The landscape of persuasive technologies
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Aimed largely at children today, persuasion is already part of many technologies, but many more are on the way for everyone else.
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Due to absent or insufficient motivation strategies such as interactivity, proper incentives and rewards, and experiential value, the effects of digital interventions in asthma are prone to be negatively affected by the temporal decline in patients' engagement and motivation.
“Additionally, due to absent or insufficient motivation strategies such as interactivity, proper incentives and rewards [48], and experiential value [49-51], the effects of the previously reported digital interventions in asthma, such as the health condition of the young patients, are prone to be negatively affected by the temporal decline in the patients’ engagement and motivation [10,52-54].”
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- Authors
- King, P., & Tester, J.
- Affiliations
- NetSchools, Mountain View, CA
- Stanford University (US)
- Venue
- Communications of the ACM
- Published
- 1999-05
- Volume
- 42
- Issue
- 5
- Pages
- 31-38
- ISSN
- 0001-0782 (ISSN-L)
- 1557-7317
- OpenAlex
- W1976618862
- Cited by
- 92
- References
- 4
- Citations by year
- 2025: 1 · 2024: 2 · 2022: 1 · 2021: 6 · 2020: 3 · 2019: 2 · 2018: 2 · 2017: 3 · 2016: 5 · 2015: 5 · 2014: 5 · 2013: 5 · 2012: 1
- FWCI
- 4.93
- Type
- journal article
- Language
- en
- Open access
- bronze
- doi.org
- Locations
- Communications of the ACM (publishedVersion)
- UCLA - Biblioteca de Ciencias y Tecnologia Felix Morales Bueno (submittedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Social Sciences › Sociology and Political Science › Psychology of Social Influence
- Physical Sciences › Computer Science › Computer Science Applications › Digital Media and Philosophy
- Keywords
- persuasive technology, persuasion, children, technology adoption, user behavior change
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