Cited by 26Educational Games and GamificationDigital Games and MediaArtificial Intelligence in Games

Playing at Planning: Game Design Patterns from Disaster Response Practice

Open access
Toups Dugas, Phoebe O., Hamilton, William A., Alharthi, Sultan A.·2016·Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play

Abstract

We draw on years of ethnographic investigation into the disaster response practices of fire emergency response, urban search and rescue, and incident command to inform the design of games. Our objective is to support training disaster responders, yet our findings apply to general game design. We identify critical components of disaster response practice, from which we develop game design patterns: emergent objectives, developing intelligence, and collaborative planning. We expect that, in implementing these patterns, designers can engage players in disaster-response-style planning activities. To support the design patterns, we survey exemplar games, through case studies. The paper contributes a set of game design patterns that support designers in building games that engage players in planning activities. \

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  • Information seeking and sensemaking are essential to SAR; responders use them to collect, filter, and interpret information, build a mental model of the overall information picture, and collaboratively create plans.

    “Information seeking and sensemaking are essential parts of SAR [13], through which responders collect, filter, and interpret information to develop a mental model of an overall information picture and collaboratively develop plans.”
  • In SAR cooperative work, planning and spatiotemporal skills are critical for success.

    “In this complex cooperative work, planning and spatiotemporal skills are crucial to success [12,13], thus, responders constantly train to retain and enhance their knowledge and competence.”
  • Planning is a primary component of SAR practice, performed by individuals or teams to make decisions and coordinate effort.

    “Our analysis shows that a primary component of SAR practice is planning, which is undertaken by individuals or teams to make decisions and synchronize effort [13].”

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Research works printed but not linked: 7

  1. FEMA US&R Structures Sub-Group and U.S. Army Corps of Engineers US&R Program Office. 2013. Urban Search & Rescue Shoring Operations Guide (3rd ed.). U.S. Army Corps of Engineers.
  2. Bud Force. 2011. Texas Task Force 1: Urban Search and Rescue. Texas A&M University Press, College Station, TX, USA.
  3. Casper Harteveld. 2012. Making Sense of Virtual Risks. Deltares Select Series, Vol. 11. IOS Press.
  4. Edwin Hutchins. 1990. The Technology of Team Navigation. In Intellectual Teamwork, Jolene Galegher, Robert E. Kraut, and Carmen Egido (Eds.). L. Erlbaum Associates Inc., Hillsdale, NJ, USA, 191-220.
  5. David H. Jonassen and Philip Henning. 1996. Mental models: Knowledge in the head and knowledge in the world. In ICLS '96: Proceedings of the 1996 International Conference on Learning Sciences. International Society of the Learning Sciences, 433-438.
  6. Jesper Juul. 2005. Half Real: Video Games between Real Rules and Fictional Worlds. MIT Press, Cambridge, MA, USA.
  7. Deepika Vaddi, Zachary O. Toups, Igor Dolgov, Rina Wehbe, and Lennart E. Nacke. 2016. Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2. In Proceedings of Graphics Interface. In press.

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Authors
Toups Dugas, P. O., Hamilton, W. A., & Alharthi, S. A.
Affiliations
  • New Mexico State University, Las Cruces, NM, USA
  • Texas A&M University (US)
  • New Mexico State University (US)
Venue
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play
Publisher
ACM
Published
2016-10-15
Pages
362-375
OpenAlex
W2530423415
Cited by
26
References
64
Citations by year
2026: 1 · 2025: 4 · 2024: 2 · 2023: 2 · 2021: 3 · 2020: 4 · 2019: 3 · 2018: 6 · 2017: 1
FWCI
9.43
Type
conference paper
Language
en
Open access
Locations
Annual Symposium on Computer-Human Interaction in Play (publishedVersion)
Funders
National Science Foundation (IIS-0803854, IIS-0742947)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
Keywords
game design patterns, disaster response training, planning, game-based training, fire emergency response, urban search and rescue, incident command, intelligence gathering, collaborative planning, serious games

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