Health Sciences › Health Professions › Occupational Therapy › Assistive Technology in Communication and Mobility
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Social Sciences › Human Factors and Ergonomics › Digital Accessibility for Disabilities
- Keywords
- assistive technology, wearable computing, head-mounted displays, social acceptance, disability, technology adoption, accessibility, public policy
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